JuleTron

JuleTron

Joined Member # 3223368
33 Posts 830 Replies 16,060 Reputation

I am mostly interested in ship balance so I haven't given much thought to tech balance but this all seems pretty accurate. [quote]that the a VR can have multiple Orkies lined up to take the place of the primary one. For every Orky that you destroy, another is instantly ready to pick up the slack. In other words, against a player with sufficient feed, you have to deal with one immortal titan and another pseudo-titan that can be instantly replaced and has no fleet supply. It's n

102 Replies 328,214 Views

Not just that, but they should do far less damage to very light armour, so that fighters can do more against them. If Corvettes countered Titan+cap ship fleets but got countered by frigate heavy fleets then I don't think that any one fleet type will be dominant.

8 Replies 4,732 Views

Balance can be broken down into 2 parts: overall balance and balance between factions. Each faction except for maybe the Vasari Loyalists have at least as many different strategies open to them. For example, the Advent Rebels are in no way more restricted than original Advent and in fact have more options than before. Cap ship heavy fleets and new cap ship openers (Corsev) are now viable so there are more strategies available now, not fewer. Selecting a late-game faction is not suici

5 Replies 6,295 Views

Recently as Vasari Rebels, I launched an attack against an enemy planet with a Titan and a SB. I eventually decided to retreat and then I noticed something odd. The PJI was greatly increasing the time it took for the Titan to phase jump but was not effecting the SB. Also, there was an enemy SB in that grav well. While the Titan was charging up its phase drive, the phase window was red and the Titan took damage when it jumped. However, my SB had an orange phase jump effect and was unaffected b

1 Replies 7,782 Views

If SB phase jumping research was tied to a module upgrade, then the best one would be the on-board phase stabiliser as it fits together well. If it had on-board phase stabilisation as a prerequisite than this should also help limit how quickly it can be gained. If the tech became a two stage research I would prefer if lvl 1 only allows jumps into friendly wells but researching 2 points allows jumps into neutral and enemy wells. Making the Coronata more carrier like would definitely b

103 Replies 330,680 Views

The shape of the Coronata is good I agree although it has some organic quality that doesn't seem right somehow. Its the colour that seems wrong. In that screenshot, look at the Revelation and the carrier and then look at the Coronata. The purplish metallic seems out of place compared to the clean white appearance of the older ships IMO. EDIT: This could just simply indicate that the races are evolving their designs I guess.

16 Replies 27,278 Views

If light frigates hard countered corvettes than I think that early game balance would be fine. As for rebels vs loyalists, only Advent and Vasari loyalists need buffs. For the TEC, the 2 seem equal. Since the Orkulus was never originally designed to phase jump, it should take far longer to execute a jump than actual ships. Maybe 10x longer to jump into phase space? The upgrade should also probably be higher in the tech tree. Corsev's damage tanking capacity needs a

103 Replies 330,680 Views

The Vasari corvettes are the only Vasari ships that have downright bad designs IMO. They look like roaches and it just doesn't work. The Rankulas needs a metallic black skin with no glowing bits at all and then it would be fine. The nanite swarms look pretty ugly as well. Almost all Vasari designs were originally metallic black. SC and the heavy cruisers were then changed to grey which was not an improvement. For the Advent, the Coranata skin and the Adjudicator model bo

16 Replies 27,278 Views

Very clever, well done.[e digicons]:P[/e] Only the Vasari are referred to as having cloning technology. And it is only used in reference to the best and brightest of Vasari fleet commanders, not civilian populations.

103 Replies 330,680 Views

All these assumptions about planet bombing fail to take into account the most obvious and most important aspects: If a war that has only been on going for 30 years or so, how can single colony ships repopulate an entire planet within that time frame? How can this happen on a regular basis? Also, if a neutral planet is colonised has no original inhabitants, where do the militia come from and who are they loyal to? Assuming that planets get completely wiped out and repopulated so freque

103 Replies 330,680 Views

[quote who="flannicus90" reply="52" id="3153002"] "All new tech trees!" and only getting about 5 new techs per faction. The way it was pitched to the public was a totally new way of going at things, the Loyalists being traditionalists and the Rebels being more or less radical and new, but with both having new enough tech to deal with the splintering factions in addition to the other races. "Twin Fortresses" alone does not a new tech tree make.[/quote] It IS a totally new wa

72 Replies 207,931 Views

[quote who="ZJBDragon" reply="7" id="3153116"]. I still just cannot get over how little has changed from Trinity despite the inclusion of supposed new factions and ships. Would it kill someone to add more planet types and redo the textures and models of the older ships? Is there no successor for a ship like the Cobalt? [/quote] Replacing existing ships with their successors and adding new planet types would be worthless changes that don't change game play or strategy much at all.<

74 Replies 234,995 Views

[quote who="Arezis" reply="34" id="3151077"]1 new capital ship, 1 Titan, 1 Corvette, 1 new building, 8 new Techs, 1 new planet type. Whoa! It is a new game! This is an example of a greatest imagination ever heard of! Lets put 3 new races with the same ships what the existing races had. A lot of new content? No.[/quote] Indeed it is. Adding just a couple of new ships has completely changed the strategies and the way this game is played. Adding a single type of corvette and Titan per ra

72 Replies 207,931 Views

[quote who="gczikalla" reply="41" id="3151668"]Rebellion amounts to an over priced upgrade. If it was $10 it would be OK but it wasn't. Half of the crap that is "new" was in mods that could be downloaded for free and have a better product. They are still having the problem with big games locking down or dragging, the AI spamming frigates beyond any actually possible ability and so on. Having played the older versions, I sincerely hope that all of t

72 Replies 207,931 Views

Population doesn't represent population alive, it represents population that is registered for taxation. When it reaches 0, not everyone is dead. Bombing destroys infrastructure and in the chaos, records are lost etc. The time it would take a colony frigate to repopulate from 0 would be thousands of years long which is obviously incorrect lore-wise.

49 Replies 124,981 Views

I've noticed something similar for the Advent Rebel Titan. Part of the disc sticks out of the shield. Also, LOL at your colony frigate fleet.

3 Replies 5,600 Views

[quote who="Volt_Cruelerz" reply="34" id="3140143"]That's not really going to help though. In both systems, we agree that production should be shut down/severely slowed but you're suggesting deactivating turrets.[/quote] Turrets AND hangar defenses. That's like Phasic Trap but at enemy planets and with a minor secondary debuff. [quote who="Volt_Cruelerz" reply="34" id="3140143"]was that because Rebalanced Races' Subversion caused damage so infrequently, I made

36 Replies 48,932 Views

That would make it a useful tool to support a major offensive and could be a game changer, strongly putting the SC power balance in your favour. However, I personally would prefer if Subversion was something that does not directly support friendly forces but hurts enemy production. Being a raider, the Antorak should be independent from the main force.

36 Replies 48,932 Views

If a small detachment can take full advantage of the fact that every structure in the grav well is damaged, then this can mean 2 things: either the planet is just an asteroid with few structures or the 'small detachment' is actually a large fleet. But Subversion should be able to be effectively used at critical enemy planets with only minimal support from other ships.

36 Replies 48,932 Views

[quote who="Volt_Cruelerz" reply="19" id="3137977"]Subversion: Yeah, it's similar, but it's going in different directions. Embargo is "Ima rushin your homeworld with mah hoal fleet" whereas Subversion is "I just ignored your main fleet and jumped straight to your homeworld with a dozen ships." See the difference? Subversion is an flanking assault ability while Embargo is a direct-engagement attack ability. For a rush, it's good to disable and steal income because they won't ha

36 Replies 48,932 Views

Some interesting points here. The proposed Subversion buffs seem fine to me, especially since the ship is overall weaker than the Sova. Frostflare's Vulkoras Phase Missile Swarm proposal is I think a better idea than the current implementation (especially because in this case, the phase missiles would actually have a chance to bypass shields) although doubling the rate of fire is probably unnecessary. On another thread I saw a proposal suggesting that Animosity sho

36 Replies 48,932 Views

The idea is that the Vasari want to pack up and leave. They don't want any of their own planets lying around for their enemies to use. Its a scorched earth policy.

54 Replies 6,355 Views