dude that sub is a beaut (the ingame model)
JaggedSparFel
i need someone who can do texturing (have two models that need it)
I've run into a bit of a roadblock in my work on Exiles WRath, the COnfederate superweapon (Trinity Class Dreadnought) is supposed to be able to fire a beam that can create a blackhole that sucks in anything nearby. Now in reality, the weapon will be more or less a Cleaning Brilliance on Steroids, what im wondering though, is if i can combine that ability with the magnetize ability from the dunov battlecrusier (for the sucking in part) and amke em cause massive damage (in short, it obliterate
ok some updates for Exiles Wrath Name : Exiles Wrath PoC : JaggedSparFel URL : None so far (gonna be moving to modcraft.net once i have time to add a third person to the team) Info : The mod adds a new race to the game Link : Forum https://forum
hmm, im using photobucket for the images
hey justin if you need help, i can assist (almost done the coding for Exiles wrath, that i can do without ship models.....)
hmm,. sparda the Exiled may be included, but i really dont want to scrap the confederacy due to the amount of work i've already put in coding wise (over a month.....) anyway the backstory (subject to editing) along with the shiplist
[quote who="ShadowMastiff2468" reply="6" id="1910824"]Damn looking at the ship design I wonder if you really are a noob modeller...just saying that your assault frigate design is off the chart! (unless thats modelled by someone else)? BTW Thanks for letting me join! Hope we'll accomplish a lot![/quote] yeah, the sovereign and monarch are done by other modellers i know @Sparda, what do you mean, my original storyline?
Moved to top
EXILES WRATH A brief synopsis: The mod will add two more factions to the game (The Confederate Remnant Forces (CRF) and the Exiled). Both factions will introduce two new ship classes (superweapon ships, and Light Crusiers (lighter armed than heavy crusiers but much faster), and new abilities. the mod will also be using ships from Nexus: the Jupiter Incident as models for the CRF ships (bases for em at least) Mod Team: JaggedSparFel - Mod leader/coder
*shrugs* i tried it on my new comp and it works great (despite the fact i dont understand it xD)
thanks a slight update on the mod: im more or less finished with the ships and abilities, working on the tech and other aspects of the Exiled. now all i need are models and can finish with the ships and put out an alpha release for testing
http://s10.invisionfree.com/Exiles_Wrath/ boards for Exiles wrath are up and yes they are new
Ok whenever im playing SOSE (i play against normal AI), the AI always spams siege ships, is there a particular reason for this?
*needs advice on where to start* although i do need a modeller, all the ones i know are busy and im horrible at it. Exiles wrath is really just adding a new race, which is sort of similar to the advent (will reuse some of their tech, like the beam and plasma trees) and some of the abilities already used (IE, all exile ships will get cloaks.....). the exiles (due to being relatively few in number..) will be similar to the vasari in that their ships will be very powerful, but ve
yeah i need some advice, especially about putting together a team for a mod
Please add the following, not sure if i should post here or not b/c i don't have a team put together yet, but still 1. Name - Exiles Wrath 2. PoC - JaggedSparFel 3. URL - TBD 4. Info - The mod adds a new race to the game, recruiting Dev Team 5. Link - https://forums.sinsofasolarempire.com/322163 6. Vrsn - TBD
hmm it says i've got 2.0 installed odd
hmm i copied the files to the SOSE directory, still was the same problem, where can i check my .NET framework version?
The story.. The Story of the Exiles The purge.... A hundred years before the Trade Order discovered the Advent, a group of Advent known only as the “Exiled” was purged from Advent society. The Exiled was a group that disagreed with the unity hive mind, preferring to maintain individuality, but having a devoted priest caste to contact the Unity. This was seen as a blasphemy by the higher castes, and lead to a banning of this belief and its practice. The Exiled continued the
i dont know what is wrong, but i keep getting an error message when i start particle forge (galaxy forge works perfectly) i get a shutdown error, any ideas what could be going wrong? "ParticleForge.exe has encountered a problem and needs to close. We are sorry for the inconvenience." everytime i run it
DEV TEAM NEEDed Forums will be up shortly, after DEV TEAM has been put together I am relatively new to SOSE and modding in general, but have come up with a mod i call "Exiles Wrath" pretty much it will add a new playable faction to the game called the "Exiled". Essentially the exiled are a group of dissallusioned Advent who were brutally exiled hundreds of years before the discovery of the Advent by the TEC and their subsequ