[quote who="ZombiesRus5" reply="4" id="2971367"] Quoting BloodDragoon, reply 3sorry guys Welcome to Sins Online Forum Player [/quote] lol you're not kidding
ViperVenom117
[quote who="BadTune" reply="5579" id="2971286"]lol, I had to do a double take when i got a whisper from the AI, "I'm worried about my planet, Kit-Kunis" in my last game, someone snuck an extra name into the planet name string folder [/quote] lol
I know that would be great
I've had this idea going for quite awhile.. its great, My own rendition of this basically "destroys" the planet... everything in the gravity well is generally vaporized and the resulting explosion is reminiscent of Super Nova lol
[quote who="ZombiesRus5" reply="63" id="2924966"] Quoting ViperVenom117, reply 62Is there a future earth texture (all the cities) that doesnt involve all the global warming shenanigans? They look great though Well, that particular effect is just the night side, so it could be applied to a normal earth texture without the global warming farce [/quote] That'd be rather awesome. you also try reversing the texture so it rotates the right way :P
[quote who="ZombiesRus5" reply="56" id="2924679"]Future Earth I found... Reduced 55%Original 1024 x 768 Reduced 55%Original 1024 x 768[/quote] Is there a future earth texture (all the cities) that doesnt involve all the global warming shenanigans? They look great though
As long as they're in game, they'd be a huge help
[quote who="ZombiesRus5" reply="21" id="2906075"]Now that I can generate my own planets I can add a little more depth. Reduced 55%Original 1024 x 768[/quote] ooh... I like that one [e digicons]:drool:[/e]
[quote who="NovaCameron" reply="16" id="2905380"]Ya, and I'm using 2048x2048... [/quote] Ouch.. [e digicons]:O[/e]
Why not combine them with the best of existing planet mods to make the most epic planet mod of all?
these look great, I like the variation in the terran planets. I have Earth in my own mod, but it rotates backwards[e digicons]:typo:[/e] lol
Thats odd, sorry about that. do they work in game?
What program are you using? I just used gimp to make them
[quote who="Yanxa" reply="5" id="2883138"] Quoting ViperVenom117, reply 4Here's one I made with 5 logos from Mass effect: http://www.filefront.com/17900737/RaceLogos.tga I'm a little confused by that - it just seems like a strange amalgum of overlapping logos. And MyFist0 - that's the one I tried using, but the lack of a tutorial meant I could only make the logo white when I painted it as such, and then it was white on all layers.. [/quote] Hu
[quote who="ZombiesRus5" reply="134" id="2882858"]let me look at the da file. Probably coming from there.[/quote] Is it possible to just removed the mirrored side? or is that the same amount of work as fixing it?
Here's one I made with 5 logos from Mass effect: http://www.filefront.com/17900737/RaceLogos.tga
Well I tried out the new texture and it didn't change much, at least for me. The "Normandy" on sides just looked darker. I generally only make 1 of these when I'm playing anyway so that doesn't matter to me so much. [e digicons];P[/e]
[quote who="SuperZERO0" reply="153" id="2878593"]Here is a modification I have done with the modded Kol, to cover up the name. Both side now have the name covered. If you like it I will post the mesh or xsi-exp file. All that needs to be added is the Hardpoints from the first versions mesh file I sent to Ryat. Reduced 64%Original 881 x 668[/quote] Do you have any idea when you'll release this? PM it to me maybe? It looks great and I'd love to have it in my pe
[quote who="Whiskey144" reply="129" id="2881061"] Quoting ViperVenom117, reply 126It works fine lol I'm just guessing he was counting the zero as one Actually, I don't count '0' as '1'. The Sins game engine does, however. This is why you never see 'Ability-5' or 'Weapon-3'. It's simply a result of basic computing; in fact, some of the oldest programs, and games, in existence counted '0s' as '1s' and so forth. [/quote] <
I'll be uploading the Hi res-Normandy in a new Mini Mod for all versions of Sins [e digicons]:grin:[/e] (Sorry about the double)
It works fine lol I'm just guessing he was counting the zero as one
Alright well if you do get around to it that'd be great, but at this point I don't think its the biggest issue in the world. [e digicons];P[/e] If you make any progress just pop in and let us know! Thanks again for all the great work you've done on this, If you ever need any help coding stuff for mods let me know! [e digicons]:thumbsup:[/e]
Alright, so everything looks right except for the 3 mesh points on the side of the wing mounts, the ship should have 3 weapons altogether here's the references again: And is it possible to fix t
Umm... Sure, I guess it'll save me time If I ever want to add it (Text editing meshes gets tedious...) If its not too much trouble put it in the same place as main cannon ability
Sounds right, except do you still have the two original ones in the front of the wing mounts? the other 3 on each side were like point defense weapons so there would be 3 weapons all together