Is there any other links for the diplomacy mod. As I can't seem to find a free slot, for the mirror site used to host the diplomacy version of the mod.
GreatLordD
Right I'm Great Lord D, one of the mod team for LOGH at modcraft just replying to say we are progressing quite nicely. If you guys want to see how far we have come in the last year I suggest you head over to modcraft and check us out or check the videos over at moddb. Great Lord D
I'm not sure how much recoding this would entail. I don't want mines removed from the game Yes they are powerful, to the point of scary but I don't mind that. I'm thinking if you could implement new fleet formations where scout ships assume position surrounding the fleet. I mean my fleet couldn't target mines as scouts were closer to the centre of the fleet. And then if you could implement possible a cuatious approach code. in other words the if you click this order the fleet cuts the
To be honest I haven't used the multiplayer, but singleplayer works like a dream, updates nicely from impulse for me. Also at the moment the company is going to busy getting back on help requests and such as they just got back from holiday this week if I remember correctly. If it a retail disk you have, the game should intsall version 1, which if the disk isn't dodgy should be playable from the start. The patch for version 1.5 can be got as it was made early before Impu
One I think is in the planet lists if you were to alter the resource asteroids it throws a dump as the engine is designed to expect in certain files a certain order of things so if that order is altered it thinks the file is corrupted or such. It was a mod I suggested for the logh guys for a new resourse asteroid, everything was properly named and such but it got to planet entity and got stuck in a loop while trying to load if I remember correctly. Great Lord D
Guys it annoying, I understand but seriously it is IC first game, as they stated they were wanting to make sure the game is playable on a wider range of systems spec. Sure by hardcoding certain parts it's makes modding hard but if that means I can play sins on my laptop then I won't complain. The reason why, is that I have seen the jump for system specs when you have very powerful mods. Best example is Bridge Commander Supermod, Bridge commander requires very few system requirements t
actually if you read the book the alien are capable of interstallar travel, also there is another race called the skinnies by the humans, the problem with the bugs is what they have is really transport ships. Great Lord D
My bad worked out what was happening was stupidly looking at the binary versions of the entity files. Great Lord D
Right, I open up any of the entity files with notepad and all the code appears within the top two lines, is there anyway to get the code to come out in a nice structure, or will I have to do it all by hand? Thanks Great Lord D
Sorry, my question was to The blonde ninja Great Lord D
There is an interesting point a guy raised was that if there was a Star destroyer with the specs, of being able to go so far without refuelling, it was based upon the stated values in the star wars manual, the guy worked out that over half the ship would be used for just fuel storage. His arguement went on to point out that from the stated sources, the federation has a more efficient power source, and that hyperdrive is actually slower than was suggested based upon evidence that the o
check your sound card, it might need a driver update, most likely it is up to date, but better safe than sorry greatlord d
what does the cloak do in sins, can you maove and phase jump while under cloak, are you allowed to fire. The reasonI'm asking is that I haven't played at the Vasari yet.
Is this so you already have wormhole tech?
A 100 disciples and that was their whole fleet composition, no illuminators, no purge vessels. Not a well balanced fleet, and that what 30 ships per guy. What other ships did you have or was it just Kodiaks and your caps? You did well considering number wise in ships you were outnumber around by the sounds of it five to one. But out of curiousity how long into the game was that? Great Lord D
How does it need fixing? I played quite a few games of ancient gift which has I can't remember how many wormholes, and I can get the tech no problem, as the map is well designed. Great Lord D
I don't know if there is it could be in your profile settings as in other forums I get notifications when people post to threads that I have commented in. Also remember look for chokepoints you don't have to spread your fleet out, if you can find a world that ends up being the only route for the AI to take then you can settle down and build your fleet up. There been threads that say don't stop moving and they will give a list telling you why, at lower difficulties, you can halt your a
just remember as you increase your slots the percentage of your income rates for resources will be used up. To the point that maxed up that 75% of your economy is going into making that there is enough to support big fleets. To increase your credit flow start building trade ports in big games this is quite important in my last game I was still up towards making 30 credits a second which went into my kitty to use where I want it. Trade alone in that game was netting me 80 credi
ah that would explain why the Klingon [quote]The 200 credit cost was a screwup. feel free to fix it. I have it fixed right now for the 0.02 release. It is supposed to be 2500 and use 40 squad cap. I think i got all the misstypes fixed in 0.02[/quote] Ah that would explain why the Klingon AI loved Vorcha then, playing a game of six, so all races, it was the ancient artifacts map, so 14 stars and 119 planets. Playing as the federation, love the models, I think that the doiminion and Car
There is talks about a battlefleet gothic mod have a look around you'll fing it easy enough or you can check the modcraft site, just type modcraft in your browser and it will come up, currently there are three mod groups for sins use the modcraft forums which are the BSG, Battlefleet Gothic and Legends of the Galactic Heroes. Great Lord D
Didn't you know the devs are the borg you have to destroy 80% of the UI before you can defeat it. [e digicons]:D[/e]
Hey, just had a play as the Klingons against the Cardassians, Oh My God, it was amazing over a hundred ships in the end, around 70 K'Tinga ships, 20 Vorcha, 10 B'rel, I love the Klingon textures. The Cardassian ships acted the way I thoght they would, they were quite fun to play against, the cardassian AI was able to sneak a sizable fleet into my empire, now that was a fight, my only complaint was the textures for the cardassian ships seemed quite plain compared to the Klingon texture