Dizzy_XC

Dizzy_XC

Joined Member # 3298635
2 Posts 48 Replies 2,198 Reputation

I understand now Danman. Thanks for explaining. Got to say this is a TOP NOTCH mod. Im lovin it! Noticed 2 things. The TCA Bastongne Battlecruiser can't upgrade on lvl 8 or up. Nothing to upgrade to, it's maxed out. Not that it needs to. Same with the KOL BETA ship at lvl 10. Never had anything else as high. Oh, and why do the TCA have a tech called Mass Transcendence? And that pancake ship... ya, I'm a modeler/texturer for Starfleet command Orion Pirates. I'll link so

4,959 Replies 12,525,471 Views

[quote who="debilcip" reply="3" id="2095412"]great mod, congratulations to the 7DS team.i love all the new ships, but there is one ship that i don't like, because is to " thin ", and that is the dark and the atlantian " volkoras desolator " (from the vasari race). the dark " space egg " looks great, its huge. [/quote] I think I know which one you're talking about. Looks like a mistake to me. The ship looks like the original mesh had been 'pa

4,959 Replies 12,525,471 Views

[quote who="DANMAN3712" reply="2" id="2095409"]Hi guys, The vanilla races are just that, vanilla. I did this on purpose to prove a point. To prove what could be accomplished through modding versus standard out of the box. Enjoy the vanilla races now, especially if you want a challenge. They all die in version 2.5 DANMAN [/quote] I've been thinking about your decision to delete the TEC, advent and

4,959 Replies 12,525,471 Views

Yeah, the TCA are mean as hell. I love the new ships and models. I think the super dreads are uber and its easy to dominate with them if you can concentrate 3 or more in any area early on, but the problem is they cant be everywhere at once... I can see this game keeping me up REALLY late... It already has. I havent played it enough using these new super dreads, but I'm thinking they are so uber maybe they should be slower?

4,959 Replies 12,525,471 Views

AHHHHH! OK! I get it! Im just a little slow... stubborn. I liked the TEC so much I was wasnt willing to really playtest the others, just content to fight them. But I see that the TCA are the TEC, just rebalanced to with all the new stuff. Ok ok... cool. Im back in the saddle. This is actually better... And I LOVE the new models, OMG! Wow, this mod is bad ass. Sorry... But damnit if someone would have POINTED this out to me earlier it woulda saved me a lot of wasted time I cou

4,959 Replies 12,525,471 Views

[quote who="SemazRalan" reply="14" id="2094149"]Improved Tunneling, Crew Derelict Ship, Gas Giant/Rogue Stars, and Moon Colonization are absent for the TEC, Advent, and Vasari only. I'm not allowed to tell people to avoid the vanilla races in favor of the TCA, UNITY, and DARK, but you should use them instead of vanilla TEC, Advent, Vasari. This will be fixed. [/quote] Damnit, I hope it WILL be.

4,959 Replies 12,525,471 Views

WHOAH! Stop the press!!! On the Civilian Tech screen, there are missing techs on 7DS 2.0 that used to be there on 1.3. The row where you have these four are GONE from 2.0: Improved Tunneling, Derelict Ship, Gas Giant/Rogue Stars, and Moon Colonization. WHY are these not in 2.0? How do I colonize gas giant planets/Stars/moons and capture derelict ships???

4,959 Replies 12,525,471 Views

[quote who="DANMAN3712" reply="3" id="2093751"] I am VERY GLAD to see more people are actually enjoying the mod, and not plagued by dumps. Please post any comments or questions. Keep spreading the good news! DANMAN [/quote] Got a minidump on an attempt to load an auto saved game. That was right after The Dark's capital ship laughed at my fleet and turned it into space junk... Grrrr

4,959 Replies 12,525,471 Views

The only thing I dont like about this mod is startup Capital ships you get for free tend to be of the Uber kind. I ran into one from The Dark and it kicked my arse. 8k hull 4k or more shields... almost 3x that of my TEC capital ship. I'd like to see Uber capital ships have to be researched so they arnt available at the start of the game. That kinda ship when you run into it early on is simply too powerful. Just a complaint because I do like the flavor of using non standard races, I kn

4,959 Replies 12,525,471 Views

Screw waiting. Impulse is such a DOG that I cant even get EITHER of my 2 comps to update beyond 1.05 or DL entrenchment which I already bought. Impulse sucks. Their techs are on the ball, tho. They are doing all sorts of stuff to help, but this back and forth thing is getting tiresome. So in the mean time before 7DS 2.5, Im trying 2.0 and OMFG its SO freaking gorgeous! And all the races to play and all the other improvements to the visuals and sound tracks are simply st

4,959 Replies 12,525,471 Views

Originally posted by "Sotris". You know, it would be great if we had a strategic choice between nuking a planet and occupying it. Nuking would be much easier and faster, but result in a planet with zero infrastructure anf pop, and extremely low growth rates- mking it a burden to colonize and maintain. Strategic conquest, on the other hand would take more time and resources, but result in a planet with only diminished health and population (or even a level of infrastructure intac

6 Replies 15,095 Views

Help Please! I just installed Sins of a Solar Empire and I cannot get Impulse to connect to the internet to download my update so I cant then buy Entrenchment and play this fun game if the update wont happen. I've already run the batch file that technical support emailed me, sent it back and they are baffled. As of now, we are 6 emails into trying to find out why Impulse , which has been uninstalled redownled and reinstalled numerous times, will not connect

269 Replies 962,390 Views

Thx Kitkun... I'll try the forge tools and see what I can do. I'll be modding the 7 deadly sins mod to make this work... and it's less about being a noob and not knowing how to get my defenses and ships to work together, but more about a starting point for learning how to customize the game to my liking. Thanks for the feedback everyone, I freaking love this game.

9 Replies 5,832 Views

After thinking about it, I'd rather not have the turrets fire at ftrs and neglect firing at ships... So how do I go about adding an upgradeable Flak Ability on the Turrets? That way I can get them to fire at both without neglecting the other. That'd make more sense too cuz having multiple turrets that do diff things cuts on ur tactical logistics cap. So what files do I open to add Flak like the Capital ship TEC has?

9 Replies 5,832 Views