Signed. [e digicons]k1[/e]
Noble_Lord
A few graphics bugs I've noticed so far: TEC Starbase firing its beam weapons from the center of the model, rather than from the turrets when playing as TEC Loyalist. The red ability for the Advent's diplomatic cruiser is extremely picelated when playing as advent rebels.
I just finished a game playing as the advent rebels. Killing the TEC Loyalist homeworld resulted in victory, deciding to keep playing, the victory announcement looped continuously in the background before the game crashed after roughly 10 minutes.
As the title says, I'm experiencing strange choppiness every several seconds while playing rebellion. The system will hang for half-a-second or more before jolting back into smooth performance. It isn't behaving like "normal" graphics or cpu lag, IE: the framerate is perfectly smooth otherwise. However, this is making it very difficult to even want to play with the constant micro-interruptions of flow. OS: Windows 7, x64 Graphics: ATI Radeon HD 5700
Any ideas?
Artifacts are coded in when the map is generated I believe. My reason for saying this being that surrenduring and then continuing to observe will so show all artifacts on the map, even those not yet discovered by other players.
Well, I have the BuffTechCapitalColinize.entity and I tried running both mods Dynamic Battles as well as Volumatric Explosions... there was no change, it still minidumped when scrolling over the Akkan Battlecruiser's abilities.
I will try that and report as to if it works, thank you.
I'm currently running Entrenchment 1.041, when I scroll over the Akkan battlecruiser abilities, the game minidumps.
yeah, 15+ minutes is usually the limit before I end it.
How long are we talking out of curiosity?
Well, that fixed the 0 Checksum issues, thanks. However, now when I attempt to apply large mods such as Mad Scientist or Distant Stars, it freezes the game; any suggestions?
I hope that this is the correct forum... I have recently downloaded several mods; of them all however, only the Dynamic Battles mod does anything. Every other mod displays a 0 Checksum and fails to have any effect. THe upshot is that the game is unaffected by them in any way so I don't have to deal with minidumps, the downside is that I can't use the mods. I am running a Vista, if that is any help. Does anyone have a solution or ideas on how to fix this issue? &
Whenever I try to run Sins This error message pops up: C:\Users\"username"\AppData\Local\Temp\Sins Dump\Sins-v1.00-2008-06-26-22-35-12-2120-2308.dmp The game then proceeds to cease running and crashes out. After this started I deleted all temporary files related to Sins, uninstalled the game, then reinstalled it; somehow, it continues to crash. Does anyone have a solution for this.
Whenever I try to run Sins This error message pops up: C:\Users\"username"\AppData\Local\Temp\Sins Dump\Sins-v1.00-2008-06-26-22-35-12-2120-2308.dmp The game then proceeds to cease running and crashes out. After this started I deleted all temporary files related to Sins, uninstalled the game, then reinstalled it; somehow, it continues to crash. Does anyone have a solution for this.
why not give up credits? I usually end up with way more credits than I know what to do with. As most NPCs ask for 1k-4k it's not a great loss for +33% popularity (note: I play TEC).
why not give up credits? I usually end up with way more credits than I know what to do with. As most NPCs ask for 1k-4k it's not a great loss for +33% popularity (note: I play TEC).