Malanthor

Malanthor

Joined Member # 3254453
0 Posts 337 Replies 220 Reputation

Maybe change telekinetic push plus to something different. As in take away the plus for whatever really... telekinetic storm, telekinetic mega push which is kinda lame too imo, telekinetic blast etc hehe. push plus just sounds so... 10 year old playing d&d :) Good mod though, nice looking ships with cool abbilities. Keep up the good work. :D

183 Replies 580,290 Views

Ive always liked the scaling in the mod, so in my case thats preaching to the converted. :) Now what we need is a model for the turbo laser turrets/missile turrets thats more size-equilient than the current star destroyer size turret and a few starbases.. oh how i would love a starbase.. :D As ive already said on the forum im no sin modder but i would be willing to lend a hand in say dooing stats on ships, abbilities etc. Notepad editing is always easy.

1,730 Replies 4,139,568 Views

Also my memory tells me (if im not wrong) that the asgard super ship has the voice of a vasari ship. you know evil sounding. hehe. Is that intentional? I feel that a advent voice would fit better to the smallish feminie thingies. :D Speaking of voice acting, i dont mind the standard sins voices but the voicescripter there need to get hes act together. No way the captain of a multi million starship with 100's if not 1000's crew speaks like the neigbourhood bull

1,775 Replies 3,760,349 Views

The goa'uld starbase Armastice ability dont work. I researched it and upgraded it to lvl 1 and 2 and it never showed as an ability. Also the ra capitolships area of effect shield regen and weapon cooldown at lvl 3 dont give 10% cooldown but 1%. The ships need a little love graphic wise, but other than that it was all very nice. Well done. :)

1,775 Replies 3,760,349 Views

Yeah, true enough, it would cost... alot.. it would be fun though. Could poach the models from empire at war if possibly without legal repercussions and stick them in. I wonder why so many have problems with minidump, ive played the game extensively the last week and i have not had a single crash for any reason, i have steam version /shrugs.

1,730 Replies 4,139,568 Views

I think the biggest capitol ships should be somewhat resistant to its effect. i really dont see a single shot of it bringing a super star destroyer down (the big mean mofo). Add an effect that halves its duration or something maybe. would probably involve coding which is dang annoying, but what do i know im only a gimp modder and never tried sins. :D On to a different issue, i think the sizes are fine, much more realistic that way as it will realisti

1,730 Replies 4,139,568 Views

[quote who="Strikestorm49" reply="666" id="2551114"] For one , im not a child . And yes his web site is cludder. it hard enough to find the download link on his cludder website. Everyone else post the link to there mod in these forums. why should it be any different for this mod? It wouldn't be so bad if i could goto his web page and look at the top click downloads then clk the link tht take me to download page to download his mod.. but no you have to search all over the

827 Replies 2,306,124 Views

I havent played this mod since like a year ago, and just took my first spin today, 4 hours straight, no minidump or anything bad to speak off. :D This is a great mod, and i enjoy it tremendously. Great work. :) Cant wait to get my grubby hands on the next version. Hehe. Noticed the Torpedo sphere cost 2500 antimatter to fire the crack planetary shield abbility which is.. too much i reckon. So mentioning it here. Also some sizes seem a little off, a golan defensive platform is sma

1,730 Replies 4,139,568 Views