Is this mod fixed yet or will those ships still cause minidumps when casting abilities on planets? ` Oh, and I play without superweapons as well, but the ones you find are not very super... They add nice flavor to games without the big WMD. They are like little miniature WMD, hehe. Like Dr Evil's mini-me.
Dizzy_XC
Well, there's this saying..., "sometimes you don't know what you are missing untill you try something new." In this case, I am missing the variety of races in the 7 deadly sins mod by danman. Had I never played that mod, then perhaps your e4x mod would be enough for me. It needs further explanation, however. Walk with me a second... There's something I'm after when I load up a huge map of 70+ planets and 8 player slots. Games last 5-8 hours. They
weeeeeeeeeeeeeeeeeeeeee! Please post when that fix is done. I'm liking this mod a lot. Thanks for doing it! Oh, any chance on adding Pirates as a faction?
http://www.mediafire.com/?sx8ey60vpctlsik Sorry bout that other link. Damn buncha nazi hoops u gotta jump thru to get an account on dnet.
http://www.dynaverse.net/forum/index.php?action=dlattach;topic=163374003.0;attach=36841 Yup. Also, dunno if important, but noticed an Aluxian Resurgence Kodiak Heavy Cruiser in transit from Smirnova to Niebuhr and as soon as it arrives, I get an audio notification of allied reeinforcements arriving probably because of my embassy base there and then it crashes. Every sin
Ok ill send you the save. The whole way thru this saved game Ive had the no super weapon and the reset titan level minimods above the e4x mod enabled. Where I send it? And thanks and g/l with the whole 15 secs you're gonna get out of it, lol. Edit: Ill also include my dxdiag print. How do I check memory levels while in the game? Alt tab out and go to the task manager? In Task Manager's Processes tab Sins is running at 47-52% Proces
More on the minidumps... Seems I was able to reload the game... and sometimes by doing things differently, I wouldnt get a minidump. I was able to reload the game via either saved or autosaves and finish it. But now I'm about 5 and a half hours into a game and its really heating up. There's a HUGE battle going on and it minidumps 15 seconds into my game. I even tried reloading without my two minimods and it still minidumps me. Im not
Ok, I totally retract my statement about the skybox issue. Yeah, my 1st e4x experience was with one that was 85% black space, but I tried a few more and wow, they are better than I've seen on 7 deadly sins. Amazing! And I didnt know I could toggle till I got one I liked! TY! Ok, Im running above the main e4x mod the titan and the no super weapons mods. Thats it.
Dontcha think all the Terran planets should look pretty and have some sorta night texture? Anyway thanks for the mini mod descriptions. Im having an issue with a minidump. Every single time my save game reloads and I blow up a TEC Titan Foundry, I get minidumped. You guys mess with the TEc titan foundries? Also, lol, there's a tiny nebula, maybe 15% of the whole sky that's lit and pretty looking... The rest
The mini mod Titan Rest Level... what does it do exactly? There is no readme on it. I'd like a better explanation on things you have for DL. I had no idea what the minis where until I DLed them and still dont for the last one.
Am I right in assuming that this is not compatible with steam sins (Edit: Rebellion) which has auto updated me to the 1.1 patch? Thanks... And Merry Christmas!
It's easy to explain. Looking at your video, when you zoom in to the planet between 50 and 1:01 secs thru that youtube vid of urs, all my in planet icons disappear. Poofta, they just go away. Only at the edge of the maximum zoom btween where you 1st see the icons appear when the strategic planet becomes a tactical planet are the icons visible. Zooming in past that (which is really too far zoomed out to do anything useful) all the way thru to zooming into the meshed model, the 2d colored&n
I had been a fan of the Sins 2.1 for a long time, and finally got a better puter and DLed the newer Beta 3 Sins 2.5. WOW! Such an awesome mod. Hats off to the Danman team of coders and playtesters. Not only is it BALANCED much much better than it was before, but damn, the depth and strategy is overwhelming. I love deep engaging building space sims. This is hands down the favorite. So thanks again to all the guys and gals involved in a very snazzy expansion that I just cant ever get enough of.
U really need 2GB of memory and no shared video. U also have to run the settings on high, not very high if im not mistaken.
[quote who="nabs420" reply="5" id="2126090"]k right now this mod is 2 hard to play get it up to date boys no one wants to re-install therer game to play this mod no one will play it .. update this mod and i would happly join your comunity and play this mod its sweet [/quote] U mean because u need sins 1.05? Dude... I can tell you right off that all u need to do is patch to that and install the mod and enable it in the mod direc
You've got to try Seven Deadly Sins Mod. It's a well put together mod of a lot of mods. It's gorgeous and fun as hell. Just dont play as the TEC Advent or Vasari. Instead play as the TCA, Dark and Unity, their replacements. There are other races too including the star wars empire. It'll blow u away! Use patch 1.05
Good cuz I already said I used a poor choice of words. Please stop being the forum police especially since you havent even played 2.0. I will agree that they have done a great mod. I cant stop playing it and continually marvel at the coolness of everything they have done. Here's some contructive criticism: The shield effects for 7DS 2.0 are a bit too opaque imo. I think too much of the ship is obscured by needless opacity when a more subtle shield effect would be ple
[quote who="FearlessDefiance" reply="25" id="2099381"] I just dont like the approach where you get to choose you favorite play style in having 2 smae ships each with different abilites. I just fundamentally think its the lazy way to add 'stuff' in a mod for the sake of adding it. Instead, make it clever, make it researchable, make it distinguishable from the others. You want uniqueness and flavor, not muddy choices. Don't play it if it bothers you that much. Or make your
[quote who="DANMAN3712" reply="21" id="2098889"] Also, I did put research requirements on all TITAN ships, so no one should be able to build them from the start, but I will double check. DANMAN [/quote] So the KOL BETA and the new Titan Marza class forget the name, I think u can buy right off. The KOL BETA is hugely nasty. The other requires 200 logistics, so at least there is something to upgrade, but I think you should need to have a couple mil
I'm having a playability imbalance issue with these super capital ships and need help on how to fix it. Early on if an enemy capital ship is able to be destroyed, I can usually follow their retreating ships back to their homeworld where they havent built many defenses and wipe them out. This tactic so far has been successful each time I've used it. I'd appreciate play balance ideas on how to solve this from happening. The only thing I can think of is that super powerful capi
Alright, I'll not say it was lazy, lol. This mod is good stuff, guys, I just want to see it as good as it can be and am offering my perceptions of the mod. Did you guys know the Empire's Heavy Fallout tech references the Krosov seige frigate? hehe Even if you guys add super star destroyer and death star techs, the Empires tech tree is still sparse. Also, the ISD type II was an altogether different ship than the ISD type I <a href="http://starwars.wikia.com/wiki/Imperial_I
[quote who="Thoumsin" reply="9" id="2098405"] Quoting Dizzy_XC, reply 6 I said ISD not VSD. Get your venereal diseases right. What i have wrote for the VSD is true for the ISD too... ISD1 abilities : AbilitySuppression, AbilityDisruptiveStrikes, AbilityEmbargo, AbilityDomination ISD2 abilities : AbilityVolleyFire, AbilityEnergyAbsorb, AbilityBoostMorale, AbilityVengeance <br
[quote who="Thoumsin" reply="17" id="2098024"] Quoting Dizzy_XC, reply 14 I mean, why would I take an ISD Type I when for the same tech and logistics and nearly the same price I can get a better type II? Why do you think that VSD2 is better that VSD1... one is more laser type, the other more missile type... both have very different ability... the VSD1 have directly 2 command point, VSD2 have only one command point... &n
[quote who="DANMAN3712" reply="21" id="2098257"] Quoting icen9ne, reply 18 In the game, you spell capital ship wrong for all the Atlantian ships. Is there a way I can go in and easily fix this? It is kinda driving me bonkers. Also, I like your inclusion of stellar conversion, but can you also reform planets after you destroy them like in the Moo series? You could also add new portraits for the St
I'm hoping the 7DS 2.0 Empire's Military tech gets streamlined a bit. Seems like an afterthought how it was done. I mean, why would I take an ISD Type I when for the same tech and logistics and nearly the same price I can get a better type II? I think the Military Research Stations should be stepped to reflect the better version having fewer for a Type I and more for a Type II required. Gives the player a need to work to upgrade to something improved. I think think this needs to be ad