Beastfeast

Beastfeast

Joined Member # 3299352
11 Posts 4 Replies 208 Reputation

Bugs found: Starbase bonuses either don't work or don't show up, not sure which. Need to test further.. Approval star-base nodules didn't seem to have any effect at all. Game keeps crashing, but i can still do things in the game after it crashes eg select different interface menus. Music stops after a while sometimes and not others. Game runs slower and slower as game goes on. Seemingly unrelated to the n

3 Replies 9,143 Views

Can somebody please give me a summary of the random events list in the stellar phenomena dlc? I bought it yesterday and played a game but nothing unusual came up.. Also I'd appreciate it if someone would explain what all of the stellar phenomena are. I know that there are black holes, quasars and dense stars but the others I am unaware of.

1 Replies 8,006 Views

I've found a major bug. After researching star base mobilisation as the vasari rebels I was unable to move my star bases to other planet wells. I was given a false notification 'there is already a star base in that planet well' when there was nothing there. I tested this with multiple star bases to the same effect.

27 Replies 78,783 Views

Its simple: put a half an hour /hour time limit on each colonised planet before you can scuttle it. This gives other players time to take the planet before it implodes. Also neutrals will have a chance to destroy the colony before the planet as well.. Admit it though, strip planet is the coolest ability in sins. It needs reworking, not removing.

33 Replies 48,705 Views

Ok, im a regular TEC rebel player and these are my thoughts on TEC rebel balance: 1. TAR is balanced, due to the fact that capital ships and particularly titans lose A LOT of experience from being unable to hunt pirates if this tech is researched too early. It is not overpowered as many loyalist players claim! In any case rapid expansion can be inefficient and often stifles your early economy. 2. The newly adjusted pirate mercenaries is a bit useless, due to the fact

0 Replies 3,821 Views

Is it me or does the TEC titan have way higher damage than it did before?? I looked at its damage output following the 0.75 patch and it adds up to more than DOUBLE that of the loyalist titan (even though its hull, armour and shields are lower).I have yet to compare these ships in a 1v1 fight but it appears that the rebel titan has a decent chance of winning now, as opposed to getting locked into a stalemate and being forced to retreat as enemy reinforcements arrive. Don't get me wrong, I

3 Replies 5,691 Views

I found that the Rebel titan is weaker. It always loses in a fair fight against the loyalist titan. The rebel titan should be able to beat the loyalist titan in a fair fight because the loyalist titan is meant to be a defensive/support ship, not an unstoppable tank that can be used for rushes near game-start. 1. what I think would be a cool feature: -specialise the titans to their faction's play-style ie make the loyalist titan stronger in friendly territo

5 Replies 7,237 Views

Sorry for double post. I also have a problem with titans fast build speed once researched. Furthermore, the loyalist titan dosent seem to be balanced against the rebel titan especially once it has levelled up. Its just way too tough to even scratch in the early game.

4 Replies 6,194 Views

I've played the beta for a day now and 1 thing sticks in my mind. Its really cool that TEC rebels can ally with neutrals and pirates. This enables them to expand quicly and gain an economic advantage. However, due to the current state of titans it seems that it is better to kill all of the neutrals with your titan and level up. The rebels cant do this once they have allied with neutrals. I think this needs to be looked into for balance reasons. The rebel titan could level up more easily t

4 Replies 6,194 Views