Oh man the wyrm looks sooooo sweeet Man this thing is gonna be badass *can't wait till Kreeargh is finished the Liberty Superdread model* it will be fun to see one of these wyrms pitted against one of my Liberty's..... although, the liberty would probably win due to its sheer firepower
JaggedSparFel
Anyway a slight addition i forgot to make... The Features we plan on adding in These are DEFINITE features that will be added in A Reworked Economy- We are going to nerf extractors and make Refineries and Trade Ports FAR more important. This way commerce raiding effective and a valid tactic. Note that only the CRF is getting a dedicated commerce raider. Revamped Battle System - Gravity wells will be made MUCH large
Question ManSh00ter do you have a 1.16 mod integration compatible version yet? i'd like to use this for Fires of War :)
[quote who="ManSh00ter" reply="15" id="2111268"]I'd love to see something along the lines of the Yuuzhan Vong. Not the fugly ships of course, but something with a whole different philosophy to it than the existing trio.[/quote] Agreed although i just had a thought, maybe their enemy is pure energy or something, maybe half-ascended. A la Anubis anyone?
Kozer, this mod will include Starbases, but not in the Entrenchment style Moreover they will only be available to the CRF and Prometh, in the form of massive, heavily armed and armored orbital installations. I am trying to make it so that this does not require entrenchment to run. (i don't have entrenchment at the moment) The Starbases will be what i personally think they are meant
Hmm, it could be a biological threat, Yuuzhan Vong anyone? or perhaps something like the Harvesters from MOO3?
Hmm, glad to hear your making progress ManSh00ter. The Ships and Xin really look great. Also, i'm curious as to how your going to get the Dynamic balancing to work Me and SpardaSon21 are going to implement something to that effect in Fires of War. Also, if you are still into the reworked economy you mentioned a while ago, me and Sparda have done some testing. We have not been able to figure a defenitive w
I see some stuff that doesn't make sense. For example you state and I quote; This prompted the 3 rd fleet to hasten the evacuation (which was halfway through, the Caldeira system had a population of over half a billion ). A Clerical error on my part, i had meant it to be Half a trillion
Normal 0 false false false EN-US X-NONE X-NONE</w:LidThemeComplexSc
[quote who="SpardaSon21" reply="19" id="2107509"]Unfortunately ShadowMastiff, the mod has no real leadership and the team is currently running around like headless chickens. And since BSG will pretty much die after tonight, we are finding it hard to continue (at least I am for that reason).[/quote] 'tis true i was the de facto project leader but i've sorta gone inactive for personal reasons
As spartan has said, hte new dev team is getting organized, i've taken over the project, and things are beginning to pick up (finally getting SOME progress) however a realease has not been determined.
[quote who="SpardaSon21" reply="8" id="2036488"] Quoting Admiral_Kiernyc, reply 5Is anything Kraken-Class yet??? The Kraken He could rename the Sovereign Siege Ship to the Kraken since it has those Kraken-esque tentacles and make the colony cap the Sovereign. ALthough having a ship named the Sovereign committing genocide is too tempting to pass up for me.[/quote] Word. hmm an interesting design i look for
nice PC has better hardware than mine, but i still think mine is better b/c i built it myself @out of curiosity, what video board is that thing running?
eh it would probably be a pain, but any ideas on that new economic system ManSh00ter?
just great, i got an email "Re: asdsd" or something like that from some random person and opened it does this particular worm spread through email? is it invasive, did it harm your computer?
yeah i think the ship rewards can be done through an ability please get back to me when you've figured this moddability thing out
[quote who="ManSh00ter" reply="9" id="2018354"]That would require converting every weapon into an ability, which would probably mean you'd have to drop half the existing ship abilities since there is a limitation on how many of them a single ship can have. I like the idea though. Personally, I think the best approach (and perhaps the easiest to do) would be to enhance the existing game mechanic of resource and trade ships. Basically, make it so that you do not get resources nor mon
no idea, my advice (having dealt with a particularly nasty virus myself that infected three computers at my house) is to first make sure you have a pre-virus system backup and then completely wipe your machine, its the only way to really get rid of one. and try Kapersky or Webroot Spysweeper, both are excellent programs. EDIT: also, if that sucker gets your mac address, theres nothing it can't do
hmm, i'd consult your doc, they should be able to diagnose ya (or send you to a sleep specialist or whatever they are called) and i know this sleep schedule from experience for me its midnight to 6 AM on weekdays, midnight to 9 am on weekends, and 1 AM to noon during the summer
*Update* Added completed story
ill agree that nexus is a good game, but is this realy the place for this? and please use something called "spell check" i can barely understand what your trying to say and also mithis didn't disappear, it got bought out by Eidos
*updated* updated shiplist
did a search on te forums, didn't come up with anything and neither did looking through the many pages of the modding section
derenek, ill be sending the FTP data to the members today, patience but today we need to decide which colonial ships we want to use
hmm sounds interesting, ill have to d/l it and try it out btw I NEED THOSE MINE CODES