ViperVenom117

ViperVenom117

Joined Member # 3209424
11 Posts 146 Replies 711 Reputation

Just about had a nerdgasm there lol It looks amazing! Especially compared to the old texture [e digicons]:drool:[/e] So will you just post it here when its finished?

153 Replies 96,681 Views

Just wondering if you could somehow use the "explosiondata" file to make other effects shake the camera. In my mod the TEC Novalith also acts as an anti-capitalship gun and I think It'd sweet if the camera would shake if you're right next to the cannon when its firing. Thanks! [e digicons]:thumbsup:[/e] ViperVenom

2 Replies 3,707 Views

Alright, I might look into making one for the other versions of SINS, but not for a bit, I've got a high res version of the Normandy on the way.

153 Replies 96,681 Views

[quote who="Holybeast" reply="100" id="2851718"]i havnt bought it yet [/quote] *in Arnold voice* DO IT!! DO IT NOW! lol anyway did you try using it with entrenchment yet?

153 Replies 96,681 Views

[quote who="Holybeast" reply="98" id="2851689"]Is there a way to add the Normandy to Entrenchment?[/quote] sure, im actually pretty sure it would work with entrenchment now but i could be wrong. but why not get diplomacy? 10 bucks and a lot of new modding options.

153 Replies 96,681 Views

[quote who="hooahguy" reply="95" id="2851250"]Could you upload your version of the SR2 mod that works with DS? I would love that! Also, my music mod is only ME music, no other music. [/quote] I would... but its slightly overpowered, well at least relative to regular DS. the mini mod is pretty easy to put into DS, just add the string files and entities to the manifest and you're good. As for the music it doesnt really matter to me, I was jus

153 Replies 96,681 Views

[quote who="hooahguy" reply="93" id="2851044"]Its a very nice sub mod! The SR2 looks great, if a bit fuzzy, but thats ok. Now just to get it imported to the Distant Stars mod.... [/quote] Lol i had to work to get it out of my personal DS mod, yeah the texture is a bit janky but zombiesRus said he'd fix it up sometime. [quote who="hooahguy" reply="93" id="2851044"] Also, I made a Mass Effect music mod for DS, but one could probably edit it to play it without DS. http

153 Replies 96,681 Views

Hey guys, (sorry about the double post) Just finished putting together a Mass Effect Mini-Mod for Diplomacy 1.011. It has: - A new set of player pictures for Tech - New race logo - Nor

153 Replies 96,681 Views

Alright well like I said, the first version is going to be gameplay only. There won't be any new skyboxes for a while, but it should still be pretty fun and different.

28 Replies 34,659 Views

[quote who="finfunxxx" reply="88" id="2848093"]I've imported the Normandy model into Blender and then converted it to Softimage XSI format but when i try to import it into Softimage i get this error: "Failed to save sequence before system failure". it then crashes. Its probaly something really noobie that im doing but i dont know how to model, i just stick to my coding. Any Ideas??? Edit: I converted the model using blender then tried to convert that to a MESH with conve

153 Replies 96,681 Views

[quote who="ZombiesRus5" reply="86" id="2847568"]I was able to import the *.obj files ok into my 3d paint program. The models looked pretty good visually. Looked like they might import into sins without major issues similar to the Normandy model.[/quote] well by all means, please do! The Alliance Cruiser and Normandy SR1 would definitely be a nice addition. If you'd like any help please let me know! [e digicons]:inlove:[/e] oh and zombie, Got a model of the SR2 off Sci

153 Replies 96,681 Views

[quote who="finfunxxx" reply="84" id="2847096"]Thnx for the upload (ViperVenom117) but for some reason i cant seem to import the .obj into SoftimageXSI I was hoping to include the ships in a mod im currently creating[/quote] ahh yeah i'm pretty sure you have to import them into blender first... I'll look into it *edit Yeah Blender

153 Replies 96,681 Views

Would anybody be interested in trying out a basic game-play version of my idea? If so i'll work on making a separate version. Thanks!

28 Replies 34,659 Views

Hey guys, just recently dug up the file where the Normandy SR2 model came from. Just converted the models into Obj. format and packaged them up for download, if anybody wants to take a crack at all the shenanigans that goes with getting models into SINS by all means have at it. If anybody decides to go for it, just go ahead and let me know and i'll let ya know where all the little weapons, gadgets and doohickeys on the vessels go. Downl

153 Replies 96,681 Views

[quote who="Teal_Blue" reply="21" id="2840415"]Not necessarily. We just have to start some basic modifying, bit by bit, probably at first, not even close to what Viper is talking about, but perhaps bit by bit, we could get closer. If we start by removing the 'meshes' for the planets themselves, or replacing them with re-sized versions of some of the planet modules, we could approximate the 'stations' that Viper talks about briefly. Even the star meshes thems

28 Replies 34,659 Views

[quote who="GoaFan77" reply="17" id="2833760"] Quoting FredLed, reply 16but how would you attack/colonize the planet? You don't really. The planets are now the battlefield, with different regions of the planets having to be fought for individually. You would probably colonize space stations in the upper atmosphere or something.[/quote] I was thinking about this and I came up with a solution, If you've ever played distant stars mod you'll have an easier time understanding. Ba

28 Replies 34,659 Views

well the stars would be a massive empty gravity well in the middle of the planetary system. also when you zoom all the way out instead of a star icon, it would be replaced with a planet Icon

28 Replies 34,659 Views

[quote who="GoaFan77" reply="8" id="2832530"] Also since skyboxes are random (and can even be changed in game) every skybox would have to be general enough so it could work with any map layout. [/quote] See now there's a way around this. The skyboxes in sins are selected randomly by star type. But with this system there wouldnt be a variety planets/stars per say but a variety of skyboxes assigned to that planet type. (The Star entity file is now the planet entity file basically)

28 Replies 34,659 Views

Well, like I said before... I dont have eve lol, I just that picture. Btw are there any tutorials on how to make/texture new skyboxes?

28 Replies 34,659 Views

[quote who="gruntmaster1" reply="3" id="2831042"] Quoting ViperVenom117, reply 2um.. thats not what i was going for.. I wasn't trying to make it work like EVE, actually i've never even played it. I was thinking of making the planets part of the skybox (like homeworld 2) and instead of stars at the center a massive gravity well for large battles with other gravity-wells in the system being large structures or other points of interest. Please read the entire post befo

28 Replies 34,659 Views

[quote who="gruntmaster1" reply="2" id="2830948"] Quoting ViperVenom117, reply 1I like the changes, especially in regards to the TEC defensive structures. I'm interested in trying them out. Download? Download: external link (at the top of the thread)[/quote] Oops lol I always forget about the external link thing [e digicons];P[/e]

12 Replies 10,643 Views