Of course a missing graphic effect is not a major problem. But missing strings and not working abilities I do consider as a mayor problem : ) And dont forget that I have these problems with every f**king single mod I tried. That's not fun anymore... but however. I'll be patient and wait until the updates for the new patch are ready.
Gundolf2056
Update: I got an answer from IC. They told me to update to 1.15. Of course that didn't help. So much for that [e digicons]B)[/e] St.Cobalt: That would be nice. At the moment my SINS is updated to 1.15. I'm not sure if the lastes modtools are already up to date. Edit: I just read that MadScientist 1.5 for v1.15 is under construction and already finished for entrenchment (which I don't own). Maybe that will do for the next test. But if you could update a mod to 1.15 we w
[quote]i concur. so which version of sins is 7ds compatible with again?[/quote] Get him! Break his legs! Sacrifice his harddrive! [e digicons]:borg:[/e] [e classic];)[/e] [e classic];)[/e] [e classic];)[/e]
Well I looked it up but couldn't find any debug folder. And there is still the question why these problems show up on every single mod I try to start. The version of the game can not be the problem. Is there maybe a conflict because I don't use the English version of the game? I assume by the kind of errors I found that the problem is not hardware based.
But this is ok since 1.05 is the last version of the game you can patch manually. And at the moment 1.14 still causes bugs with a lot of mods and maps...
Quoting caplatt76: [quote]Hey danman thanks for the mod is it compatible with 1.13[/quote] You do. He doesn't. So I gave him a hint. No offence ment to anyone.
*please erase double post*
[quote]Hey danman thanks for the mod is it compatible with 1.13[/quote] Could anyone please python him? : ) See above to be enlightened [e digicons]O:)[/e]
Ok I did that. Now I am encountering some new errors when the game has started. I'll keep analyzing... Update: Now I replaced every mentioned data-file. Still some errors keep showing up on activating the mod. All of them look like this: Failed to convert 'OnlyWhenAttackTargetIsInFiringSolution' to an enum value. In addition after the game has started there are some stings missing. But what is the reason
It's worth a try. But there were also error-messages which were not associated to pipeline effects...but one step after another... edit: Ok that helped a little somehow. I still get a couple of errors like that one: Text FileArchive missing Label. File: C:\Users\Lord Günther\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Mad Scientist Mod v1.4\Window\GameOptionsDialog.window Label: useQuickStartButton Line Number:44 Line Contents:buildSpee
Ah cr*p... Well at least I provided some additional information for upcomming patches to IC... StCobalt: I didn't take a look into this thread because the title didn't seem to deal with errors while starting a mod. But actually it was helpful. I was able to enable the output of errormessages before the crash. There are a lot of errors but for now I'll just post the first one: Failed to Create D3DX Effect 'C:\Users\Lord Günther\AppDa
Since the search function of this forum is pretty useless and I wasn't able to find the topic mentioned, I decided to send a minidump-file to Ironclad support. I'll update this topic if Ironclad sends me a usable solution.
Well thanks anyways. I dont think my PC was short of memory since I'm operation at the limit of Vistas managable memory. But since the problem also occurs with other mods I assume that a corrupt file also is not the problem. So the problem has to lie somewhere else. If the dump would provide any usable information I had an approach to try anything else...
The fix helps. But I had to use Firefox. The problem still occured on using IE.
And even IF thou counting reached 1.05, thou still can encounter unexplainable problems...
Ah okay, so I misunderstood you Ordian. I thought Mad Scientist was working with version 1.1 to 1.14. Ok I'll try 1.14 now... Edit: Ok tried it, but using version 1.14 the game still crashes when the mod is activated. [e digicons] And there is still the problem, that 7DS doesn't run on version 1.05 though it should...
Hello everyone I'm know nthe topic has been mentioned several times, but since none of the hints worked for me I feel the urge to bring up the question again: How do I get mods work? First of all I located the correct mod folder. I found it by checking the path in the options window in game. Second step: Checking versions. I am aware that most mods only work with certain versions of sins. Problem: The game still cra
Is there any reason why the 7DS 1.3d should not work with a correctly updatet SINS 1.05? Because it doesn't. Just minidumps when I try to activate it. Well I think I'll have to fight through these 112 pages...
Very helpful. Gives a good overview to new players. [e digicons]k1[/e]
same problem here... maybe just a version conflict? Edit: Actually I'm pretty sure about that now. I wish there was an up-to-date version of 7-deadly-sins...
Quoting Howdoiduthat: "Advent and TEC SC are especially suceptible to flak frigates. With proper positioning, they will quickly wither the opponent." Could you become a little more precise on the "propper positioning"? Just tried to counter massive strikeforce with a moderate amount of Garda-Flakfrigades but with not much success...