Updated version fixes a minor bug, download it here: http://files.filefront.com/SoaSE+ConvertData+GUI+201/;12853334;/fileinfo.html Also, if you're going to package ConvertXSI GUI, let me know here and I'll recode it to use all the new stuff from ConvertData GUI, I've been slacking on that part
Zanyth0x42
[quote who="jjz-" reply="19" id="2002320"]Zan, This is a nice useful utility that looks well coded. Can I bundle this application with my Sins Editor? -Ian[/quote] By all means go ahead :) Edit: There is one error I've missed with it and am tracking it down, I'll post here when I fix it
I've uploaded the new version of ConvertDataGUI, been meaning to for a week or so now. Improved performance, a couple bug fixes, overall just nicer to use, hope you all enjoy, happy new years!
[quote who="EviliroN" reply="16" id="1965449"]just to make sure I could convert txt back to binary, yes?[/quote] For ConvertDataGUI yes, there's a drop-down box for the output type on the bottom left (defaults to txt), you can change that to bin :)
ConvertData GUI is designed for batch conversion, all you need to do is click the drop-down option list beside "Input" and change it from "File" to "Directory" I suppose I should change the default in the next release to directory, I suppose that's the main function of it people will be using :) Hope you find it helpful! P.S. ConvertXSI GUI is released in the same thread, if any of you want it
http://files.filefront.com/Dekhranic+SoaSE+ConvertXSI/;12426045;/fileinfo.html There's the ConvertXSI GUI for you guys, source included!
Yes you can convert the entire folder at once, just change the dropdown box from "File" to "Directory" :) As for ConvertXSI I'll check it out now and see about tossing a GUI up for you guys Edit: Well, whenever I'm finally able to download Forge Tools >
Just bumping this tool since many people seem to be missing out on it, hope everyone finds it useful!
https://forums.sinsofasolarempire.com/322559 should help you out, let me know if you run into any issues with it
https://forums.sinsofasolarempire.com/322559 should help you out
Not the developers issue really, it's the anti-virus companies, they need to fix their signatures I think
Personally I bought Sins of a Solar Empire as soon as I heard they were going to trust people with the lack of DRM on the game, and I plan on continuing to buy their products/use impulse to support it (and honestly having Impulse around to download/install things whenever I want is awesome) Just bought Dreamscape for the cool backgrounds! I doubt it will ever become a standard by the majority of the market, but I'll be damned if I don't support the developers that do take the
[quote quoting="post"]- Another action that is missing is simply 'evade'; sometimes I want to the ship to stay in the area but avoid damage by flying away, around the system - this could be another button/toggle.[/quote] [quote quoting="post"]- $$$ one really annoying tactic that humans se to trick the ship targeting is the 'run in circles' tactic... if I have one ship and you are attacking it, all I have to do is plan a move in a circle and I can outrun-live you for th
Nice post! I've been trying the beta for a few days now and am happily impressed by it myself. The animations could use some work sure, but the game has a great environment and the scaling of the environment does wonders for the 'feel' of the game (by the I mean, buildings are actually quite large compared to your character, immersing you in the world) The UI is a huge step-up from the default that other games provide you with, and it supports modding such as World of Warcraft
Thanks Danman, I've uploaded it to Filefront and changed the link! P.S, assuming that when they release the mod tools for 1.09/1.1, and the syntax is the same, all you need to do is point this application to the new version of the ConvertData.exe, (or copy it to the same directory), and it will work for the new files!
Formerly ConvertData GUI and ConvertXSI GUI, I've combined the two tools into one for ease-of-use If placed in the same directory as ConvertData.exe / ConvertXSI.exe (or in the ForgeTools folder, which ConvertData\ConvertData.exe & ConvertXSI\ConvertXSI.exe exists), it will auto-detect the executables on first-run Has settings now so that it will remember where you set the location of the executables if they're not located in the same folder. Written in C# and comp
If you're already researching something, then discover the -20% research cost artifact, and then cancel the research, you are only refunded the 'new' cost, not what you actually paid for it. Ex. You pay 900 credits to start researching. You discover the artifact. The price is now 720 credits. You cancel the research and are only refunded 720 credits. P.S thanks for a wonderful game, loving it!
The AI doesn't seem to care about extractors you capture in non-colonizable territories, they just leave them alone throughout the entire game (at least on random)