TobiWahn_Kenobi
[quote who="Hael-sose" reply="4915" id="3543572"] nice! But where is it from, I can't recall. [/quote] EA, Crusade Era
Myrmidon: <img src="http://i1369.photobucket.com/albums/ag213/TobiWahn_Kenobi/ScreenShot_
[quote who="Darvroth" reply="4910" id="3541966"] TobiWahn, It strikes me as an organizational tool for the models...if you have more in mind send me an e-mail. In the short run I'll decline. Life is becoming busy for me and I don't think I'll be an overly productive mod member till the fall but I'll contribute when time allows. The tech branching effort is big and I have the distinct sense it must be finished as one project before it can be implemented. That da
[quote who="pasmach" reply="4908" id="3541804"] Good day, having spent more than one hour for the battles in Sins of a Solar Empire with this awesome mod, I can confidently say that it is completely stable, there is of course a lot of work, for example it is necessary to put the icons for the study there and half not, lacking many Models in race at Centauri and Earth Federation and
Hi, not yet finished with all the cards, but have made a trello board for organisation now https://trello.com/b/of95AueD/sins-of-the-younger-races @Darvroth, Hael Sose (and the rest of the team) if you want to use this as well, just send me your usernames and I'll add you to the team/board
Posted the latest sneak peak at the top.
[quote who="Hael-sose" reply="4898" id="3535432"] How about this one? [/quote] Very cool design. Have sent you a mail regarding that station!
[quote who="Hael-sose" reply="4893" id="3533278"] Here's a rendering for the Minbari Warrior caste space station. Emphasis on heavy armor and many fighter bays, as well as mayor guns. [/quote] Generally like the idea, but I think it is missing the elegance and alien feel that strikes fear into the heart of its enemies.
[quote who="Darvroth" reply="4886" id="3531541"] Yes, the last commit I passed to TobiWahn fixed (again) yet more vexing star base issues as well as balance issues. Weapon mounting on the model is the start point for range calculations and for some place holders that start point is inside the model exterior which for some shorter ranged weapons has proven an issue when ships bump into the model edge but haven't yet reached weapons range... I corrected all Starbase weapon ranges to ac
[quote who="Hael-sose" reply="4882" id="3531374"] I've adapted the design to be more factory like. Here's a screenshot. The scaffolds can be moved closer or further throught the magnetic rings, to fit multiple ship sizes. [/quote] Wonderful!
[quote who="SpardaSon21" reply="4879" id="3530352"] Given that 0.44 was a long time ago, any chance of a new version with all these gameplay changes? [/quote] Sorry, still restructuring my life and trying to forget the past 6 years... Darvroth has sent me a large Commit which I will import this week I hope. Then I will verify its integrity and push it onto the repository. Will try to post another sneak peak after that. Tobias
[quote who="Hael-sose" reply="4862" id="3528112"] A painted and ao'd version http://i61.tinypic.com/ojmdxg.png [/quote] fuck yeah! Looks awesome
[quote who="Hael-sose" reply="4860" id="3527826"] Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday [/quote] Thanks! Hope you like it. An update to the app store was submitted today to address a few problems. Oh, and help texts can be enabled in the iPhone settings under CamDuel
[quote who="Hael-sose" reply="4858" id="3526806"] How about this version? I'll texture if acceptable, since it's so much work [/quote] Love that version. How many polygons? I'm still in the process of restructuring my entire life and not that well at the moment. I hope to continue work on this mod in about 2 weeks, depending on how I get on with my life. Thanks for still being here. if you do feel the urge to support
[quote who="Hael-sose" reply="4854" id="3517298"] Sorry to hear, hope you are well. [/quote] more or less, thanks.
Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks.
[quote who="Hael-sose" reply="4851" id="3516783"] XSI works fine again after degrading graphical drivers. @Darvroth; more bow-like example (ingame) for the Tigara : http://i58.tinypic.com/ff3djk.png [/quote] Really like the general shape but I think it needs to get more organic or fluid. Texture looks nice as well!
For me only the atioglxx.dll needed to be replaced
[quote who="Hael-sose" reply="4847" id="3514953"] Quoting Darvroth, reply 4846 Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature? Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings?
[quote who="Timmaigh" reply="4842" id="3513366"] Quoting TobiWahn_Kenobi, reply 4828 Reduced 29% <img src="http://cloud-2.steampowered.com/ugc/532879058632915325/60D25EA5CC0DB48EE4E0A2B77935AAE3DFD
A vorlon? Now that resolves some mysteries [e digicons]:grin:[/e] merry christmas everyone
[quote who="Hael-sose" reply="4837" id="3512764"] What about sketch 2? [/quote] Looks much better. If you can now get that basic shapes to organically meld into each other, that would be perfect (while keeping polycount low of course [e digicons]:grin:[/e] )
[quote who="Hael-sose" reply="4830" id="3510422"] Quoting TobiWahn_Kenobi, reply 4827 Thanks, will import it in the next two days and post screenshots of the newest model once done. Sorry for my absence Good to see you again. Love the titan. How to scale such a thing without having it take up