Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

(Personal Story/Planet Galan, Advent Colony) Part Eleven of Teir - -Teal ------------------------------------------------------------------------

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:( At this point, it might be best to just give up and get a better mod. I am afraid i havent had very much time, and i dont know what could be affecting your games, but if it doesnt work, then it doesnt work. Try Distant Stars and or Tohklidan's Celestial Planets mods, or Bailknights graphics mods. Very well done and i think they are all updated to Diplomacy as well. :) Best of luck and im sorry mine didnt work, I will have to look a

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(Personal Story/Planet Galan, Advent Colony) Part Ten of Teir - -Teal ---------------------------------------------------------

1,077 Replies 2,846,201 Views

(Personal Story/Planet Galan, Advent Colony) Part Nine of Teir - -Teal --------------------------------------------------------

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(Personal Story/Planet Galan, Advent Colony) Part Eight of Teir - -Teal -------------------------------------------------------

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okie, got it, i have a reduced size mesh mod up that works with 1.191, ship jump behavior and phase lane angles are closer to normal. Give it a try and let me know what you think. -Teal

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Dazley, You can use the z co-ordinate in the game to get ships to jump out faster by setting a key combination you want to use to force them into a z axis direction. You also can change the jump angle from 45 degrees to something less in the gameplay.constants file. But yes, the hills and valleys thing, with the different heights, i believe has to do with the sy

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