Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
91 Posts 3,818 Replies 25,320 Reputation

[quote who="GoaFan77" reply="18" id="3484909"] Quoting Volt_Cruelerz, reply 17 I'm still not really sure how Tachyon helps Sins in any way. If we're done getting updates, what difference does it make if Stardock starts using new software to help them make informed decisions when updating their games? <br

24 Replies 28,863 Views

I'm still not really sure how Tachyon helps Sins in any way. If we're done getting updates, what difference does it make if Stardock starts using new software to help them make informed decisions when updating their games? Also, it Star Control is just an RPG is space to my knowledge, nothing like the RT4X of Sins or the 4X of GS3. Also, strategy and MMO don't belong together. Fundamentally, they rely on contradictory principles. MMO

24 Replies 28,863 Views

The regrettabl.e part about getting excited for a sequel and a new race that skins like may not happen is you start desperately wishing to play as that race..

203 Replies 692,223 Views

I never thought that the two statements were connected. I just figured the comment on sales was a projection of sales based on how many they've been selling on steam sales.

43 Replies 84,651 Views

To seriously add to the list: falling prey to excessive hype

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They said star swarm was a demo and was not to be a game. I too am hoping that the oxide title will be sequel, but... This announcement does match up with what he suggested...

43 Replies 84,651 Views

Not quite sure what this has to do with Sins, but... Ok... The technology is cool and would certainly be useful in the future games, but again, I'm not sure why sins players would like this particularly seeing as how updates on our game have been suspended so it won't be impacted by this. I plan to consider buying OWTC when it comes out, but that's not a Sins thing, that's just that it sounds interesting with or without this software backing it up. Edit:

32 Replies 133,371 Views

they said sins was done with updates. [quote who="sareth01" reply="4" id="3484709"] Well if you read carefully he said that the result will be that many sins games will be sold this year as a result. So, I wasn't really expecting a big change, this is just maintaining the cash flow from the franchise while they work on other projects. [/quote] It said this won't go live until next year though, so i can't imagine it impacting Sins sales, especia

24 Replies 28,863 Views

Or better yet, a smart-build system that also chooses the nearest factories to build those ratios from and automatically send the ships to the fleets that lost them.

203 Replies 692,223 Views

[quote who="axxo4" reply="137" id="3484604"] Titans are supposed to be strong lol some times "BALANCE" or some of ur guyses itteration of it Dose not fit with the lore or the story line, id rather have deeper lore and game play then multiplayer id rather have more ships with porpous artistically rather then try to make them Fit for MP, SOASE has sp at its core not mp They should focus on lore and sgips more rather then MP balance which is a waste of time is only the 1persent p

203 Replies 692,223 Views

In other words become an unkillable juggernaut. Similar to the Advent Loyalists though with far less complexity. I'm not sure if this is a troll thread or not, but everything you posted sounds good in theory, but if you're good enough to micro your flak like is required in 9, why not do some more classic strategy and just mop the floor with your enemies?

36 Replies 177,813 Views

[quote who="Ryat" reply="130" id="3484510"] I am nothing more then a code monkey. I can't even do half of what these guys do. I do give it to Goa though as he has more experience. [/quote] I'm nothing more than an ability guru [e digicons]:thumbsup:[/e]

203 Replies 692,223 Views

[quote who="Sinkillr" reply="123" id="3484459"] Just get rid of titan AOE and make every titan like the Kultarask or Coronota. Boom, problem solved. [/quote] Kultorask? No. Coronata? Better, but not far enough IMHO. I just never wanted titans in the first place. Also, it appears that you cannot revoke karma that was given accidentally by fat-fingering your screen. I liked it more when you had a confirm dialog...

203 Replies 692,223 Views

As much as I hate to have it be a necessity, I think that the existence of titans dictates either tiered units or at least late-game upgrades to units. As said before, when I experimented with doing that to capitals, it wasn't well-received, but perhaps doing so to frigates would be better. There simply comes a point where frigates are invalidated by titan AoE. Perhaps the solution isn't to buff frigates but rather to nerf titans or at least their ability to hurt f

203 Replies 692,223 Views

I've actually wanted chaining damage for a while too and has always been how i wish it was buffed. Unfortunately, there's no good way to do it via mods.

80 Replies 458,320 Views