Yeah, but you can just build a ton of dreads and use them as capitols only more powerfull and half the cap. :) But i assume that in the entr version this point is moot so hehe. Will comment when ive tried it out.
Malanthor
By the way, 25 cap for a dreadnaught is way to little, 100 would be more appropriatly. :) So.. got any idea when entrenchment version is coming besides 2010? :D
Tested and tried now, very fun. :) I think he mean all the dreadnaughs, they get 2 additional fighthers per level to i think 22 at lvl 10, but when you buy the lvl 6 abbility and turn them into "starbases" they dont get 10 more as it says on the abbility. Other than that this is really nice stuff, waiting eagerly on the entrenchment version. :)
Very nice. Cheers. :)
Id much prefer a new imperial starbase, and then have the ssd as a super capitol which would cost alot of both money and fleet. Aslong as its cost and fleet req are balanced it wont offset any balance issues. So no no other faction would need a similiar ship.
Yeah, come back and get working folks. This one has the potential to be an uber mod with all the cool stuff from eve. :D
I dont think beeing able to capture other races ships adequately represents the vorlons and the shadows meddling. Taking over a single ship here and there in the middle of a battle would be more in line with a race who made heavily use of ship-boarding, not in any way coming close to the vorlons century long meddling to achieve their goals or the shadows. But hey oppinions may vary, i just dont see the vorlons or shadows needing anyone to fight their own battles when they get down and dirty -
Sounds nice. :)
Aye this mod is indeed very anticipated and it looks awesome. Id still like to know if manshooter has any thoughts to when hell release the xin though. :D
Aye was good, water and room to breath :D Nothing wrong in beeing distracted if its in a worthwhile venture and not picking ones nose. That sounds very nice, looking forward to the next release very much. :)
So how are things going with the upcoming releases? They still on track for release late this month? :)
Alive and kicking is very nice. How abouth an estimate how much remains before first release? :D
Will do hehe, by the way: when i reach lvl 6 with the replicator capitol ships they.. hmm how to explain this in english. When i mouse over the individual cap ships they switch back and forth between one version which is without the lvl 6 abbility and one where it is there. This dont happen without having bought the lvl 6 abbility that gives antimatter conversion extra armor etc. Hmm do you understand what im talking off? Hard to go into technicalities in english (not my native language)
Ohh, very cool stuff. :) This is a great mod! ive been playing it extenesivly over the last week and im very glad you made it. Really looking forward to the entrenchment version.
For the entrenchment mod, do you have any special stuff for your 3 factions? Like in entrenchment they added more weapons for the tec turrets, anti fighther weapons on the hangars etc, shielding on the advent hangar. Do you have the same for your factions in entrenchment?
Very cool reading. :) This one is something im really looking forward too.
Well well an eve mod, this looks promising. hope all goes well with the mod, the universe sure us a worthy one, :)
12 GB's sounds fine with me! :P More the merrier. hehe.
Thanks alot for the new version guys. Keep up the good work! :)
Sounds good. Thanks for the throrough explanation. :)
So each race has a dreadnaught and the dread for the normal races are just the standard starbases while the three new races have new stuff? Any eta on entrenchment version? :D
Yeah this mod is really coming along. :)
Mmmm, me like. [e digicons]:D[/e]
Waits eagerly for an update. [e digicons]:dog:[/e] Gogo manshooter. Love from norway.
Dammit, its been to long since i played regular sins, i had forgotten that. :D thanks for the update hehe.