Bluecewe

Bluecewe

Joined Member # 3279341
4 Posts 15 Replies 552 Reputation

When can we expect to see Vasari? Personally I will always play TEC, though it would be nice to have more variety in challenges.

31 Replies 54,576 Views

The only improvement to defences I am hoping for is longer range TEC defences. It's possible for a fleet to sit off to the side of a TEC gravity well and destroy structures at a very long distance. Sure, bombers can help resolve this situation, though it would be nice to see a new type of defensive weapon that is able to hit at longer distances but take up more tactical slots than a conventional turret.

22 Replies 78,219 Views

I think it's a fundamental error for Ironclad Games to have, as it seems right now, completely ignored the need for the ability to rejoin hosted matches which people crash or lose connection from. When you are playing with friends and one of those friends leaves the game unwillingly, there is no moral left to continue without that friend. Players should not have to deal with that issue, as it is putting some players off playing PvP matches full stop.

14 Replies 13,063 Views

Throughout the past few PvP matches with friends I have experienced extreme corvette "spam", whereby a player builds one or two capitals and supports them with about 60 corvettes. My friends feel it's totally broken, while I feel it can be combated through the use of flak frigates, the Kol battleship and Hangar Defences if you're TEC. I would assume it's easier to combat corvettes as Advent as my understanding is that they have superior fighter cap

11 Replies 39,566 Views

It's worth mentioning that I have thought of utilizing the auto-save feature to load up a match and invite everyone back, however most of the time those you are playing with are pretty much strangers and once you or another person disconnects it is hard to get in contact with the people who were in the match to rejoin the new auto-save match, usually resulting in you deciding to quit the game or start a new match from scratch with new strangers.

14 Replies 13,063 Views

Was just in a very intense match with two friends against two players (the third had died early on), but suddenly my game crashed and thus the moral of my friends to continue was utterly destroyed resulting in them both leaving the match and probably causing those we were playing against to also leave, or just fight AI for hours on end. If the rejoin feature were in place that match would have continued happily, though sadly rejoining was an impossibility.

14 Replies 13,063 Views

I think it's a fair price bearing in mind it is a standalone expansion which includes everything in Trinity plus a set of improvements across the board including AI, engine, units, planets, research, Steamworks, and more. The price isn't far off Trinity's original selling price in the past, so I feel that it's a fair price to pay. After all, you are getting one base game and three expansion packs in one product; there will be many newcomers visiting the Sins universe b

10 Replies 8,663 Views

[quote who="Teun-A-Roonius" reply="5" id="3121693"]Pausing a game and having everyone wait for a disconnected player to reconnect is something nobody wants. People could just abuse this function and "disconnect" a.k.a. ragequit so their defeat doesn't count as a loss on their profile, without ever joining back. The dev's simply need to fix the crashes in multiplayer games.[/quote] I didn't elaborate myself clearly enough I see. The pause would take place onc

14 Replies 13,063 Views

[quote who="Mr. Haze" reply="3" id="3121656"]The issue that arises is this: "How is the reconnecting player going to receive all the updated data on what he missed?"[/quote] The reconnecting player need only know the current position and status of all objects in the game, which the host can transmit. There is no need for the reconnecting player to know every action which has taken place while it has been gone. The match would simply need to pause while the disconnected player reconnec

14 Replies 13,063 Views

[quote who="Mr. Haze" reply="1" id="3121640"]Explain to me how rejoining an RTS match after crashing is feasible. If it were so easy, every RTS would do it. Off the top of my head, I can think of none that currently do.[/quote] It is true that few strategy games support rejoining, probably because their matches are intended to be far shorter than the average Sins match. Regardless, it is simply a programming challenge which needs to be solved. The onl

14 Replies 13,063 Views

I just experienced my first crash in Rebellion while taking part in a multiplayer match with a few friends. I realised shortly after the crash occurred that it would be impossible for me to rejoin my friends, thus leaving them one man down, stuck with a bot hogging huge amounts of resources which would have otherwise been manually distributed by me. So, where is the ability to rejoin a match following a crash? This feature is vital and I expect it to be in the launch

14 Replies 13,063 Views

Oddly it doesn't appear at this time possible to pre-order on Steam, even though Sins: Rebellion will be a Steamworks title. I prefer to purchase all my games through Steam. Edit: Just recalled that Steamworks titles usually activate via Steam; even so, I'd prefer to buy it from Valve just to be lazy. ;)

42 Replies 106,877 Views

[quote who="viperfdl" reply="3" id="3085567"]Great, another game becomes steam exclusive... [/quote] Although the game will require Steam to play online, that does not necessarily mean that you will be unable to play the singleplayer without Steam, or be unable to buy from a non-Valve retailer. Personally, having played numerous Steamworks titles, I am really happy with Ironclad's decision. The fact of the matter is that Steamworks and th

132 Replies 126,120 Views

I think the price is reasonable. You could only expect a decrease of say 20% max anyway, as it includes a fair amount of content.

4 Replies 7,158 Views

Hello, i have resently tried purchasing the new Sins of a Solar Empire expansion from the new Impulse store. I have tried purchasing it on 3 web browsers: IE7, Firefox and the Impulse program, all tries have failed. This message is always shown: "Order Status: Not Processed

12 Replies 29,935 Views

Post is no longer needed. Thanks for the help.

4 Replies 3,506 Views