Rage ? I'm not mad. I'm just warning new people to the forum
Erictred1
After i got done reading all the glory reviews I laughed. How much (Ironclad) did you bribe them to say that rubbish? First off I have played this game since original. LOVED IT ! It ran FINE , got Entrenchment, it worked fine. Took a LONG break from game because of clueless nerfs. Ya the game had a few crashes every now and then but it was tolerable. I spied ( SOSE Trinity ) at store was exicted to play with new game features.......... WRONG. &nb
[quote] troll some more[/quote] I don't troll. &
[quote] Like Blair said, this bug is hard to reproduce on command[/quote] Ummmm it happens every time. Not when the moon crosses the little dipper on tuesday at 2:00am in the morning in the southeast sky ok. Everytime I make a phase stabilizer, 1000's
[quote]Personally i've never encountered this bug, and i've been playing since this game was released.[/quote] Then 2 things must have happened..... a.) You never played vasari...........or b.) You have a very poor attention to detail. Or heck..... just add your own excuse. I don't care it's still bugged.
[quote]Yes, the community knows the Phase stabilizers have been bugged since v1.0.[/quote] And your point is.......................?
[quote]It's still ongoing and we never ignore bugs - just take a look at the list of fixes we made in the last patch - almost 2 years after the release of the game. You won't find that with many companies...[/quote] &nb
[quote] if force is not how they are suposed to be destroyed then how plz ? [/quote] Lots and lots of bombers to attack starbase, have your caps attack planet, and frigs and cruisers to kill hanger defenses away from star base reach, Well thats how I do it.
[quote]They each have 2 armor, which is a armor reduction factor of 1/(1+2*0.05)=1/1.1=0.909090... round to 0.909*78=70.9 damage per shot, or 7.09 shield mitigation per shot. That would be less than the 6*1.25=7.5 shield mitigation decrease over time, meaning the illum's shield mitigation should decrease around 0.4% per shot while the assailant hits the illum's armor. This would bias the test toward the assailant. We need factors that bias toward illum. Armor not applying is how RA
[quote]what am I meant to do?[/quote] If Tec 1 level 6 marza missle barrage will kill all ships even the crusiers, just wait for them all to gather around the cap before using. Like the other poster said, stay out of the defense turrent range while doing this.
Not to sound ungrateful, but me and a few others have been telling you for weeks about phase stabilizers being bugged. And yet you do nothing for them , whats up? We don't talk just to see areselfs talk ok , their broken and could use some lovin. &nbs
[quote]Formula is (1/(1+X)). So that leaves the ship at 1/4 speed. [/quote] Slide rule kitkum strikes again, dude put the slide rule down before you hurt yourself.
[quote]should build a military lab right away, and skip LF's altogether[/quote] Heck , if your playing the AI skip everything and just get carriers and HC and go pawn. Thats what i do.The AI will be researching for 2nd cap ship while you are building 5 labs, carriers and crusiers. You should have plenty of time. Build 2 turrents and 2 repair bays on would be threatened planet and that should hold the starting AI rush at that planet. &n
I play Vasari alot but have gravatated now to tec ,especially on small maps that extra 4 logistics slots are huge IMO and the fact you can get another free logistics slot by getting the frigate factory upgrade in the star base,,,,,anyway Map size depends how I play but this is an average medium large to huge single map set of tips I... in the 1st 5 seconds&
[quote]Replicate forces also works on Siege Platforms[/quote] Nice tip ! Thanks Warlord Mike !
[quote]I know there are ruder versions [/quote] LOL...ya I hear mine in boot camp ......laugh....
Thank you guys , you roc
Thank you D ....... On a side note right before I finish the 1st auto -cannon upgrade, I checked the damage output of the fighter and it was "2 damage" per fighter. Then I checked after I fully upgraded the
Thank you D
[quote]I have also noticed that recently constructed phase stabilizers will take a couple of minutes to kick in. I always figured that there must be some counter in there that makes you wait[/quote] I said the exact same thing in another post and was told I don't know what I'm talking about . You see in the original sins phase stabilizers had an
[quote] could really really really really really use some more lore.[/quote] I totally agree add more lore, its entertaining and adds great depth to the game. That was an awesome post 86. Reminds me of a few stories this 1 guy would write in Moo3, they rocked
[quote]Advent refineries are the exception[/quote] Avent has refineries or did you mean trade ports D ?
Been trying to tell people for the last couple of weeks that phase stabilizers are broken, everyone starting throwing out source codes at me telling me I don't know what I'm talking about. Also when you make a phase gate you have to wait like 5 (passive) minutes to like activate before ships will path on it, not sure if thats the way the devs wanted. But it would be nice to at least have
[quote who="Ryat" reply="1" id="2385159"]zoom in as close as you as possible can on one individual fighter, the info card should change to reflect the amount of damage an individual fighter has [/quote] Thanks for the tip !
[quote who="with_an_e" reply="4" id="2380188"] Quoting InfiniteVoid, reply 2 However, players with powerful economies will inevitably win wars of attrition, simply being able to more quickly replace losses than a player with a weaker economy. In terms of ship construction, the TEC probably has a distinct advantage with its relatively cheap ships, faster build times (augmented with Industrial Juggernaut), and lower fleet supply costs (the supply 4 Illuminators take