SageWon

SageWon

Joined Member # 3240874
33 Posts 632 Replies 1,142 Reputation

I think a battle between the two would be almost a toss-up. While the Space Egg would have more fire power, the Kortul would have more shields (1275 vs 1425) and better shield regen (3 vs 3x1.75 = 5.25 at times). But the Space Egg does have the strikecraft, and the nano disassembler damage bypassing sheilds is significant. It would be interesting to hear how they would match up in a 2 player LAN game. Since 1 armor equates to a 5% boost in hull, they both would

15 Replies 17,531 Views

WJC, I like your style of thinking - solid quantitative analysis. Let me present your analysis in a table, with some additional observations: # of Ports: 1 2 3 4 5 6 Totl Cost: 2662 4200 5740 7280 8820 10360 Income /: &nbs

15 Replies 55,924 Views

[quote]Ok, fixed. Thanks guys. Beta testers to the rescue, it was related to the code we put in to prevent users from losing their ICO account names every patch.[/quote] I don't understand. Was this fixed, or not?? I keep seeing people mention that they've lost all of their achievements, despite this comment, Blair. (Like the 2 replies above, and here: https://forums.sinsofasolarempire.com/325799 ) I'm surely

16 Replies 8,747 Views

[quote]hard AI gets an income bonus (about 50% [/quote] Yeah, spend the 2 grand to make your home world your capital, and that will solve your problems (the Gaian Cresent map is unique in that regard). Since this thread was brought back up, Stardock finally confirmed that the hard AI players do indeed get an 'unfair' 50% income & resource boost (despite Reply #2's assertions). Confirmed on the third page of a long thread over in the Beta feedb

8 Replies 5,252 Views

[quote]your trade income won't change with allegiance - but your tax and resource rates do.[/quote] Hey Subjagator, Hack78 is correct. Trade ports aren't affected by allegiance. In fact, generally they work better farther out because it gives a greater chance for a long, high value chain. But, nobody has mentioned, that maximum culture increases your allegiance by 10%, therefore increasing your tax and resource income by 10% also! </p

15 Replies 55,924 Views

Thanks to Annatar's instructions here's my first image: It also shows trade routes thru stars to different systems, in the Agememnon's Bounty Map, that NM020110 was referring to. (BTW, not stalking nor broken up) [img]http://img213.imageshack.us/img213/7131/screenshot0mg8.jpg[/img] Here's another one, the Derelict map, showing two systems, connected thru wormholes, and going thru space junk, v1.09. (Note: 2 ports give an 8 'grav well' chain, for income of 1.8 cred/se

19 Replies 12,995 Views

Thanks Annatar, I should have added, that I didn't mean to be critical, and that you are usually 'spot on' with your advice, including great answers to his first 4 questions. If Stardock isn't already paying you, they ought to, for all that you do for this forum. Thanks again.

20 Replies 20,920 Views

Yeah, it will. At least it does in v1.09! Give it a try. I tryed it on that Agamemnon's Bounty map, and it worked (I made a long 11 'grav well' chain, with just 4 trade ports, ea with an income of 2.1). But in the context of the original question, jumping thru stars (to other galaxies) may not be the longest trade route. But if you hover over your income, it will show trade routes thru stars, and to other systems. I believe this was also the case in 1.05 and earlier?

20 Replies 20,920 Views

[quote]5) Trade chains do not go through stars, to the best of my knowledge.[/quote] Trade routes actually will go thru stars (& wormholes). And you will get the length bonus for (both/two uncolonizable gravity wells) stars as well. Also see recent discussion on this topic at the [link="https://forums.sinsofasolarempire.com/321300"]Beta Feedback forum [/link]including this [link="http://www.soasewiki.com/index.php/TradeRoute2_LargeMap"]map. [/link]

20 Replies 20,920 Views

[quote]Or is there some secret mechanic behind the whole thing i didn't understand ? (Small Map: 14 Planets)[/quote] Himmelweiss, to answer your question, yes, the trade route will seek only the longest direct route. Sometimes it pays to [I]not [/I]build a trade port, to force it "the long way around". Here's another (better) [link="http://www.soasewiki.com/index.php/Trade_Port"]explanation[/link], with an [link="http://www.soasewiki.com/index.php/TradeRoute2_LargeMap"]illustrated

14 Replies 9,283 Views

If my recollection is correct, Dead Asteroids have always broken a trade route. Tip: Research the TEC teir 6 Civil tech "Developement Mandate" to gain 4 logistic slots (on ea planet you own), and then you can put trade ports on a dead asteroid.

14 Replies 9,283 Views

[quote]Stars don't count for longest trade route. They break trade chains.[/quote] NO, Stars won't break trade chains, and Stars [I]DO[/I] count as part of the trade route. Wrong again, Mazuo. Trade routes will "pass through the space junk", if the route goes somewhere (and not just "spamming" the ajoining planets!). That's the problem. Here's a good [link="http://www.soasewiki.com/index.php/TradeRoute1_Centrifuge"]illustrated explanation. [/link] On Agemomnen's Bou

19 Replies 12,995 Views

[quote]My faith in humanity to find something to argue about is restored.[/quote] LOL, Kitkun, Its getting entertaining again. :) I've got to admit, that in the midst of this I really wondered what people considered as "proof". What more did they need? What was their definition of "proof"? I guess I've concluded, that for programmers, it isn't "proof" until they can see the actual code?? (That surely isn't the only "proof" for me).

78 Replies 206,277 Views

LOL, In summary, these are the key points in this long thread: [quote]I did the math, the Hard AI is getting an income boost. Numbers don't lie. If you add up all income/resources that Hard spends, it is 1.5 times what Normal spends. In other words, Hard gets 50% more income to spend, than we do! This conclusive evidence, along with the conflicting third income charts, as well as my observations regarding what/when & how much tech the Hard AI buys, all supported my original fee

78 Replies 206,277 Views

[quote]Then maybe you could spend a few less minutes insulting FoePa for not accepting your claims on faith alone[/quote] Mazou, What hypocrisy! You seem to be accepting the changelogs claims on faith alone. Maybe you should spend a few less minutes insulting me for not accepting the changelogs claims on faith alone. (Lying! What lies? I don't lie) That single little tiny changelog statement is hardly definitive! Whereas our multiple proofs are. You [I]could[/I] literally t

78 Replies 206,277 Views

[quote]I was 8TH in credits received from planets (wtf?? I had more planets than all of them?)[/quote] Vaihlor, I've had similar experiences! I've led the whole game in "Credit income rate", and been ranked #1 in Economy (Credit/Metal/Crystal) thru most of the game, and like you, had more planets (also ranked #1 in Colonization), yet lagged considerably in "Credit gained from planet income", as well as spent considerably less, with less "Credits available" left over! And upon examinat

78 Replies 206,277 Views

[quote]those charts are more for entertainment value[/quote] FoePa, you've got to be [I]kidding[/I]! So they are just made up numbers? Of no value? Come on! Do U even know how to read a chart??? I know that they could be in error, but I've analyzed them, and I understand the information source points, and they generally make sense. When you compare the first and third income charts (of equal opponents except for the Hard & Normal settings), do you know why those two don't make

78 Replies 206,277 Views

[quote]ticks my creds normal creds hard creds unfair creds 1 3011 3011 3017 3023 2 3023 3023 3034 3046 3 3034 3034 3051 3068 4 3046 3046 3068 3091 5 3057 3057 3085 3114 6 3068 3068 3102 3137 7 3080 3080 3119 3159 8 3091 3091 3137 3182 9 3102 3102 3154 3205[/quote] Thanks JediLennier, an excellent table, and as good of definitive proof as any. I surely don't know of any possible micromanaging that could possibly award an extra 5-6 credits pe

78 Replies 206,277 Views

But then there definitely is a [B]bug[/B] - the first & third income charts [B]don't jibe[/B]! They conflict. Three players [I]can't[/I] all have the [I]same[/I] "Credit income rate", yet have three [I]different[/I] "Credits gained from planet income". But they [B]do[/B]/will! Hard's credits gained are 1.5 times that of Normal's. And Unfair's is 2X. Same [B]bug[/B] for Metal & Crystal charts.

78 Replies 206,277 Views