[quote who="Tridus" reply="9" id="2025921"] Quoting wbino, reply 8 There just needs to be some way of automated mine removal that is slightly SLOWER than mine laying, otherwise whats the point? Well, a couple posts up someone mentioned 3600 mines in one gravity well (I'm not sure how he counted them, that's pretty insane!). Automated clearing of that if its meant to be somewhat slow will take so long I could go get a sandwich and let the game play
Jrla21
Yeah i'm not so fond of fuel. I like the game as is, (except for the f'n mines). Although I did read somewhere in a science magazine that apperently, there may be in the future (100-150 years) a type of Technology called Space Displacement should become available. In theory, this technology would allow any vehicle equipped with it to travel any where in the solar system in a matter of days instead of years. It sounds sci-fi, (But then again 30 years ago cell phones were sci-fi) but instead of
[quote who="CRC503" reply="11" id="2025158"]i always liked the idea of building ones own ships however i do know that that would be somewhat impractacl in this game due to the fixed races and culture, Also i think that the ability to board and steal enemy ships or structures would be a neat concept to do in a space combat setting, like the advent could use telekinesis or something like that to take over the minde of the crew etc.. i have some other ideas but they ne
I just got off of my latest game. And guess what? I didn't complete it.[e digicons]>:([/e] I was playin as Advent(me) vs. TEC and I decided to use calirvoyance on one of their planets, and guess what? 3,600+ Mines!!! THAT IS RIDICULOUS!!!! So until a new fix comes to either eliminate or reduce the number of mines, I am uninstalling Entrenchment. My computer froze completely and to regain control of it I had to unplug it. NOT GOOD.
Desert planet names: Azarath Sonora Nagano Vespasian Dune Rith Essa Goldwood Anubis Tawfret Ichor Fire/Lava planets: Eschebone Fira Valkus Nula Ragnor Ragnarok Dendera Ice Planets: Corinth Cerulean Azura Martyra Rhea
Ok guys. So I decided to buy GCII. Wish me luck!
[quote who="tito_defekt" reply="10" id="2019875"] Well, yes. I often do that in the bus on my way to school if there is no seat available. I remember, last year the bus was about 2 miles close to my house and I've done that. Next thing, I'm waking up about 4 miles away and I've been driving in the bus about 1 and a half an hour for f**k sake... Holy sh*t, I'm sick!! [/quote] Based on your quotes, I'd say
Nice to see that Blair Frasser and Craig Frasser are actually people and not some Cyborgs from Jupiter that come onto the forums hellbent on destroying all Carbon-based lifeforms on Earth becuase they want their livers!!! Anywayz, you guys keep up the Hardwork making Entrenchment better for the rest of us.
I do understand that malice used on multiple targets does give 30% damage Propogation. I don't understand the second part of your post though...
My taste in Games. I am really into the Whole RPG thing. I am also a big fan of Sci fi-which is why I bought SINS. But I like any action packed game that gives me a challenge and must require me to plan strategically.
I was just wondering, for those of you who have played it, would GC2 be a good game to buy? And Which is the best becuase when I go to stardocks store I see 2 or 3 Galactic Civilization 2's. Also, if you could please post screenshots so I can get a feel for the game.
^+1, If i only knew how to give Karma.[e digicons]:grin:[/e] EDIT: I figured it out
[quote who="MindsEye" reply="12" id="2018674"]Lately I been switching up on my fleets. I been getting halycon first then I get the rapture and build at least 10 hosts maybe 15. The halycon gives 22% fire rate to all ships and rapture can get 30% increase damage for strikecraft. I usually get 10 disciples at start then after the hosts i build illums maybe 20. sometimes 5-10 flak depending on enemy. I also get 5 gaurdians. This has proved to be killer fleet for me anyway. Strikecraft can stand
Here are my solutions to these problems Advent Starbase-Give an extended range so that the starbase is able to effectively protect 1/2 of the gravity well that is inhabits. Increased firepower because at the moment, the starbase is outgunned by the Radiance Battleship. The Starbase should be able to take on a substantial fleet and the enemy does lose some ships; in other words, the enemy fleet should be hurting from taking on a Starbase. The asteroid abilities need
[quote]and i was pointing out that the debate over whose story came first was childish and irrational. if you keep reading my post, you will see that i said the stories were a good thing[/quote] Again, being sarcastic is different than being childish. And Never in my 27 year life have I been rational. Being rational is BORING!!!!
[quote]This post doesn't really say anything. How are you outspamming TECs?[/quote] Research all the Resource Techs first. That way all your asteroids will be pumping .90 a sec. then, use a Starbase Trade Port and a Normal one.
My game completely froze earlier today as the Vasari I was fighting had 1000+ mines around ONE asteroid.
[quote who="eoncommander" reply="25" id="2015169"] that was the point. you guys were being completely irrational and childish [/quote] Actually It was more along the lines of sarcastic, the only reason I even decided to create a story in the first place was because others re doing so. And I knew he had the idea first. There is a difference between being sarcastic and chilidsh. As for the irrational part, you should try it sometimes, it comple
[quote]late game: By this point, if i havent made too many errors, and sometimes i still do, then the Vasari are usually smaller numbers and the Tec become my major adversary. Sometimes i have lost late game due to too many Tec numbers and miscalculations or losses that i cant recover from. But pretty evenly, i have good luck and have been able to overcome the Tec numbers, sometimes with more Illuminators, or with more stronger and more CapitalShips.[/quote]
[quote who="varis2000" reply="3" id="2014716"]Progi, guardian and subjugator all have good abilities for tanking, makes for great synergy in the fleet. Illuminator is not bad for DPS. Vasari's overseer is not as useful as the guardian is, because the abilities don't hang so tightly together with the rest of the fleet. Otherwise Vasari is probably a close second in fleet capability. TEC's ships are not as strong - it's more about building bigger fleets and being able to r
[quote who="eoncommander" reply="21" id="2014497"]no, actually i believe that the advent story was my idea, seeing as how i came up with it three years ago!! seriously, why does it matter who came up with it first? although i have not read either of them (yet), i am sure they will both be very good. besides, having multiple stories allows us to combine the best of both and create one uber-good story [/quote] But SINS has only been in the market for barel
[quote]I know the TEC beginner ship Scout or what ever it is called you can research a tech so that they will do something with the mines i think it was destroy but not sure. Do the Advent and Vasari have anything like that? [/quote] The Seeker vessel coes with a mine sweeper right of the back. The only problem is that if you plan on using your fleet to destroy them, it won't work. You would have to have the seeker vessel come close enough to the mine for it to be
[quote who="Orodum" reply="18" id="2013389"]then you should have a lot written... do you? [/quote] OH YES!!![e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e digicons]}:)[/e] [e d
As I am playing, at the moment with all 3 races to test balance, I seem to encounter this issue with the TEC starbase. [IMG]http://i435.photobucket.com/albums/qq73/Rheasowner/ScreenShot_0.jpg[/IMG] Is anyone else having the same problem?
Well I have no problems with that seeing as I am ALL ADVENT, but something does need to be done to all Mines to cut domn on the AI spam. Especially when scouts have to be used to stop them. That blows[e digicons]XO[/e]