[quote who="XxTaLoNxX" reply="15" id="2851126"] Quoting sareth01, reply 14TEC should be able to feed a new faction with their credits after they research "insurgency". I'm following you so far. But the implementing this properly would be a bit of a challenge. I think the best option would be a new tab on the Black Market UI with the same options that we have for Pirates. They are already a named faction I believe. The TEC would send credits to an enemy planet N
sareth01
TEC should be able to feed a new faction with their credits after they research "insurgency". This would be the "freedom fighters". The TEC would send credits to an enemy planet that is below 50% allegiance (new ability) and would foster an insurgency there. The simplicity and addition to strategy would become a mean new ability, and quite worth it imo. How can an empire defend itself if it is being eaten from within? This would also 'feel' like it was su
Holy Moly! I have never heard a clear, endearing conversation online with star player ever. Aside from all the cussing and anger brought about by SOME emotional issue, I am glad to see a person arise from behind such a wall of defense. Bravo! (btw, its Carpetbomb ;) ) Good on you for totally blowing my mind! Anyways I fully support your post, this game truly needs some really good loving come sins 2. The developers also shouldn't mak
If you read the initial post you will see that it says you have to PAY to upgrade your factories. No such thing as FREE tech. This would be more expensive as reverse engineering/creating from blueprints takes a bit of investment. The counter to a spy would be having a scout upgraded to see past the camouflage that is on auto attack. The scout would defeat the sheildless, weaponless low HP spy. The spying WOULD be used later in the game because it would be
yeah the concept is the point of the post :) The balance as to WHAT abilities could be stolen would naturally have to be tested and make sense. Being able to slow down production via culture is passive(or a very slow slow slow version of active play). Culture is also very easily countered, so its effects a lot of the time don't hinder the enemy to the degree that it should. This would be ACTIVE play. This would take the player's attention to implement. This w
So, there are a great many unique tech's out there. Some could be stolen by some crafty spies. Having a cloaked spy ship that a scout can see when it gets upgraded with unique sensors would be interesting Think of a cloaked ship as a scout with no shields and no weapons that moves slowly to maintain its cloak. This spy ship can infiltrate a lab structure and steal a tech from the lab that the opposing player has already researched. A spy could also temporaril
Flak turrets. These would have a high damage anti fighter/moderate anti bomber attack. These would be specifically armored against bombers. Cheap defenses that actually defend against all those inevitable bomber squadrons that come in. These would not be accessible to the Vasari, as the Vasari already have a very good antifighter defense building, as well as a moving starbase of death that is only safely killed by bombers.
viva la revolucion!
I for one would love a new expansion. Mainly because as a long times sins player, we were promised 3 expansions, and Ironclad could keep their word. Sins 2 i think will happen, sins 1 had great sales, and the company turned a profit. A repeat would understandably bring in some more profit! I know i will buy it, and hopefully beta test it.
Itchy and I (Carpetbomb) tried this map out. Initially it was a multistar, we recommended cykur to make another map that was a single star only. The premise of the encounter kicks ass, you start with nothing and have to make the best out of a bad situation. VERY nice, and a very good way to have a 5v5 or a 10 person FFA. Yes, i said it, 10 person FFA! Keep up the good work Cykur!
Just because something is older, doesn't mean that it isn't relevant. The repeated and constant posting on this topic shows how relevant it is. I don't care at all for the opinion of one person obviously lacking any consideration for another person.
i used to steal internet from my neighbors a few years back when i moved in with my girlfriend (she had no internet!). It was a nightmare on sins, and thankfully people didn't get too upset. random lag spikes and interference was a real pain in the ass. all in all, a hard connection was vastly superior. if you are playing inside you won't have nearly as much difficulty as i had, but still the random lag spikes will occur.
Starcraft 2 hasn't stopped multiplayer, its school that is taking most of my time.
[quote]"so tell me again why a faction can build carrier capitals and not carriers?"[/quote] This is definitely not realistic, but have you thought of the counter argument? How fun would sins early game be for ALL races if you didn't have the fleet capability of a capital ship early on? Without early capital ships early fleets would be even more one dimensional then they already are. Capital ships provide the skill variable in the early game.
Must have fixes: stationary turning, its space! Perhaps a penalty to turn speed while not having any forward momentum to provide an opportunity for a foe. An effective advent healing unit, at tech level 6 it better have some USE! Rebalancing advent's early game. Additions: 1. Adding a new research tab for Capital Ships. Three sub trees would be something along the lines of Ability upgrades, offensive upgrades, and defensive upgrades.
i've been trying to connect to ICO...yet... i'm getting dropped the instant i sign in. Is the server down?