Dinoff

Dinoff

Joined Member # 3225085
17 Posts 336 Replies 699 Reputation

i have new ships for my mod for entrenchment and i cant get them ingame. ive tried adding them to a prexisting race and the game just minidumps. i cant seem to get my new race to show up either and this is extremely frustrating trying to get it to work. any help is appreciated.

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Reply to Halo MOD? in Sins Modding

yeah i still cant get the ships ingame by putting them into the entitymanifest file.

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[quote who="JJBuck2" reply="3" id="2099534"]Two questions, first when I try making a new ability the game tells me that the Buff file is not found, even though its definitely there. What do I need to have for the game to recognize this. Second, I dont really understand how the Strings work. If I'm adding a new one, is one string the three lines (string, value, description) or is each line a String. Thanks for the help. Edit: I ha

23 Replies 74,597 Views
Reply to Halo MOD? in Sins Modding

yeah an easier way with entrenchment is to just replace ships. simply change the mesh with the one that you want. where is the entity manifest at?

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i cant seem to find in the entity files where the hull and sheilds are for the startbases could anyone help me. they arent in the files labeled starbase(race name here). Edit* now that i have this the next line of business is i need them to use hyperspace. any suggestions on that?

3 Replies 3,745 Views
Reply to Halo MOD? in Sins Modding

actually the way i got it in 1.16 they are already seperate races but they just dont have any pictures. enchrenchment is a big pain because it doesnt like having entity files added to it or names of entity files being changed so i have to replace ships.

2,504 Replies 4,906,299 Views
Reply to Halo MOD? in Sins Modding

im actually getting somewhere with it now. but um canada where do you want me to put the 1.16 so you can get it.

2,504 Replies 4,906,299 Views
Reply to Halo MOD? in Sins Modding

yeah unfortuanatly when i tried to rewrite the string it bitches me out and flicks me the bird. enchrenchment is being a bitch too right and i cant get it working again

2,504 Replies 4,906,299 Views
Reply to Halo MOD? in Sins Modding

yeah either way use something recent

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Reply to Halo MOD? in Sins Modding

no keep it in your mod folder just put all the files that i listed in the sins of the prophets folder that you downloaded

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Reply to Halo MOD? in Sins Modding

[quote who="Juggernaut10" reply="12" id="2128276"]Thanks, but I don't fully understand. Let me get this straight. 1) I copy the mod onto a seperate folder. 2) I delete the orignial mod. 3) I copy the reference data (where do I find that?) onto the new mod folder and replace [what] vanilla data? Sorry but I don't know anything about the actual code and that post wasn't very concise. I understand that you're not obliged to

2,504 Replies 4,906,299 Views
Reply to Halo MOD? in Sins Modding

i can give you instructions for now on how to make it work. take your mod data and put it in a folder delete your window folder for it. then copy the reference data for 1.16 onto it and replace all vanilla data with it and any other folders that are used for the mod except sound. that should make it work and please do it in that order.

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Reply to Halo MOD? in Sins Modding

i now have a working 1.16. enchrenchment is on the way.

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Reply to Halo MOD? in Sins Modding

[quote who="KingSpartan" reply="4" id="2127527"] Quoting Dinoff, reply 3 i will have a working 1.16 and an enchtrenchment soon i just need a couple days.cant wait to finally get confirmation of the mod geting somewhere with entrenchment Go Dinoff! [/quote] i do have to replace the tec and advent since i dont quite know how to make a new race. small price to pay though. im also going to bala

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Reply to Halo MOD? in Sins Modding

i now have an assault carrier in entrenchment!!!! it will take time to get all ships into the new version because i had to replace the mesh the mesh of vanilla ships. canada i will have a working 1.16 and an enchtrenchment soon i just need a couple days. canada can you send me a list of all the ships and descriptions for the string file.

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i am attempting to update a full conversion mod from 1.05 to the most recent entrenchment update and i do not know how to do this or where to start. we have working models but i cant get them to work ingame and i really want to fix this.

67 Replies 167,518 Views
Reply to Halo MOD? in Sins Modding

it works very well though if it was sent to 7 deadly sins it would need to be rebalanced. by the way what is different in 1.05 -1.16 i dont know what is new and what might need conversion

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Reply to Halo MOD? in Sins Modding

hey canada remember the balance technigue that i gave you awhile back. lower all values to single or lower double digits and it works exactly the way that halo is suppost to. either way ill be working on that whether anyone wants it or not at least on my copy. im still trying to update to 1.6 and entrenchment with no luck.

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Reply to Halo MOD? in Sins Modding

canada this is a dumb question but what version is it for?

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Reply to Halo MOD? in Sins Modding

[quote who="Thomas Fife" reply="1" id="2120702"] Quoting Dinoff, reply 25the visari dont use plasma. Don't mean to be a ball buster, but, what about plasma wave cannons? The subverters, skirmishers, navigators, and overseers all have plasma pulse guns.[/quote] its called a wave cannon for a reason. the advent plasma is what its suppose to look like.

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