[quote who="Hael-sose" reply="5251" id="3788779"] I've played with some values for the Vorlons. Here's what I get (on a dark map) with: - metalness 0% - roughness 70% - subsurface scattering 35% Hard to find the best settings.. want to get it right before I redo all the textures.. you mentioned you did use metalness? [/quote] I started to watch the series again and noted in the episode where the Cruiser first appears (the
TobiWahn_Kenobi
Oh - and I find it quite interesting that the light channel now has overexposure. It keeps the original colour till about 50% grey, then overexposes it until it all gets white. Very nice.
Nice work. Glad to hear you are ok and that you finally got everything. Yes, gigabytes of data ;-) So many years. More than 11 to be exact. As for sinsre - I'm also still playing with the values. And I have started to use the AO channel on some of them but it seems to troduce mixed results as details are lost due to compression when storing AO only in the blue channel of the normal map compared to baking it directly into the texture. On the other hand in the future that might enable s
[quote who="Darvroth" reply="5244" id="3787850"] Still new to it, they are 10 months old and I only get to see them for a couple days once a month. Still its fun and challenging. [/quote] Sounds nice!
Glad to hear you are well. Yes, it is an annoyance but also changed things for me quite a bit. Working homeoffice now mostly though will be bat at the office come October. But I will continue to work from home one or two days a week which is really nice. How is it being a grandfather? I'm not even a father so I cannot imagine [e digicons]:blush:[/e]
[quote who="Darvroth" reply="5240" id="3787773"] " <span style="fo
Just stumbled upon this mod https://www.moddb.com/mods/sinsre and started to adapt the SOTYR textures to this format. It makes quite a difference in graphics and has a few very convenient properties: Metalness and roughness are far easier to set up than specular and reflection The graphical effects are much nicer (shaders are way better) Subsurface scatteriing, while not very good, is way better
Holy mother of god! I love those new models - and you put my work to shame [e digicons]:blush:[/e] Files are underway so I'm looking forward to the next (first) version released NOT by me [e digicons]:grin:[/e] [e digicons]:beer:[/e] Cheers and love to you all!
If you like deep strategy games I ask you to support https://www.kickstarter.com/projects/songsofsyx/songs-of-syx?ref=thanks-copy Love that idea and first demo
[quote who="Darvroth" reply="5222" id="3769429"] Quoting TobiWahn_Kenobi, reply 5221 sorry, real life is a bitch. TobiWahn, Sorry too hear life of late has provided you with excess entropy. I don't have the time or technical chops to pick up the lead. On a side note since
Hi guys, sorry, real life is a bitch. @Hael-Sose Wow!! Looks awesome. @New release I'm not sure I can manage this anymore (well, I didn't for the past year). If there is somebody who is willing to take over for me I would provide all Models, Textures, ModDB, basically everything I have under the premise that the readme as it exists now is included and credit is give to all those who have worked on it.
[quote who="SchismNavigator" reply="4953" id="3745569"] A lot of the active modders these days are either on Steam or on Discord. I invite you to join the official Sins discord server if you have not already done so as its a great way for modders to meet and Blair also answers questions direct. [/quote] While I do like discord this forum is sort of our home [e digicons]
[quote who="Hael-sose" reply="5177" id="3747347"] Reduced 76% Original 1024 x 922 Vorlon Lifegiver (colony).. now working on planet seeding effect where the pods are dropped. [/quote] &nb
[quote who="Hael-sose" reply="5156" id="3746257"] It worked! Getting the hang of ParticleForge. The charge effect is semi-circular and follows the ship's blue arc. @TobiWahn, I had to move the bomb-hardpoint's Z to 50 so it starts at the center of the disc. Could you update that? @Davroth, are you still managing the .entity files? I can send you my updates at a later time. Because of the weapon effects, the weapon properties had to change. The damage output has therefor change
[quote who="UnleashedElf" reply="268" id="3746735"] I suspect that the overwhelming majority of posters here want it and would consider becoming founders if Sins 2 was offered. [/quote] Absofrakenlutely
Looks amazing!!
[quote who="Hael-sose" reply="5132" id="3744543"]... TobiWahn if you could send me the texture templates you used for the other Vorlon vessels I can try to do the layout. Lighting backing is beyond my software tools atm though.. [/quote] Here is an example texture. I use a 3D shader in Cinema4D to create the texture. I've rendered it out to a flat texture in 4K for you but it will look different when I directly render it onto the model. <a href="https://mega.nz/#!9Mwx1QAA
[quote who="afcrobert22" reply="5135" id="3744792"] Model looks great. Has anyone figured out the issue with converting files from bin. I noticed that previously the bin files when opened the top line was BIN. Now on all the binary files that first line is BIN2A. Where can I find another Convertdata.exe that would work? [/quote] What do you want to convert?
[quote who="Hael-sose" reply="5132" id="3744543"] Hi there, it's been a while since I last posted. Lots of RL and such. But, I'm still around. I've made a new version of the Vorlon carrier, more in line with the existing capital ship whilst still in line with the other new models. Carrier should be escorted as it is basically a drone fighter platform, but I've added point defense turrets. I styled them a bit like the defense turret that came out of Kosh's vessel when Sheridan
[quote who="boshimi336" reply="5126" id="3738753"] I've been around, mostly messing around with life for a bit. Time to get back into playing with digital space ships. ^_-' [/quote] I wish I had the time [e digicons]:grin:[/e]
[quote who="afcrobert22" reply="5123" id="3737815"] sorry it’s taken so long to get back with you. It is a cross over between stargate and Babylon 5. Yes it is a private mod. What I have done from the stargate mods I have been using is copied the textures from the texture folder of their mod to the texture folder of mine. Then I copied the brush files from the window folder pertaining to main view, picture and hudicon from their folder to mine. Next I went to my brush file and adde
Might need to consider a hardware fault. RAM, Harddisk, Graphics card, or your windows installation. Are other (demanding) games working?
Open String\English.str go to the last line hit enter save
[quote who="DANMAN3712" reply="4950" id="3736196"] Thank you TobiWahn_Kenobi, great to see you as well. Many of the oldies are all gone, but glad to see some linger. I'm not hanging up the reins yet, still lots for me to do....just doing it all on my own now takes more time than I currently have. But know that it's always on my "to-do" list, and that I'll get it out as soon as I can. DANMAN [/quote] I so understand. I produce 1-2 models a year at
[quote who="Darvroth" reply="5120" id="3736207"] Interesting, It'd make sense to make the entire LONAW a faction vice each race as a faction as there just aren't enough ships to satisfy the AI if each race was a faction. Alternatively a tech common to the Younger Races could unlock "bonus" fleets made up of LONAW ships. There are several mechanics within the game that could make this work but of course that means more models.... [/quote] We could just make one race as a star