Congrats Danman and best wishes to your extended family. Was nice seeing some familiar faces lingering around still. [e digicons]:beer:[/e]
TobiWahn_Kenobi
The new update would make it really intriguing to add the LONAW races as minor factions. If only time and (wo)menpower ;-)
Update/patch for 1.93 https://mega.nz/#!8M5CyCYJ!_o5pAlNTjzWNW-_KAZ5Ngdi3LD4WhiZkVPej2Vgf5ug
And English.str still seems to miss an Asterix at the end of this line StringInfo ID "IDSPlayerScreenInfoCardRelationshipWindowBonsuRelationshipStatusNumbers" Value "*VALUE0* / *VALUE1* *VALUE2"
[quote]Failure to create enum from string error now reports the specific enum to make it easier for modders to track data errors. [/quote] Could you please just change one aspect of your debug routine? Please write the file in question into the debug log. How else shall I identify the culprit of an entry like: d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\galaxy\randomeventsystem.cpp(112): assert! [index > -1 && index
[quote who="Darksxx" reply="2" id="3735947"] Anyone know if this new DLC is breaking existing mods? I haven't bought this yet, but Id like to know before I do buy it. [/quote] Seems they had backwards compatibility on their list https://forums.sinsofasolarempire.com/492601/page/1/#3735937
[quote]If a mod can't find a string it now uses the string value from the main game string file. Replaced player entity "isPsi" with proper PlayerRaceType. [/quote] Hale-f*****-luiah!!
[quote who="Wintercross" reply="229" id="3730740"] I'd like to see the 3-dimensional aspect improved slightly both in control and map layout, and being able to have rotating turrets with defined tracking speeds and to either have projectile rounds modelled (so they can miss) or at the very least be able to set 'accuracy' ratings so you can have powerful heavy guns that are less useful against smaller, faster ships. [/quote] Yes PLEASE!
[quote who="Darksxx" reply="5" id="3729118"] Quick question, when you resize the ship file and there is also a shield file associated with this model. does that file also need to be resized? [/quote] if it is a mesh then yes. My tools allows adding secondery meshes (connected meshes) to a mesh to have them resized to the same scale
Pm‘d You back
Yes please. 64 Bits, multicore, modern renderer, better modding support, LUA scripting, rotating/animated parts on models (real ones, with full shader/self-shadowing support), firing cones. I think that's it for me
Hi, just FYI - you an also have a look at https://forums.sinsofasolarempire.com/476805/soase-multimeshresizer-for-rebellion-update-2018-04-17 (and send me a pm if you need help using it) you could load all your models into the tool, then specify their sizes in whatever unit you enter and then set the global scale and export. So that all models have correct
[quote who="afcrobert22" reply="5116" id="3725741"] Having an issue. I have imported the brush files to the window folder so I could use the hud icons, pictures and mainviewicon. I have added them to the brush file so that the game recognizes them. The textures have been imported to the texture folder. When I copy and paste for example picture-capitalship-ea-omega into the entity file for the omega and go into the game the window is blank. Same happens for the hudicon and mainviewicon. I
[quote who="saltznpeppez11" reply="5112" id="3725353"] Two models I can't wait to be done are the warlock and the centauri titan. [/quote] Centauri Titan is done. Or am I missing something? Adira should be ingame. I did that model over a year ago.
Quickfix from 0.45a to 0.46a for 1.92 menu bug fixed, full download archive will come later https://mega.nz/#!kYhhALIQ!v3aO1hLX6Osxh_Dvbvp2_qp9-nfoNGFJQdGKxKzYRHI 0.46a full download https://mega.nz/#!FZxVlbhS!9i1SOt8f1Qy8xPvGirJ0nHDKX46Nv2FskM8vu0TLnLo</
Problem is, I have little to no time to play. Spare time is divided between outside activities, friends, working on projects like SOTYR and playing No Mans Sky [e digicons]:grin:[/e] Also, I'm rather the coop LAN play guy with friends. And I haven't played multiplayer in about 3-4 years.
I will check in the coming days. Should be easy to fix I suppose
[quote who="GoaFan77" reply="8" id="3717758"] Quoting TobiWahn_Kenobi, reply 7 I am so stupid!! I forgot to copy the red channel of the normal map to the alpha channel. [e digicons]:blush:[/e] [e digicons]X|[/e] Wow, I had no idea it could make that big of a difference.<br
I am so stupid!! I forgot to copy the red channel of the normal map to the alpha channel. [e digicons]:blush:[/e] [e digicons]X|[/e]
build 0.45a https://mega.nz/#!1R53iLLL!1AjzqkZ7vgQwAT02PiNDIgiuISW8Z9vauBgd2K0XDD8 now with Altarian hotfixed altarian size and added reworked sagittarius texture https://mega.nz/#!VY5DTKZK!FhbFNOvcwkijOSYqGVP54TKNz76P78RQGc1GRFW4TQE &nb
[quote who="GrosseAdmiralFox" reply="5090" id="3717114"]I'm just being a nice fan of the series... but my modding skills is crap. [e digicons]:([/e] [/quote] I do understand you. And if it were my working job to do this and I would get paid for it I would try to do it as true to everything as possible, including trying to get into contact with MJS himself. But my modding skills are also limited and tbh. I would call them far from professional in that regard. So I think
Semt it, forgot subject though. [e digicons]:blush:[/e]
[quote who="GrosseAdmiralFox" reply="5088" id="3716400"] Actually, for those doubting what is and what isn't canon... over at SB we've got our own resident B5 Expert God -known as Lightning Count - who had pretty much gotten the breadeth down to a sizable chunk: For the record B5 Canon consists of: Episodes & Movies <
[quote who="GRAVICH" reply="3" id="3716199"] Use Property-UItimapper, then Scene-Material-Simple-Tangent 45>180 and can export model, shadows look like normal [/quote] Not sure what you want me to use the ultimapper for. And what is Scene-Material-Simple-Tangent 45>180? Do you mean I need to change the TangentOp2 Smoothing from 45 to 180? That would change the behavior how light bleeds from one poly to the next. If you like to assist may I send you the fil
Thanks. I already redid them once including recalculating the normals. lat time I had this problem it went away after starting a new game. This time it didn’t work. the first time I had this I had to redo the complete model. I wish someone could tell me what the reason for such problems is. I hate the xsi/sins combo