-Ue_Carbon

-Ue_Carbon

Joined Member # 3258794
21 Posts 4,191 Replies 1,137 Reputation

Looking at the maps added back in the day. Im gonna have to remake most of them, but Im not gonna redo them all anytime soon unless there enough people who like them. So, if any of the new maps that have been added, what are favorites? B-t-dubs, AI Horde map is gone. It never quite worked as planned....I'll think of some other way to screw you against the AI.

8,423 Replies 15,667,975 Views

[quote who="Volt_Cruelerz" reply="6" id="3188366"]Auto-dock mod?[/quote] Forcing SC to dock unless there is enemies in the well. Someone a while back made one, I think. Not sure if it will help though since most lag Ive seen is during combat, when you got all those bad boys flying about anyhow. EDIT: Changing how mines operate would effect balance, but instead of having them disappear after X amount of

326 Replies 701,776 Views

Hrmmm.... This looks like fun...Boshi, I demand a road trip down here to play this with me.

4 Replies 37,670 Views

[quote who="greyseer" reply="2" id="3187721"]Yeah, I know that the Advent has Homing Mine Sqaudrons attached to their Carriers, but advent carriers cannot lay independent mines in a non-colonisible zone like a Worm-hole or Asteroids-belt like the Vasari can, the Vasari actually have a specialised mine layer unit - the Ruiner.[/quote] There nothing in the game that says they cant. [quote who="greyseer" reply="2" id="3187721"]But if you look a

9 Replies 12,952 Views

[quote who="GoaFan77" reply="16" id="3187436"]Are you going to do all the Reviews yourself Krdax? Also I suppose you should add UE_Carbon, he's probably feeling lonely with all the other DS people on the list. I hear he's actually doing a little bit of modding again. [/quote] Har Har Har. Carbon needs no list. Carbon will mod silently and in ninja mode. While talking in 3rd person. [e digicons]:ninja:[/e]

240 Replies 580,415 Views

Thanks for giving the TL a bit of an offensive mode with faster SB deployment. Still think though they are gonna behind in the greater scheme of things though. TR are so much better in everyway with all the weapons upgrades they get, taxless income (not 100% sure on that yet though) while bombing. And now the crazy zerg mentality your working on. TL are gonna have a heck of time surviving till get get any of their toys.

1,119 Replies 3,145,829 Views

[quote who="AgentExeider" reply="7444" id="3185057"] Quoting Everfades, reply 7443How do the planetary defenses and planetary abilities work? Oh and is there any graphical feedback for it? Like visible large cannons on the planets surface or sth. like that? I only have rebellion so I have to wait until the reb version comes out before I can test it myself. there is a satellite in orbit coordinating fire, its really just the planetary shield model, and you se

8,423 Replies 15,667,975 Views

[quote who="Volt_Cruelerz" reply="101" id="3183821"]btw, updated OP. Here is the new component: Future Plans: With the changes in 1.03 (yay!), a lot of my changes will go away. After a brainstorming conversation with Carbon, we managed to come up with a few things that'll be coming and we're both really happy with: GRG Buff: The plan is to make GRG penetrate through targets and disable regeneration on them. To compensate, AM cost will

137 Replies 128,860 Views

[quote who="Seleuceia" reply="25" id="3183914"] Quoting GoaFan77, reply 21Nope, I just repeat everything Yarlen says on the forums. Did you miss the memo? You know I don't get those...and if I did, I'd ignore them...memos are sooo mainstream...[/quote] Ah you hipster you. I bet you only play AL b/c no one else does.

52 Replies 132,869 Views

My suggestion is to just make it, if nothing for yourself. If others use it. great. If not, then no harm no foul. Im sure someone somewhere might use it though. Most of use active on the fourms use Notepad++ or Eclipse. But dont let that stop you from making your own tools. :)

10 Replies 8,952 Views

[quote who="Cpt_Siddy" reply="2" id="3183907"] Quoting Teun-A-Roonius, reply 1You sound like Qu4r. And you know damn well where that tone of his got him in the end. SHUT THE FRACK UP, SAND WIGGER! WE ARE PAYING CUSTOMERS, UNLIKE SINGLEPLAYER PIRATE MONKEYS, AND WE WANT VALUE FOR OUR MONEY. THIS GAME LACKS EVEN THE BASIC MULTIPLAYER NECESSITIES LIKE PROPER MAP GENERATION OR EVEN RUDIMENTARY GAME BALANCE. [/quote] Dont be

5 Replies 5,465 Views

[quote who="W1SE_9UY" reply="6" id="3182708"] I tend to rely heavily on capital ships[/quote] And there is your problem. Caps have horrible DPS. Treat them like support ships even the combat based ones. Caps are nothing without a fleet, defenses are nothing without a fleet. I had an game online, Not PvP, who someone built nothing but Caps...it didnt work at all. This game at its very core is about your

22 Replies 102,487 Views

What with the hate on the price? Its a collector's edition. Its gonna be pricey! Your paying for those 'cheap' toys, items, and other swag. Is any collector's edition cost effective for a consumer? no not at all. But you are paying to be an owner of a limited piece of one of your favorite games. If its too expensive for you, then its too expensive. No need to go all emo rage on this kind of stuff. Ive

244 Replies 300,170 Views

[quote who="Pbhead" reply="10" id="3182059"]I agree carbon. If sins is not ending here, there is no reason to not start programming features that, if not included in sins 2 would cause riots, now, and sticking them into sins 1.[/quote] Its better to think of this approach as per se a trial run? Given the long term support this game has, why not add these items and others like it now. It cant hurt anything now. And it provides a sol

17 Replies 78,035 Views

[quote who="Twilight_Storm" reply="7414" id="3182078"]Y'all said you were gonna do a quick version using Diplo and a full version for Rebellion, right. I expect the full version is months away, at least, but do you have any idea roughly when the Diplo-port will be ready? (Just looking for a basic time-table here. I won't hold you to it if it takes longer.) -Twi[/quote] 2 months. Add

8,423 Replies 15,667,975 Views

Would intergrating Steam workshop be that time consuming? From my perspective it seems all Workshop does is download and keep updated your mod folder. Having it would help! Mods, map pack, tweaks....all in one place? YES PLEASE!!!!!! Its a win win for everyone. I mean look a Skyrim....having pages and pages of mods, addons, tweaks...show again how popular it is. And that there is a community behind the game. The Devs have already tak

17 Replies 78,035 Views

I'll ask Nacey for numbers for you Zman. [quote]Did you buy Rebellion because one of your favorite mods mentioned it might convert to Rebellion? Did you buy Rebellion because you expected atleast some to all of the major mods to convert to Rebellion? Did you buy Rebellion because you knew Sins of a Solar Empire was modder friendly and has several quality mods already released for Previous Expansions?[/quote] Yes and no. I

17 Replies 78,035 Views

[quote who="GoaFan77" reply="12" id="3181050"]You know, in the next version of my mod Carbon I think I'm going to give all the TEC abilities prerequisites. Every single one of them. And just for the TEC. It will make them rely on raw numbers like they are supposed to. [/quote] We wont be friend then either! [e digicons]:P[/e]

13 Replies 12,389 Views

[quote who="Astax" reply="33" id="3181032"]Hmm so reduce tradeships down to 1, and strike craft to 1 per squadron? I suppose you could also double up the states of all frigates to reduce frigates in game by half. Though with those settings micro would become more important. [/quote] Reducing Tradeships will give you your biggest change. For example, currently every Trade Port spawns 5 trade ships. Lets say its a

35 Replies 33,464 Views