Battlestar_Freedom

Battlestar_Freedom

Joined Member # 3276815
8 Posts 79 Replies 937 Reputation

i downloaded a map recently called Big Blue. its epic ten players, each with a eigth worlds starting system, two Terran, two Desert, two Ice and two Volcanic. overall there are 26 star systems and 266 planets. The Ai players were set to Unfair/Agressor. i was TEc, i love their capships (i think they best). the Ai plaers all fought over the huge (80 planet) centre system, while i swept around the initially unoccupied systems at the edge. once i had the map surrounded i made pea

28 Replies 59,859 Views

Quick question As i am sure you are all aware, the Forge Tools v1.1 pack has a Gameinfo folder, containg the stats for every ship, ability, effect, planet and structure you could then edit thee values to, say, make capital ships stronger or hangers hold more squadrons what i want to know is: is there a similar folder available for Entrenchment? so i can tweak some of the numbers for Starbases and their abilities i would be much obliged to a fast respons

2 Replies 4,122 Views

i found out what wa wrong, i changed a couple of ability files, and that crashed it. i replaced them with ones from forgetools reference data folder and it worked fine so, how do i alter ability (damage effects, cost, cooldown time etc.) WITHOUt it crashing the game? does this ionvolve the Buff files in any way?

8 Replies 6,308 Views

i have a ridiculously powerful Pc, and i played a 150 planet, 5 star map, with 9 hard agressor enemies. i too made mostly capital ships and kept supply low so as to avoid losing lots of money in upkeep. i was playing as TEC btw. i had 16 capships, 6 kols, 4 sovas, 2 akkans, 2 dunovs and 2 marzas, a good mix i find. the enemy player in my starting system kept sending massive fleets of light frigates and light carriers, this made for clay pidgeons against my massed cap ships ( i managed

28 Replies 59,859 Views

i have that same problem, and all i've done is alter weapon damage and movement speed for 3 capships, nothing more and it crashes every bloody time! most annoying

7 Replies 6,351 Views

ok, time for another noobish modding question. i have figured forgetools, more or less, and changed a few things in the Kol, Akkan and Marza .ENTITY files (namely weapon damage, hullshield/antimatter restore rates, and movement speed/acceleration that is ALL i changed but now, when i load my game, it pops up with a message saying "saved minidump" then a file path, and then the game closes Whats going on and how do i fix it? im getting desparate here!

8 Replies 6,308 Views

personally i haveto agree with LoRd-JeSuS and Xylan against an AI opponent, i always build two repair platforms flanking the planet and cluster gun platforms close to the planet opposite the most likely route the enemy approaches from. that requires a little forethought and planning, but it works wonders. i was playing Systems of War medium map against 3 Unfair opponents and kept getting attacked by a MASSIVE Vasaari fleet, enough to fill the planets sidebar. their flagship Jo

17 Replies 18,956 Views

cheers guys im guessing that the Forgetool and the .entity files is the same for all ships/strutures if so, im glad, cos i was getting a little worried there, that the gasme says it really easy to mod but it act harder than i thought. oh well, guess im a noob for not thinking of Forge tool earlier

8 Replies 6,308 Views

I really really really love this game, but it can get very annoying when playing against several unfair opponents to launch a strike mission only to find the enemy has struck at you first, and that despite the fact that i have the planets full number of tactical slots filled with Gauss platforms, they are overwhelmed So, after that long-winded opener, what i want to know is this: 1. How can i change Causs platform weapon damage? 2. How can i change Gauss platform hull

8 Replies 6,308 Views