[quote who="EadTaes" reply="10" id="1981065"]Quoting Orodum, reply 4eh-em. Vasari should be the strongest. they are, after all, the warfare race (kinda-they are actually the phase race, but their ships are in general more powerful, tho more expensive). TEC is economy race, advent is culture, so the advent being lowest sounds right, but TEC would not have the highest damage value. the whole "millenia of peace" thing kinda deadens the warfare technology they had, and the
Heritor
A phase jumping starbase would NOT break the game. Make the upgrade 0-1 in that only 1 vasari Starbase can have that ability at anytime. As for making the starbases block phase lanes i will not agree to that. The starbases are to defend vital areas and to force players to allocate a large amount of force to bring those places down. Right now as Advent or TEC their Starbases can be bypassed while i am assaulting the planet
My take on this whole discussion. In order for the starbases to be threats to players opponents they need to be able to move. The Vasari base being jump capable can be an easy fix where only 1 base can have the ability to jump at a given time. The other point is they must have the Anitmatter upgrade to make jumps and jumps should cost them 100 anti-matter per jump. So far the SBs seem like good damage spunges against small AI fleets.
Can the Vasari one Jump to other areas?
I cannot play the game anymore. All i keep getting is Sins has stopped working shutting down program. Also Sins will not uninstall from my cpu. Not from Impulse nor through the Install/uninstall feature in Windows Control Panel.
The only problem with that is it would potentially god mode the ships that do not rely on their damage to be effective for the fleet. A great rerpesentive of that is a Progenitor Mothership as all that thing needs to do is spam Malice and heal the shields of ally ships.... Not saying its a bad idea just a time consuming ability to balance.
Umm... If you are playing Vasari you should be massing Phase Missles so you should be fielding The Vulkoras. The fact that it is Bristling with Phase Missles is enough to field them. With Bombers/fighters and 20 assailants plus two Vulkoras you can destroy a fully lvl ten Marza in a single pass.. Learn to use the Vulkoras before you whine about it... Or just learn to play the game...
the Problem with the AI is it will not engage the player unless it MASSIVELY outnumbers the player. The AI isn't aggressive once the player decides to apply maximum force. Main problem comes down to once you do push the AI back thats all it will do is fall back. The AI will never try to halt your advance or even try to reverse the situation.
There is also a problem of part of the fleet randomly trying to phase jump despite the fact they weren't given an order to do so. Had one fight i nearly lost when my Advent fleet jump into the planet and then all of the Iconus and Aeria Drone Hosts just turned around and jumped out despite the fact i gave the whole fleet an order to attack the enemy fleet.
well the other problem is vasari Mitagation does not rise like the other factions. Infact, a radiance/kol/marza/ and what have you will steadily rise at the same rates. Example i throw 9 Cobalts at a Radiance/Kol/Marza and they will all raise up to the high 20s to 30s% while the Kortul's would stay flatlined at 15%.
I have noticed latetly that shield cap on the Vasari seems to be the lowest as Tec can reach 74% while Advent ofcourse will reach 79% the Vasari seems to cap out at 69%. I was wondering if this was intentional or is this a bug?
i like the Devastator and Space Egg combo when i play Vasari. Currently i have been playing Advent and i have to say i like the Radiance and Progenitor combo. Against Tec its fun to say "yeah just try to kill the Radiance....".
[quote]Best starting cap of vasari is Migrator hands down.There is no discussion weather you might want kortul or marauder at start.None, period.Only time you might consider going marauder is when you are having clanmatch with team that know wtf they are doing.The Kortul and Desolator siege cap you can leave untouched. They are useless.Wether to build or not to build second cap is largely desidet by the factors of following:a) How far away is your opponent?b) Was your starttig location good on
this need to be completed =P
[quote]Well as I said, I dont build cap ships in pvp. All battle I fought, those who massively relies on cap ships died so fast. I dont said that their abilities arent cool, I'm saying that's a waste of ressources to build more than 2-3 caps ships, and in this case, my choice go for another space egg, or a desolator (planet bombing upgraded), or a carrier: usually to escort the space egg, in order to take quickly neutral planets, and/or take out my first victim in an early war. If you c
Wow, to say the Kortul and the marauder are for "PvE" is ignorant and noobish.... Especially since the Kortul at the later lvls ups the DPS of your fleet. From your tactics it sounds like you do more "PvE" then anything....
I am having the same problem. Now anything past 20 ships and my rig is dying. Maybe its a bug with ATI card.
Is it me or does that suck cost way too much supply.. at 20 supply its hard just getting out 4.... I know they are survivable but 20 supply... Thoughts anyone?
[quote]now it make perfect since. Oh heritor i dont play the beta, and i had like 25/25 fighters and bombers.[/quote] Its the same as nothing changed except now we get more fighters/bombers per Lanurak. Which means we kill even faster as we have MORE PHASE MISSLES then ever.
Massed Phase Missles are so disgusting. Playing in the beta i have started to play Advent and i was AMAZED how long it took me to kill a lvl 10 Dunov Battle cruiser. I have blown lvl 10 ships (except a Kol with Adaptive Force Field) with massed phase missles without a thought but when i sat there trying to pound through that Dunov's shields i was amazed how long that thing survived. SHield mitagation and the way it is done it to ensure that you just don't Focus fire you opponent in s
[quote]HERESY![/quote] BURN HIM! KILL THAT MAN!!! KILL HIM WITH FIRE, MR TAU!!1!1!
The AI has always built a ton of cruiser carriers..... Its just now since cruiser carriers have more squadrons we are seeing more of an impact. Where they used to have 15 carriers that gave them 15 squadrons your are now looking at them having 30-45 squadrons....
I like the Radiance and the Rapture. While i do enjoy playing Advent i do hate that all the ships sound like they are being piloted by the computer girl in resident evil. Thats why when i play i just mute the dialog....
I always find these debates funny because at this point of time we cannot do such things and like clockwork you will get someone that basically says "It will never happen". Right now it is incredible ignorant to say that the possibilities of human expansion into the galaxy is impossible. Two hundred years ago if you told a "learned" individual or a scientist that we would be flying in Air planes and have landed on the moon the individual would have thought you were the dumbest man alive...<b
[quote]No what your asking for is the Kol to be overpoweredConsidering how great your reading comprehension was the first time around, I expected nothing less from you this time. Good job.[/quote] My reading Comprehension is fine. Your ability to use a Kol is lackluster.... Its balanced if you can't figure that out... stop playing and uninstall.