Neat, you guys are pumping out the models pretty good
EternalRequiem
Wow... that must have been a strain on the eyes to get all those small details of that model in... it's gonna be an even bigger strain on the eyes of the guy who has to texture that thing :p
[quote who="Vespidiant" reply="3088" id="2621662"]I don't quite get how to install this mod for 1.051, in the instructions it says to install a patch but the download provided for that only includes the same files as the full download.[/quote] If you downloaded the large file where you place it in the mod folder... then all you need to do with the patch and drag and drop the files from the of the patch into the mod folder you put into the mods for Sins depending on which version you u
The ppl trashing this mod need to STFU... as for those of us that like it... keep up the good work mod team I look forward for the release of the diplomacy version. I myself have not seen every every series but I myself am a fan, I might not be well educated in star trek lore but I'm a big enough fan of the series to like it and understand many of the principles so again I say... good work
Yep... that about sums up around 80 to 90% of the community Stress ;)
Alpha testing... but you need to sign up on the danmangames forum and request playtester status
Right an update on the progress of the model... it's... well... I think done at least the model building and molding part of it. All turrets, cannons/laser crystal slots and torpedo launchers are made. Model is poly's are all triangulated. The only thing I haven't done us UV mapped it and textured it... but I'm not familiar with that nor have practiced it. Max poly count on this model is 13,518 I could go back and make some correction or changes to reduce the poly coun
according to what I remember in several posts ago by Manshooter he will be releasing a playable version of this mod in another month or so... unless he comes on and confirms this I can't be sure... I'm just going by his previous post on that matter
Smart thing to do :P looks rather awesome by the way
Well I took some more screenshots of the ship have a look with it's updated look with turrets, there is one last turret I have yet to do and that is the main cannon at the front of the ship which will be quite easy to do. I spent the last 2 or 3 days adding on these parts. I am trying as best as I can to keep the ship as organic looking as possible. I never liked the blocky looking ships... just seems so unnatural http://img153.imageshack.us/i/radiancewithturrets1.jpg/ http://
[quote who="SivCorp" reply="17" id="2607618"] Very interesting model... looks like you took the Vasari's phase missile spammer, the Battleship and the carrier and mashed it together into one ship. As with my model I've tried my best to not make any mistakes or have any lines in the model I've actually made that model from a single rectangle and manged to just make it more complex without any errors... though no doubt there might be some errors I have made on it. I just hope t
Yeah, currently I've updated my model a bit by being able to finally... FINALLY figuring out where I was gonna put turrets and making them out. Only thing I might have a hard time doing is making some finite details on the ship which at this point might be beyond my skill at the moment. Also the size of this ship is beyond a titan class as I had it planned it's more around a Leviathan class... if you think of it as an in game unit for Sin's it would be a 1 limit ship... means you can
I don't see the image as well... I do see a small squarish looking box I can click on that brings me to the danman games forum but it says An Error Has Occurred! The topic or board you are looking for appears to be either missing or off limits to you. that is what happens when I click on the small box which I suppose is supposed to be the image?
Hmm I'll maybe look into gmax again then... and since I can import the model to it, it should be easy to have it make more detail... but the model so far that I've done is around maybe 40 to 50% complete. I'm still trying to get the weapon hard points made out on it. You know the turrets an all. Very interesting model... looks like you took the Vasari's phase missile spammer, the Battleship and the carrier and mashed it together into one ship. As with my model I've tried my best
And as a thanks for the help I got I'll share some pics of the WIP model enjoy... I need to take some updated pics of it as I've done a little more work on the ship now http://img155.imageshack.us/i/radiance5.jpg/ http://img42.imageshack.us/i/radiance4.jpg/ http://img339.imageshack.us/i/radiance3.jpg/ http://img155.imageshack.us/i/radiance2.jpg/ http://img532.imageshack.us/i/radiance.jpg/ http://img192.imageshack.us/i/radiance6.jpg/ &nbs
What's wrong with that? it's nice to see someone polite for once XD
meh... my issue with max is that I can't have one large SINGLE screen to look at... no I gotta look at 4 of them... I've tried blender... and I DO not like it. So far though using the ctrl key and pressing the right mouse key is getting me by in wings to allow me to use it now... I do plan on getting another mouse later on but for now this simple solution has worked out for me
Yeah I don't have an issue with graphics cause my PC is custom built and can handle alot... that remains to be seen with Ironclad seeing how they did some poor work in some areas of the game only to have to go back and fix them later on... there is also the issue with the hardcoded 2 gig ram issue
shame Sins doesn't have a random event generator in it that makes events happen in real time. Solar flares/radiation discharges and what not. Something that makes the environment of space more dangerous for fleets
yeah become a play tester... or you can wait until later on when Dan gets around to releasing 2.5
hmmm... are you guys addressing the issue of late game lag if it ever pops up of large fleets, FC and of course trade vessels, ect ect? stuff that might slow the game down for us players who like to play VERY long games on very large maps? This might have been asked already but I'm not sure so I decided to throw this question out there for you guys to answer cause someone later on will probably do the same thing I am asking
LOL that is flipping awesome, SPACE PONIES!!!!!!!!!!!!!!!!!!!!!!!!!!
Ah... THERE when you said you usually hold a key to get it to rotate I tried that out I used the right mouse button while pressing the ctrl key on my keyboard and that allowed me to rotate it with my mouse. So basically my problem has been solved. I didn't think to ever try using my keyboard before. Using the wired mouse I didn't need to use the keyboard much, all I had to do hold the right mouse button down and move the mouse around to rotate the model
yeah that's the problem I am having with wings atm I can't rotate my with my mouse because for some odd reason it doesn't like the mouse I am using. I had one before but I forgot to bring it with me when I moved. It was a simple USB wired logitech mouse with the left and right buttons and a scroll wheel in the center. I was looking into buying another one cause the current one I use is wireless and it has about 6 buttons on it. It looks like this but is an older version