mja5000

mja5000

Joined Member # 3292113
1 Posts 113 Replies 275 Reputation

I don'y build light frigates late game, becuase a Kodiak, a Destra, or a Enforcer would destroy them in a few shots, so unless you plan on building a lot of them, which is not a cost effective way to kill capital ships or LRFs, they're useless. Just stick with LRFs, HCs, and Capital Ships with Carriers and Support ships late game.

11 Replies 16,679 Views

The only counter I have found against phase missiles as Advent is to bring in alot of Fighters and Bombers to kill their bombers and LRFs, then using my capital ships to work down the line of their larger ships with Phase Missiles You might lose a few capital ships, but if they have a few capital ships there as well, I think that the exchange is worthwhile.

16 Replies 19,323 Views

I would buy a bigger monitor and up the resolution, I can usually see most things that my Akkan BCs are shooting at, and it looks like they might be changing the size of ships in Entrenchment, because all of the ships were much larger then they appeared in the original in my eyes.

28 Replies 44,215 Views

I must say, Sins probably hasn't had another patch because it has what? 9 programmers? Been a little since I checked, but since they're making 3 micro expansions at the same time, that might require more time then making a patch that will be obselete when the expansions come out anyway. I have had very little trouble playing my Sins, and it has never crashed on me except for when my brother had 16 Gigabites (I shit you not, 16 Gigabites) of stuff in my recycling bin. And might I add t

19 Replies 27,616 Views

A lot of big missiles wouldn't be the best plan, becuase if there is something wrong, the AI will not know how to respond, unless you've figured out how to build a sentient machine while I was away? Insanely diffcult is something fighter jocks pride themselves on. How is moving slightly to avoid a kilometer long, megaton ship much harder then pulling up in a dive bomber in 1944? The entire appeal of a fighter is that it is manuverable and fast. Without that, you might as well get a co

193 Replies 994,185 Views

If was to say anything, I would say to get your Capital ships closer to the enemy transit area. No Carrier can stand up to more then a few hits from a capital ship, and if you have LRF, put them close as well, and aoe the area with missiles as soon as they transit. Replace any Bombers you have with Fighters, be much more useful. And increase your AF ship numbers. Take some choke points so you don't have to spread out your fleet as much. Remember, losing a planet or 2 is fine if you hold the c

7 Replies 29,366 Views

I must say alot of people are saying build up a fleet. A single capital ship, which I would go for the colony capital ship at first, should be more then enough to take any planet near you, unless you start on the enemy home world. Don't buy any crystal or metal, but sell 100 metal, you usually don't use it the first couple minutes. Build up all your mines and taxes.

10 Replies 3,293 Views

If we're operating under the assumption that you have the More Hanger Space Mod and Death From Above 1.0 mods on, then the best defense would be 5 Hanger Defense platforms maxed out with Fighters, which would give you 50 Fighter squadrons. Assuming that the enemy has 250 Bomber squadrons, this should be more then enough for defense against the bombers, even assuming that you didn't have any ships there (which is a good strategy, get a couple of Heavy Cruisers and Light Carriers and they shoul

46 Replies 20,750 Views

Actually, you guys are underestimating what 30 bombers and 30 fighters can do. Couple them with some Defense or Gaurda vessels and you have cover for your bombers as they rape the hell out of enemy capital ships. So long as you keep your capital ships protected so they can lead assaults upon enemy fortified worlds or defenses mounted by ships on a phase line. (Carriers can not survive the kind of fights that Mazras and Raptures are made to endure. Do not let them in range of

14 Replies 50,858 Views

The one main startegy I can suggest for defense is to get the More Hanger Space Mod, and sieze as many choke points as possible. After you do that, build at several Hangers, and then use the rest of your tactical slots to build turrets. Then station 10 Light Carriers in each system, giving you a rather large force of fighters from the combined bays. Concentrate you Capital ships, and advance into any enemy defenses no matter you losses. If you have enough defensive depth, build up defenses be

12 Replies 18,072 Views