ViperVenom117

ViperVenom117

Joined Member # 3209424
11 Posts 146 Replies 711 Reputation

um.. thats not what i was going for.. I wasn't trying to make it work like EVE, actually i've never even played it. I was thinking of making the planets part of the skybox (like homeworld 2) and instead of stars at the center a massive gravity well for large battles with other gravity-wells in the system being large structures or other points of interest. Please read the entire post before you comment [e digicons]:rolleyes:[/e]

28 Replies 34,672 Views

Hello all! Well yesterday I was looking at an image from EVE online: And it got me thinking... what if we took the skyboxes in sins and make them into something like this ^ Where the Stars become Planetary systems that you jump between and the gravity-wells around the "planet" would become

28 Replies 34,672 Views

[quote who="SpardaSon21" reply="177" id="2813333"]I would tell you if your English skills didn't make my eyes bleed.[/quote] Ouch... hostility much? [e digicons];P[/e] The Sins forums are a pretty multilingual community, I doubt English is his first language. (lol second time I've had to say that on this thread)

277 Replies 753,373 Views

[quote who="juggernat96" reply="169" id="2812728"]OK. But what about the Halcyon cruiser? And the bombers and fighters? [/quote] #1. look at the pictures on the top of the post?? #2. Check out moddb its usually the most up to date: http://www.moddb.com/mods/halo-sins-of-the-prophets

277 Replies 753,373 Views

haha well thatd be nice, if only we could find some model & texture artists... [e digicons]:rolleyes:[/e]

153 Replies 96,738 Views

[quote who="ZombiesRus5" reply="337" id="2811457"] i've had my own file for the normandy waiting patiently for awhile now, in it i didnt use missiles as the primary weapon but instead lasers, but i'm guessing i messed up somewhere. I'll go compare your file and mine and see if I cant find anything. I bet you were figuring it would take a miracle to get the Normandy when you sent me the files yesterday! hehehe. (edit) I think i found the issue, i'm using "usesFighter

1,643 Replies 3,599,596 Views

i've had my own file for the normandy waiting patiently for awhile now, in it i didnt use missiles as the primary weapon but instead lasers, but i'm guessing i messed up somewhere. I'll go compare your file and mine and see if I cant find anything. Thanks (edit) I think i found the issue, i'm using "usesFighterAttack TRUE" on mine. is there anyway to have this and keep it from firing backwards?

1,643 Replies 3,599,596 Views

Hey zombie, I noticed that when i was using the Normandy that even though I had set it so it could only attack the target its facing in game it would continue to fire backwards after it passed the ship. I'm wondering if its a directional issue with the weapon mesh points or maybe I screwed up the coding. Thanks

1,643 Replies 3,599,596 Views

[quote who="Shaded_Newt" reply="156" id="2805423"] Quoting Thoumsin, reply 155 For the phoenix, he is in texturing stage now... take a long time become a lot of 3D detail are added via Xach-effect, a lot more effective that with bump map or nm map in sins... Sorry if I sound like a person who thinks he knows it all. But if i remember correctly the US Navy which is what the UNSC is based off of calls ships a she, I came to figure this because in the Halo book series

277 Replies 753,373 Views

[quote who="SivCorp" reply="1" id="2679590"]what format is the mesh? If it isn't in a standard format, you may need someone with another modeling program to get it remade. I could do that with 3D Studio Max if you want...[/quote] Hey SivCorp, thanks for the offer! and to answer your question It has multiple formats included: 3DS, MAX, and OBJ. Here's the link: http://www.filefront.com/17049679/SSV_Normandy_SR2_v1.0.rar and by the way, th

4 Replies 10,747 Views

Hey peoples! I recently downloaded a model of the Normandy SR2 from mass effect from Scifi-meshes.com and have been fiddling around with modeling trying to get it in game. i havent even been able to open it up in xsi in order to attempt to asign mesh points. I take no credit for the model, all credit goes to: Thorreign (aka: matt/mathias) Since i have no experience in modeling i'm really in the dark with what to do here.

4 Replies 10,747 Views

yeah we've got some ideas and a few things goin for us, thanks for all the input guys. and if anyone has or knows someone with modeling and or textureing skills any help would be apreciated

153 Replies 96,738 Views

[quote who="Yanxa" reply="39" id="2543194"] Quoting ViperVenom117, reply 38 Quoting Yanxa, reply 37 I don't know whether you've already done any work on this yet or not, but why don't we make a start. We can do all the coding, string, editing, etc, so that all that'll need to be done is to add in the new models, textures and particle effects when they're ready, that way, all that would need to be done is pop the models in the righ

153 Replies 96,738 Views

[quote who="Yanxa" reply="37" id="2542315"] I don't know whether you've already done any work on this yet or not, but why don't we make a start. We can do all the coding, string, editing, etc, so that all that'll need to be done is to add in the new models, textures and particle effects when they're ready, that way, all that would need to be done is pop the models in the right place and we're off. [/quote] Yeah i have a few things going right now, im basing the mod on the di

153 Replies 96,738 Views

[quote who="Caesar914" reply="32" id="2541673"]It makes me really happy to hear you say that's how the combat will be. I definitely don't want to see tiny frigates dying from a dreadnought slug because they're too slow. So does this mean that ships will have a main gun for long range and then GARDIAN lasers for close-up anti-fighter/frigate fire? [/quote] Yeah the GUARDIAN lasers will have limited range and firepower but they will also be able to target fighters. some ships will

153 Replies 96,738 Views

[quote who="Yanxa" reply="30" id="2540381"] Quoting ViperVenom117, reply 27 Quoting Yanxa, reply 26 His list is only for Cap ships - we'll need more than that I think you should definately put together a team. I can't model or skin, but I can write descriptions for you. I can also come up with ideas and whatnot. It's not much, but it'd be a start. Sweet, yeah i could use some help in that area, nice wh

153 Replies 96,738 Views

Im thinking more of a comprimise.. most frigates will have fighter movement but crusiers and dreadnaughts won't. dreadnaughts will move slowly but they're main guns will do extreme damage

153 Replies 96,738 Views

[quote who="Yanxa" reply="26" id="2539750"]His list is only for Cap ships - we'll need more than that I think you should definately put together a team. I can't model or skin, but I can write descriptions for you. I can also come up with ideas and whatnot. It's not much, but it'd be a start. [/quote] Sweet, yeah i could use some help in that area, nice when you dont have to do it all yourself. do you have any skill n coding? thats what im best at but again help is nic

153 Replies 96,738 Views

thanks people! like the ideas i've seen so far, ive actually implemented a few of them. right now im working on the gameplay of the mod, basicly ive got the foundation done but for now im stuck with vanilla sins meshes till i can get someone to volenteer to model for me.

153 Replies 96,738 Views

yeah thats true, im probly gonna make some kind of alpha that uses sins meshes till i get someone to make the actual models. i do have the nifty little mesh resizing tool so that could come in handy

153 Replies 96,738 Views

yeah i remember asking about that, danman said he'd look into it but i never got anything back.. oh well I guess it can't hurt to ask again.

153 Replies 96,738 Views