jason733i

jason733i

Joined Member # 3254755
9 Posts 53 Replies 658 Reputation

So there should be a pirate version of _FRIGATEACCESS_HEAVYTECH? I'm assuming that's what you mean.

4 Replies 3,819 Views

Maybe they limit their spending based on metal or chrystal income. If this is the case and they have a lot of bank, then they should use it to buy the other resources they need. But none the less, I agree completely. Right now a game of sins has a definite tipping point. Once you pass that point, the game isn't as fun anymore.

13 Replies 13,661 Views

How come I don't see anybody on ico in diplomacy?!?!?!

6 Replies 6,227 Views

These pirates look more like the reavers from Firefly... I don't think the game has to be scientifically precise, especially since you consider all of the planets that do not orbit the star they surround. My point being is that the pirates should be able to steal ships with bounties around 1k credits.

34 Replies 86,017 Views

Still, pirates irl don't depend on money to steal a ship. They just wave their guns around and take it. So maybe there is a better approach to achieving the same affect.

34 Replies 86,017 Views

Still, pirates irl don't depend on money to steal a ship. They just wave their guns around and take it. So maybe there is a better approach to achieving the same affect.

34 Replies 86,017 Views

If it's been added, then I'm assuming they haven't finished that aspect because I haven't seen it yet. I definitely like how they've changed the pirates in this beta, at least I like them when they aren't attacking me!

34 Replies 86,017 Views

I was thinking about what it meant to be a pirate. And the pirates in this game don't really act so much like pirates as they do bounty hunters. So I was thinking, what if the pirates actually stole ships from your fleet? This would make the game much more interesting since pirate raids later into the game would include more than just tek ships.

34 Replies 86,017 Views

When I experimented with the envoy cruisers as vasari, I queued about 25 envoy cruisers from a desert planet with one frigate factory and rallied them on a neighboring asteroid field. After about 20 were produced, I looked back at the field and wondered where they all went. All I saw was one ship. I thought that was odd, so then I selected the ship and the other 19 vessles instantly popped out of it into the positions where they should have been. I also noticed this ha

0 Replies 2,020 Views

I notice that they seem to get up to 30% diplomatic relation, but I've not seen any higher than that so far. As far as I know, they don't successfully ally with eachother either. On another note, I did notice that with enough envoy ships you can destroy credit income on a homeworld. I think that's pretty kick ass. The question is that there has to be a counter to this strategy, so what is it? I think it should be less obvious than one research option in the tre

11 Replies 9,240 Views

Hi, I was wondering if there was if the developers could keep a detailed thread of all the changes that they've made throughout the beta to help us testers. Thanks!

0 Replies 2,240 Views

It's not a bug in the detection... It's a condition of the weighted graph graph problem. A cycle in the graph means that there is no beginning and no end. So the algorithm they use requires that there are no cycles. They can detect a cycle, but they don't want the cycle to count for obvious reasons. In short, it's the science underlying the game.

33 Replies 193,885 Views

You can adjust the percentage of the market price that gets charged when you sell. This will allow you to get more money for whatever ore you're selling. But it could also mean that somebody else has ore on the market at a lower price. It tells you these things. And it depends on the game as to if people will buy late game. If somebody has a ridiculously high credit income, they will probably be buying a lot more than they are producing.

18 Replies 18,553 Views

Well... I didn't have just one cap ship... I had a full fleet and was in the process of relocating to another star system... But i understand why losing your planets would be a defeat... the conditions for me actually succeeding that game were terrible... lol

6 Replies 15,245 Views

I was just wondering what the conditions are for you to be defeated... Because I was a little angry when I was defeated and I had a full fleet of capitol ships about to take another colony on a different star system... It just seems odd that having your last planet destroyed is the reason you lose... I think it should include losing your capitol ships, colony shits, and your planets.

6 Replies 15,245 Views

I hope all of you understand that memory optimizations doesn't mean use less ram... It means that they're refining how the data travels between different levels of memory to the cpu cores themselves. This process is what causes a lot of the bottlenecks that we're seeing in late game. But even if they reach an optimal solution, it will only run so well because of the amount of data that is flowing in and out of the memory and the cache. The AMD dual core CPUs have two levels

26 Replies 37,156 Views

I don't think that fixing the problem requires entire code re-writing. I think it can be done with relatively few threading optimizations. For instance, the game has to calculate paths all the time for different ships. This calculation could just as easily be outsourced to another thread that can be run on another core rather than combining it with everything else. However, I doubt we'll see this done right when entrenchment is released, however we can always hope for

26 Replies 37,156 Views

If you delete the files from this appdata directory in vista then you won't get that error anymore... C:\Users\User_Name\AppData\Local\Ironclad Games\Sins of a Solar Empire\Galaxy

9 Replies 5,253 Views