As I explained earlier, if shipboard labs disabled the equivalent number of planetary labs then you don't get that sudden jump. 4 cap ships providing 16 labs is too much.
JuleTron
The OP goes overboard in nerfing this ability, although making it a 2 point research sounds good. The simplest way to balance this would be to make 1 shipboard lab disable 1 planetary lab. Upon research, a VL player would not unlock new tech tiers but not lose any either. Their position in the tech tree would not immediately change. This redundancy would make the destruction of labs difficult but prevent rapid access to top tier techs.
Early game, to advance quickly use the coloniser cap to grab as many worlds as you can and use corvettes in large numbers. Getting a second or third capital ship early on is not recommended since corvettes counter capital ships. Spend enough planetary upgrades to prevent underdevelopment costs from killing your economy. [quote who="AceofHaze" reply="2" id="3180281"]2. To which tech I should rush with this faction?[/quote] In the civilian tech tree, get ice and
[quote who="bilun" reply="46" id="3180536"]Repossession doesn't preserve population[/quote] This doesn't fit with the lore of the ability. Repossession takes planets intact so population and upgrades should be preserved. The OPs proposals for Subjugating Assault and Unity Mass seem good, although the proposed AM drain should also apply to enemy Titans, not just cap ships.
The Advent Rebels do not deserve getting anything nerfed. The Advent have always had weaker economies than the other races s I would really like to see Mass Communion allow culture buildings to generate credits. This tech could then be actually useful and help make the Advent better rounded. The Advent Loyalist suffer fro the issue that their techs are boring and uninspired. Rather than mediocre damage buffs, they should get something more interesting. I think that this
[quote who="Sinperium" reply="55" id="3169963"]As to "gaping plot holes"...I think that is more attributed to ignorance on the part of the reviewers--especially ones who have had little exposure to science fiction literature. This isn't just a "movie" and it isn't "Alien IV", "V" or "VI" either.[/quote] Spot on. SPOILERS ALERT: [spoilers deleted - Admin] Thoughts on this interpretation? The big tell that indicates Davids motivatio
[quote]- Advent ships have a real problem pathfinding out of systems if there’s a titan present in the fleet. Sometimes ships will get hung up for 10-15 min before they finally find a path they’re happy with and jump out.[/quote] Related issue: the Eradica's ability Revenge of the Fallen ability has an extremely short range preventing it from working at all. If you create a fleet and set fleet cohesion to 'tight' than other ships in the fleet will purposely sta
When I said pulse lasers, I just meant the ones on flak frigates, disciples, fighters, SBs, cap ships etc. not the point defense weapons. As said earlier, they are fired in pulses, hence why I referred to them that way. Advent Rebels are also my favourite. I didn't know that Shield Restore effects repair bays, that certainly improves it at least a little. If Mass Communion causes culture centers to generate credits, then this tech would pay it self off easily even without
The problem with Desperation is not the ability itself, its the fact that the VL Titan doesn't have any active combat abilities before level 6, and even then it doesn't help it against Titans, nor does The Maw compete well with the VR Titan in fleet killing. I'm pretty sure that Repossession used to be able to do that.
It does seem a bit pointless to strip an asteroid when all that leaves you with is another asteroid so restricting use of Stripped does make sense. This tech should still work on Volcanics and Ice planets though. For the VL Titan, The Maw is not OP because it only targets ships within a cone and only works against a stationary blob of ships. Desperation should probably be reworked. Also, I think it is a complete waste that it does not benefit from Plasma Wave Cannon research.
You are correct, only one VR SB can be active in any given grav well at a time. It is still OP though, because once you destroy one, the another goes online. It should not be possible to phase jump a VR SB to a grav well already containing a VR SB.
Read the manual on the day of release. The VR in the intro are called outcasts so the VL are not indifferent to the VR, they look down on them but are not openly hostile. VL and VR probably do not fight due to their low population. The crew size of Vasari capital ships and Titans could simply include all military personnel as well as civilian authorities but not the general public or any of the countless slave races that may have came along. I do not think that the Vasari Tit
Advertisement and forum posts made it extremely clear what this expansion would contain and what it wouldn't. Learn your lesson and have at least some clue as to what you are buying in future. The new techs, ships and victory conditions greatly change the way this game is played and open up totally different strategies. Destroying planets, phase jumping SBs, cap ships serving as labs etc. are techs that are completely unlike anything from the original game. The number of techs is
[quote who="drominus" reply="7" id="3174746"]Things ill change: I usually run 3 Kol's in my fleet, but they seem to die almost as fast as the Dunov and Marza (may be due to their dive-in-and-shoot-everything-that-bites-back tendencies), so I may reduce them to 2 or 1, because I like their damage output and they seem to keep the fire off of my other ships more. [/quote] 3 Kols are an absolute waste. Only ever build a Kol if your opponent is massing strikecraft an
That wasn't really what I was getting at. If the AR Titan has a supporting fleet, then the VR Titan will indirectly buff the Eradica by killing its attendant fleet. The VR Titan will buff itself and the enemy Titan at the same time in this case. So which is greater, the VR Titan's nano leech or the buff that this ability would give to an AR Titan via Strength of the Fallen?
If the VR Titan is up against the AR, how does the Eradica fare since it gets stronger as its own ships die? As the VR Titan feeds, Does the bonus given by Strength of the Fallen fall short of, match or surpass the strength of the VR Titan?
Minidumps were extremely rare in my experience and the reason why it took so long to balance illuminators was due to a very obscure damage bug. [quote who="sareth01" reply="48" id="3170054"]BUGS". See that little letter "S"[/quote] The fact that the word used was in plural form is irrelevant. It is possible to have several bugs unfixed right from the beginning. The 'S' doesn't clarify the meaning. No matter though, your reply is clear and balanced.
[quote who="Cooljedidude" reply="22" id="3168870"]I can see, say, 2 out of 3 races making an alliance, but all 3 coming together in a big team up is pretty far stretched.[/quote] The trailer shows a fleet of Vasari, TEC and Advent ships all cooperating to survive, therefore the 'trinity alliance' does happen. That the TL are self-serving is a good point, but the VR get an armour upgrade from the TL therefore the TL are not completely against helping others. An
[quote who="ZJBDragon" reply="2" id="3167156"] quoting postI must admit I am a little disappointed in the beta. I don't believe that a few extra ships and technologies is entirely worth the cost. I was wondering if there was a place where we could make suggestions as to what we would like to see in the game? You are not the first and you won't be the last. Suggestions have shown up on this forum for months. The devs appear interested in only feedback about abilities an
[quote who="Seleuceia" reply="38" id="3168243"]Rehash how to fix unyielding will? Rehash how to fix the DE and culture and all the useless techs in the game? Their comes a point where people get tired of theorizing and proposing new ideas[/quote] Talk is cheap. Choosing which solution to implement and the exact numbers will take time. Having weak techs doesn't negatively impact game play as long as they are not vital so not everything has to be tweaked to perfection. The devs have
[quote who="sareth01" reply="29" id="3167882"]They were outcompeted because of glaring balance issues, and large bugs that went unfixed for years. [/quote] What you convenient forget is that these so-called 'glaring balance issues' where not the same from patch to patch. At one point, Illuminators and Missile Barage were OP and the Kortul's power surge was weak. Then scout spam became dominant and then carrier spam. It is deceptive to imply that nothing has changed in this
The Eradica's disc has the same issue. I didn't know that other ships had this problem. Definitely needs a fix.
[quote who="SithLordAJ" reply="76" id="3166087"]As for Unyielding Will, my previous idea was to make it useable at any time, but it scales inversely with the remaining health. So, if you use it at full health, it has almost no affect. At half health, it's effective, but not too strong. At near death, it's very strong and very hard to stop. Give it a very long cooldown and it's fine. Further balancing it, it could drain hp while in use or increase the cooldown...[/quote] As
[quote] @Juletron: Sorry, I only just recently noticed that this was the case in another thread. [/quote] No problem. Anyway, PJI and SB Phase Destabilisation immunity makes Orkulus SBs even more OP. Urgently in need of a fix. [quote] JuleTron, generally I find all of your posts to be reasonable and well thought out, but in particular, I like the above two points. [/quote] [e digicons]:grin:[/e] The Coronata def
[quote who="sareth01" reply="28" id="3164743"]Developers would start succeeding more at balance if they started listening to their single/multiplayers/modders and actually applying their suggestions to the game. They need to start thinking differently, because the player base sure does have a lot of excellent, gift wrapped ideas requiring minimal effort on their part to impliment. [/quote] IC has done this since 2008. Numerous community suggestions have been added. [quo