SageWon

SageWon

Joined Member # 3240874
33 Posts 632 Replies 1,142 Reputation

[quote who="Agent of Kharma" reply="70" id="2596504"] I tend to agree with others, that the current Scramble bombers is OverPowered and is being abused, and it needs a nerf. But I don't know in what form or by how much. I propose we start by creating a chart of the pros and cons of the "additional strikecraft abilities" on the carriers. Please feel free to modify, add to this, change it, etc. &n

100 Replies 375,921 Views

[quote who="Darvin3" reply="64" id="2480384"] 4 Scramble Bombers **** Don't know where you're coming from here; I personally think this is the weakest capital ship ability in the game by a considerable margin... As for 6-star abilities, I wouldn't put the Progenitor's colonize on this list. Maybe before its nerf, but definitely not now. The Akkan's colonize is certainly the better of the two anyways, so if the Progen's gets

100 Replies 375,921 Views

Des, first let me say: An awesome thread! I've been away for a few months, and finally got around to reading this and really enjoyed it. Later, I hope to add observations regarding your OP, as well as some of the following comments. But, mainly I agree that the Dunov's Shield Restore needs to be able to restore itself . And yeah increase the amount of shield restored again. That change IS needed. The others I dont

71 Replies 189,270 Views

I'm bumping this thread because of some recent discussion about sieging. In particular regarding the Advent Revelations's Provoke Hysteria ultimate ability. But I would still like to know how long it takes the Vulkoras to kill a fully upgrade homeworld, and how one could figure this out mathematically?

27 Replies 30,995 Views

[quote] But... perhaps the Revelation is a specialist siege ship, intended for the heaviest targets only? Lets try a 6000 health planet. Only the very best for the Revelation.... The animation is good. But if these figures are right, the ability is wildly overrated.[/quote] Hey Des, I can't keep up with all of this. But I wanted to say, I also did a comparison of Sieges awhile back too.

100 Replies 375,921 Views

[quote who="Itharus" reply="75" id="2597719"]I'm sorry, but I reject your notions that Skirantra are OP. Just deal with the extra bombers by bringing extra counters to them. As for the spammage? Welcome to the internet. People fuckin' LOVE the bandwagon on the internet. This will continue until people realize a ton of some other unit is fun. Just be glad you don't have 12 vasari siege caps spamming phase missile swarm in volleys at you. Or doubling up the beam weapon the

82 Replies 216,093 Views

Its getting ridiculous. Noobs building nothing but Skirantra, no frigates! And Pros rushing with 2 or 3 Skirantra and/or maybe a Star Base, and winning. Last night I played a game against two guys, and killed 12 Skirantra! While I was killing 1, they were building another. The thing was, they were using them wrong. They were picking Repair Cloud first, or even Microphasing Aura first!

82 Replies 216,093 Views

To add to this discussion, please see my recent analysis of Scramble Bombers, old and new, at the Cap Ship Ability sticky . The following is a side by side comparion of the maximum number of squads available to each of the Carrier Caps at key levels. Be mindfull that this assumes that the Skirantra has enough antimatter to continuosly cast Scramble Bombers. Whereas the Halcyon

82 Replies 216,093 Views

[quote who="DesConnor" reply="68" id="2595718"]Thanks for this summary Sage. You've left out the Halcyon's ultimate for the max squads- shouldn't you add that in for L6 and above? ...[/quote] Oh yeah, Thanks for pointing that out. I can't believe I forgot to add in the 60 additional strikecraft that Anima Tempest will provide (at lvl 6). How many squads does that equate to? 60 strikecraft is more or less 7.5 squads (9 fighters per squad, 7 bombe

100 Replies 375,921 Views

Jaxx, the AI doesn't cheat at the Easy and Normal levels, to the best of my knowledge. At Hard it gets 1.5 times our income, crystal & metal. Unfair gets 2Xs. Cruel 4Xs. Vicious 6Xs. If you switch to "Locked Teams" before you start a game, it will be much easier. Then the AI won't gang up on you. And you won't have to worry so much about diplomacy. A common costly mistake beginners make is not upgrading a new colony's "infrastructure" as

14 Replies 13,404 Views

Now that 1.18 has matured, Carrier Caps have become universally accepted as the most powerful Cap ship. Powerful enough that 2 Cap ship starts makes sense, and have become the norm . But the Colony Cap ships are still often a good beginning Cap ship, bringing adequate power and improved colonization. The 1.19 patch introduced several changes to frigates, but only 1 change to Cap Ships: a now controversial buff to the Vasari Skirantra's Scramble Bo

100 Replies 375,921 Views

[quote who="27sneaks" reply="65" id="2551947"]Microphasing Aura *** Pulse interval: 4 / 4 / 3 Effect(s): Chance: 20% / 30% / 30% This is the only ability where upgrading affects the pulse interval; normally, you only get a chance to teleport every 4 seconds, but when fully upgraded, you get a check every 3 seconds. are two micro auras better than 1? [/quote] Yes, I tested it. But maybe not by a lot, depending upon the situ

100 Replies 375,921 Views

Yesterday (Sunday), about 60 ppl were playing Diplomacy all afternoon & evening, and I played my first 5v5 in Diplomacy. I'd say it was going strong, and improving. Personally, I could care less about smurfs, and I think you guys seriously underestimate the amount of people playing SoaSE online. Everytime you loose, you think its because of a 'pro' smurfing. There's no way that you could know everyone playing. This game ha

42 Replies 28,940 Views

[quote who="DarkFour" reply="108" id="2475765"]can we get an updated version? [/quote] Here is a partial updated version , after Diplomacy, or the 1.18 patch. I forget who created it, and can't find the post, otherwise I would give him credit. There has also been another recent effort to update the stats by Sith

109 Replies 382,579 Views

Hey Sith Lord, the links are no longer working! It says: File Deleted. What happened? They were good just the other day. At least I got my Excel copy saved. I had posted references to "this".

69 Replies 361,277 Views

[quote who="SithLordAJ" reply="4" id="2589101"]apparently it wasnt friday enough yet. I think I got it hosted. I was worried about having to make up some account im never going to use again just to do it. found out mediafire doesnt require a sign up, so lets see if this works [/quote] Awesome, SithLordAJ. Thank You. You deserve some karma.

69 Replies 361,277 Views

[quote who="Darvin3" reply="9" id="2587417"]Logistics upgrades are seldom purchased in the early game. [/quote] Maybe in your style of play. But I disagree that this is always the case, or the best strategy. [quote]Later on the potential from the Progenitor's colonize is indeed higher, but early on you just don't get enough planetary upgrades to make it superior, and later on there's very little left to colonize anyways. [/quote] Yes, th

10 Replies 5,384 Views

Graphic representation of ship counters has been done a couple of times before. (Another good post on this topic ). I find the above confusing. I prefer my simple crude graphic representation : Basically it goes: LRF > LF > Carriers (fighters) > LRF again. &n

33 Replies 135,563 Views

[quote who="Darvin3" reply="6" id="2586225"] If you tally up the benefits, the new Akkan colonize has surpassed the old Progenitor colonize (even before we account for the fact that the Progen's colonize got nerfed!) [/quote] How do you figure this? I don't get that at all. The potential cost saving on all infrastructure, and logistic upgrades alone outweigh the $250 you save per extractor. Those 2 upgrades&n

10 Replies 5,384 Views

[quote]"Razor's Edge", a 3v3 medium sized map with a more-or-less central choke point. I really enjoyed that match because of the choke point (forced my AI buddies not to go run off and get themselves blown up!) and the battles it lead to over the central planets. So my question is; Is there any similar map out there?[/quote] You prolly hit upon the best chokehold map, altho "Razor's Edge" is very small (only 3 planets per player). "Fulcrum" is also a 3v3 with two c

6 Replies 16,645 Views

You have to make sure you have plenty of fleet slots available. I learned that the hard way. I activated it and got nothing , but it still charged me! Because I had already filled my fleet supply, and hadn't upgraded it recently. If I recall correctly, you get about 40-50 fleet supply with each activation, at about 40-50% of cost. Yeah, the highest tech ships you get are HCs and Carriers - no Overseers or Subverters. But the beauty

8 Replies 17,506 Views