[quote who="NewHorizons" reply="5019" id="3630052"] IIRC: LAA only gets you an extra 1 or 2Gb of process address space. [/quote] true, but that means i could run about 10 instances of SoaSE at once [e digicons]:grin:[/e] As for the rest, what races did you use? EA are first with 171MB total textures. Vorlons have 112MB. Centauri have 57MB atm. Narn have 42MB. Minbari use 54MB. Shadows use 29MB. There are additional textures for Raiders, Jumpga
TobiWahn_Kenobi
[quote who="cybertx" reply="5017" id="3629902"] I don't get out of memory but i use LAA, but i have a 8 core, 8gb ram and 2 ati with 1gb ram each in crossfire, even in highest i dont get out of memory with this mod. [/quote] well, I do t use LAA right now, but I should probably, to take advantage of my 48GB of RAM [e digicons]:grin:[/e]
[quote who="Rhapses" reply="5015" id="3629743"] I managed to get another couple hours in last night using same map as previous night (sorry, I probably should specifically take note of which maps these are). 5v5 map anywho which means the 6+ player criteria mentioned earlier on. All Effects on High, everything ticked for effects. Played as Centauri this time. Unlike the first time, no crashes. So I'm going to conclude either the LAA or reducing Planet
[quote who="Darvroth" reply="5012" id="3629647"] Quoting TobiWahn_Kenobi, reply 5009 Just a out of mem situation? That was one of my leading thoughts but I don't know what was leading to the out of memory problem. I significantly reduced fighters, missiles, mines and any other likely abuse
Thanks. Would be wonderful if somebody else could confirm this. And thanks for the report on the centauri starbase. Yes, there still are some very rough edges in the mod. Will have a look at it when I can spend the time. [e digicons]:thumbsup:[/e]
[quote who="Rhapses" reply="5007" id="3629204"] Correct path would be: C:\Users\'username'\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.83 [/quote] I stand corrected [e digicons]:grin:[/e] As for the crashes, I noticed that when I play (dev version) a game with all settings (planets, ships, modules) on very high I run out of memory, when I play on high only I do not. Might that cause the dumps
[quote who="Darvroth" reply="5005" id="3628887"] Nice. Now of course we need to address stability... [/quote] is it better with 1.83? in my last match (played for 2-3 hours) i didn't dump
New addition, Centauri Adira Royal Battleship (Titan Class) http://steamcommunity.com/sharedfiles/filedetails/?id=656268913 http://steamcommunity.com/sharedfiles/filedetails/?id=656269116 http://steamcommunity.com/sharedfiles/filedetails/?id=6
Commit is to the rebellion_testing branch.[quote who="cybertx" reply="5002" id="3627852"] It's not working, this is the last commit that i can access [a022941], after that i have a message that says uncommitted changes with date of today with this message. MSYS-1.0.12 Build:2012-07-05 14:56 Exception: STATUS_ACCESS_VIOLATION at eip=022E7968 eax=00000001 ebx=0029F85C ecx=02364C5C edx=003C0000 esi=0029F860 edi=00000000 ebp=0029F834 esp=0029F6BC program=C:\P
[quote who="Darvroth" reply="5000" id="3627691"] TobiWahn, Can you upload that commit to the BitBucket repository? Want to make sure our builds are all accounted for and easily referenced. [/quote] should be committed already
[quote who="cybertx" reply="4998" id="3627492"] is not up for me [/quote] Corrected now, sorry
Hi, Posted a new build, for Rebellion 1.83. Sentri fighter included Cheers
Centauri Sentri fighter. Small, but still part of the club ;-)
[quote who="Hael-sose" reply="4992" id="3625003"] Hi guys, I've read in the 1.83-opt-in: Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage. Something for the Vorlon Planet Killer? [/quote] Holy fu##ing shit [e digicons]:D[/e] Hi, long absence I know. Was ill, lots of real
Hi Guys, I'm out of Action at the moment, broke my little finger 2 weeks ago and still have to endure a splint for another three weeks. makes typing a strain and pain so I'm a little disabled at the moment. But on the other hand I now have an implant passport because of the two screws that have been given to me to keep my finger together [e digicons]:grin:[/e] Wish you a merry Christmas and a happy new year.
[quote who="mouack" reply="4972" id="3590370"] How many max poly for frigate, capital ship, titan, etc ? [/quote] Fighter: ~ 1.0-1.2K Frigate ~ 5-7K Capitalship: ~ 7-12K Starbase: ~ 7-12K Titan: ~ 10-20K Planetmodules: ~ 3-7K can vary depending on race/model and how many there will be ingame. Goal is to get as much detail possible with as little polygons as possible, trying to compensate for small details using the Normal
[quote who="cccain" reply="4950" id="3584559"] Gentlemen, please don't tell me your efforts have waned after all this work! You guys have put together the best Babylon 5 mod for any game out there. Don't loose the motivation to see it through and polish it up when you are at 85%!!! Was 0.44a021 the last "release"? Amazing work you guys have done with the Shadows and Vorlons. I really must tip my hat to you. You've brought the saga of show's interstellar warefare to our fi
[quote who="Darvroth" reply="4945" id="3575710"] So team, how close are we to a new internal and hopefully bug free release? [/quote] Still have a crash problem. Though I have a save that is just before the crash. Need to test
just checked: Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/String/StringLibrary.h(83) result == 1 in the Pacts belong to tier missing and DLC missing
[quote who="Zvezdochets" reply="4939" id="3566041"] Hi all! As i see, nearly all EA ships added Especially new Myrmidon and Tethys. Minbari ships very impressive. https://trello.com/b/of95AueD/sins-of-the-younger-races Marathon. Delphi, Orestes, Tethys, Oracle, Chronos 0_0 how many new ships... About Delphi and Oracle - this is two type scout ships: frigate and cruiser. Why two type dcouts ships ? [but 2 better then 1] [/quote] Hi!! Glad to see you bac
[quote who="NewHorizons" reply="4931" id="3554859"] There's also Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/String/StringLibrary.h(83) result == 1 [/quote] This concerns duplicates in the english.str. I will have a go at it some day
[quote who="Darvroth" reply="4930" id="3554523"] Reducing squadron count is another option for reducing fighter count game wide. [/quote] I'd rathe reduce fighters per Suadron than number of Suqadrons, since balancing will be easier that way, and it still has the feeling that carriers carry way more fighters [quote who="NewHorizons" reply="4931" id="3554859"] Hint: You can get an idea of what entity file is causing an assert to fire by using ProcExplorer whi
Dirties the Tethys texture and committed to repository
[quote who="Darvroth" reply="4923" id="3551630"] Looks very Homeworld like... Very clean lines for an early EA ship. Even so it will be nice to have a model for such a commonly used EA ship. [/quote] Yes, true. I'm not a master of textures, basically I'm not investing enough time for all the little details right now, but if anyone feels free to tweak them I'm all for it. [e digicons]:blush:[/e] [quote who="Darvroth" reply="4923" id="3551630"] I'
[quote who="Darvroth" reply="4917" id="3543978"] Need a hot patch. Remove: SpawnCopyOfPirateRaidsAtRandomPlanet from Centauri research 100 worlds. It is unbalancing and did not do what I wanted it to do. [/quote] Done in the latest commit Tethys screenshots differ from ingame version, I tweak specular and reflections as well as normalmap afterwards