spotH3D

spotH3D

Joined Member # 3213532
2 Posts 6 Replies 547 Reputation

Don't forget that you could allow a game setting option for the pirate power level. One could be off, origional, new style, maybe a middle one. I agree with the poster who said increase economic disruption, not military.

173 Replies 410,330 Views

Here is an example of what I did with the Cobalt Light Frigate: Weapon WeaponType "Beam" damageEnums AttackType "ANTIHEAVY" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED" DamageType "ENERGY" WeaponClassType "LASERTECH" DamagePerBank:FRONT 52.25 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBa

6 Replies 5,233 Views

I believe my problems are due to not having the 1.02 Entrenchment StarBaseTech.entity file. Does anybody have a text version of it? I was trying to use the 1.01 file availible from the download section of the website (reference files). Origional problem below: I created 2 small mods. Both change the TEC Laser from a projectile to a beam, using the Advent stats. To me, Laser bolts are unrealistic, i wanted beams, visible or invisible. However jus

6 Replies 5,233 Views

What do you think the planet population means? Is it 1 unit = 1 million (seems to small) 10 million, 100 million, 1 billion? If it represented those numbers, it would be an abstraction due to thespeed that other things happen. Ha, maybe to be real time, 1 = 1 person. I read one person say it represented administrative/government population, not actual. Those who would have to be wiped out before you could take it over. So what do you think

15 Replies 32,728 Views

http://ignusdei.deviantart.com/gallery/ This guy did a few of the loading screens Look for drawings titled SSE...

5 Replies 6,425 Views