I bought Sins Rebellion nearly a year ago, and to my delight, the Galaxy Forge tool that came with it worked like a charm. Anyhow, after playing with it for a bit, and seeing how thin the multiplayer community was at the time (120 players on at any given time), I shelved Rebellion. But it always itched. Finally, after convincing two of my friends to buy Rebellion last night, we got in some good 4x time. However, they kept getting stomped due to our starting positioning
HeavenlyS
I still like Brilliance for the pretty factor, but yea, its very underpowered
If it takes a few minutes... If you get Surprise attacked while building/towing etc etc
not on a whim, you can take a penalty (paying a cost to reclaim slots)...
First of all, I have to say, TEC is almost #1 late game, because of Mazra Uber Massacare. Before, an Illum Swarm would kill EVERYTHING. I mean, I simply could not be stopped, my fleet's DPS was just ridiculous. To Agent of Kharma You need to crush them before they crush you, as advent. I have never lost a multiplayer match of Sins, and I noticed I nearly lost even with my level of 'dancing' my ships, going up against a mediocre Vasari play
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It is weak, but i assume it will be fixed asap
man, ironclad is awesome... [quote]Noted, see what I can do.[/quote] A company that actually cares and feeds back And my friends at my university wondered why i actually bought a copy of the game -_-
Instead of all cap ships & starbases being only able to hit any given enemy with only one 'weapon targeting slot' from an given weapons bank, perhaps some cap ships- those designed for toe-to-toe duels, like battleships and battlecruisers should be allowed to target all of their weapons banks on a single target, if you force-fire or manually target the enemy. Thus it could increase their role as a spearhead in your fleet formation. Just my 2 cents. &
[quote who="Seth_Dracovitch" reply="9" id="1913588"]Eh, in my opinion cap ships are good as is, I usually have one of each with an extremely large fleet (yeah you can get sixteen but the straight five are more manigable). I micromanage the good abilities and autocast anything that I really don't care for. Usually all my cap ships survive fights because of the tactics I use with them, as for enemy cap ships, the only time I'm ever "Oh damn I need to target that" is if it's lvl 4
Small map? Part A- Build loads of scouts. Find the enemy. Part B- Cripple his industry, research, and mining. Part C- Gain massive superiority. Part D- Begin the slaughter.
pirates = free exp for your lovely flagship
I love the screaming when the advent use thier mind abilities to cause disorder and death on a planet :)
The advent. Love their music, beautiful light show weaponry, elegant designs; the Advent Radiance Bship & Halycon Carrier are easily the hottest ships in the game. Early game they might be a tad hard to play, but a full advent fleet has an DPS that simply cannot be matched. I have slaughtered fleets multiple times the size of mine in multiplayer games using advent (ofc, a 'bowling ball' of guardians to reduce enemy formation and keep nasty Vasari stun-ships away while my luminator
I have now nearly perfected my strategy. I needed 47 minutes to put down a unfair AI. I have now developed a new strat. 'The Bowling Ball' :D
Honestly, think about it. Yes, the Nimitz only has a few weapons and point defense systems. If it gets attacked by 100 or so enemy aircraft it might be screwed. Are you forgetting it's main armament? Do you think the fighters in the Aircraft carrier are going to sit around and let your warplanes sink it? Do satellite systems not see you coming from the other side of the world? In sins, in a large late game battle, especially with 5-6 HUMAN 
... The pirate ships appear from phase space, like a interstellar jump, at the local pirate base. Then they slowly go thru phase lanes and shoot up your planets. They tend to shoot up anyone in the way too.
I'd like to see more moddablility, and the auto-download feature for mods/mod maps. Does anybody at Stardock/Ironclad play custom maps in Warcraft 3? Its the main reason why Blizzard games aren't pirated that much, because you WILL want to play it online, with custom mod maps. No need to download an entire mod, the map has mods built in. Also, this is very Homeworld 2 esque, but I feel big ships should act like big ships, like in most movies (Star Wars anyone?) the bigger ships have m
I noticed all great games have a great soundtrack. EVERY single great game, from Homeworld, Warcraft, Rise Of Legends, Ground Control...
4 hangars or 24 turrets backed up with repair plats? Admittedly, its cheaper to build hangars and strikecraft are replaced free of charge, but in Sins defense is already very very weak. At least with a few worlds with Phase inhibitors and masses of turrets n repair plats can hopefully hold the enemy back long enough for your main fleets to come to the rescue.
Just keep fighting and make sure your capships retreat if they get hurt.
Tech fast. Enough LRFs will pwn pirates easily, especially with a capship to soak up the hurt.
Radiance BShip + Mothership. I have obliterated about 30 enforcers in about 7 seconds with Cleansing Brilliance + Malice. Eat that. Late game, its the Halycon carrier with energy aura supporting my fleet of 180 lums and 20 crusaders and guardians and subjugators. Its like adding 22% damage, or really increasing the size of my fleet by 22% in terms of destructiveness.
Use the scout rush, I just killed off an Unfair AI player that would have owned me if i didn't. Play as either Vasari or Advent, sell 200 metal and buy 100 crystal. Build 6-8 scouts (depending on your micro skill) and kill off the enemy constructors, and keep orbiting the planet and gravwell without getting killed so it will take longer for them to respawn and so you can kill em off before they build labs or mines. They still had about 14 colbalts by the time I finally researched illu
I cannot believe I have read every single reply, 577 of em, or 24 pages, but I wanted to make sure I got everything up to date. Great work man, but how is it possible for organic thingys (at least, carbon based) to generate multimillion degree plasma? Organic systems have an advantage vs mechanical in auto-regeneration, and efficiency, but not in sheer power.