The journals are great keep them going! As for the comments, well you screwed up the start, worked your ass off to fix it, so in the end we have a good game that we should be happy about.
cyc-Duplo
Well lets say you play a 3v3 with 2 friends and you agree that you have lost, if you gg and leave the game the other team stil has to finish the map against 3 AIs which can take a while... honestly include an option that makes it instant win if you fight vs AI only... or a button like " you have won, do you want to keep playing" anything really....
Well the beauty of uproot is that you can destroy a tower WHILE doing something else... even with compost its not really worth its points tho... How about make it also target demigods and let it drain their mana instead ( because he struggles to get free )
[quote who="Frogboy" reply="22" id="2199895"]Just got this note from GPG. Not for today's update but for the next one (which is likely going to be v1.01): [BALANCE] Lord Erebus Bite Bite's Mana Cost increased, Damage decreased, Armor Reduction decreased. Mana Cost increased from 300/420/500/595 to 350/500/650/800. Damage and health gain decreased from 300/500/700/900 to 250/425/600/775. Armor reduction decreased from to 250/400/600/
Before there are wrong conlusions based on the map stats ill try to explain the stats, based on my oppinion: Cataract: very good map, first beta map released. Promotes teamplay and has a somewhat easy structure that also allows for advanced plays and tactics. No suprise to see it on #1. Crucible: Its not a huge suprise that smaller maps are on top of the list given the number of connection problems. Also this is the the only 2v2 map. I strongly dislike this map because th
Im really astounded by stardocks/gpg's dedication, it shows me that you guys care and gives me hope that once the issues are resolved the game will develop a big community. As of right now however its hard to tell if you guys can pull it off, ive heard to many speeches, until its done the game is suffering with each minute, but im pretty sure you are aware of that. Anyways keep up the good work and good luck on debugging ;)
donald duck is naked too!
well good thing its supposingly working for others ( I have yet to meet a person with no problems at all) Personally i pretty much gave up playing on internet because it just doesnt happen. I only recall one occasion where we actually had a 2v2 with noone dropping (laggy as shit but nevertheless) in roughly 30 attempts. I find it almost INSULTING that people with pirated copies of the game have an easier time playing via hamatchi etc. then us legit users who can only enjoy the AI fl
I found that the build slightly depends on the team setups. As Regulus i always go for a passive build, however if i feel we have a lag of AoE (2 regulus etc.) i tend to take the first level of Angelic, just to kill a group quickly(cooldown allows it on approx. every second group) and pressure towers. If we have trouble with a rook setup I try to get maiming quickly to negate the stun. My first item is usually the +50% attack speed gloves because in the beginning y
Im not sure if its a bug or a feature but mines do do get stunned by the boulders stun. This can be frustrating because the mines seem to not trigger if stunned, thus rendering the whole "I'll snipe from behind the minefield" pretty much useless. Im aware that this isnt a balancing beta, but just solving this problem might counter the dreaded Boulder/hammerbash combo. edit: nevermind already known bug
On a resolution of 1024x768 its not possible to click on the first item in a shop if you still have a target locked. An easy solution might be to simply turn cancel the last target once the hero enters a shop. Im pretty certain it has nothing to do with specs, but if somebody could try it out and post their results it might help.
Can confirm the part where you fall through edges and corners