So after about half a year without playing sins (took it back up recently), I have to ask, what is the communites opinon of flak frigates? I dunno, they just don't seem to be worth it, frankly they suck at their main role. At least this is my opinion. What about everyone else?
lordkiely
Funny story is, Sins is one of the few games on my computer I actually OWN. Pretty weird right?
So there is no version of this for regular sins? Sadface....
[quote]I am sure you will [e digicons]:)[/e] You won't leave us that easily [e digicons]:P[/e] People need a break from stuff so have one long and enjoy it [e digicons];)[/e] [/quote] Spell check. On the house. (Spelling didn't actually bug me, just nee
This mod sounds like an over the top lazer explosion of over the top explosiveness, with over the top lazerz that have over the top explosions with over the top explosiveness of lazerness. With explosions. Lets see this mod get done
ooh okay then, nevermind my bad.
Entrenchment?! wait wat? noooo! I have been following this mod since this post first came up, and now im not going to be able to play it?!?!
Yeah i can't seem to get this mod to work. I keep getting mini-dump errors each time i try to load it.
There IS an effective strategy for LF use. Its called Imperial Guard style. Thats all you need to know
Banned for having more karma than me
"and start chasing his fleet of 45 carreirs,60 javels and 2 marzas. i had 26 carriers and 3 new caps 2 of them cap carriers with the fighter repulsion deal and he wears down my fleet and destroy everything except 20 carriers. then i quit. any help to counter this strategy" I think the main thing you did wrong was engaging the enemy when you were clearly out numbered. 3 new capital ships do not make up for an over 70 ship difference. You were sorta asking to get ass-whoo
Wtf is this doing here? GTFO
Baldur's Gate, Tales of sword coast. it's all the RPG you'll eveer need. EVER
oh come on. If han solo can do it, so can the UNSC http://www.spike.com/video/family-guys-blue/2934716
"Here's a little teaser battle tale for the loyal followers of this mod. I was playing a round as the UNSC by playing both sides I was able to set up a massive fleet battle of 71 CCS cruisers and 6 Assault Carriers against my force of 53 frigates, 31 destroyers, 14 Hokies(yes I know they aren't UNSC but I needed repair ships), 1 Phoenix, 1 Halcyon, and 4 Marathons. I loaded the fight 3 times. In the straight up fight my UNSC forces, which didn't even have a
Hi i know this is a dumb question, but where is the non-entrenchment version? I tried the entrench-version and i keep getting a minidump error. So is this a problem on my end? Or is there a downloard i missed
Well for those of you who dont know what robotech is,I can only give a bare-bones explainations, so heres a link to wikipedia http://en.wikipedia.org/wiki/First_Robotech_War#First_Robotech_War And here is the website http://www.robotech.com/ Now before i get started let me state, yes I am
Oi vey, sounds like barrels of fun. But that still doesnt answer the question of why the unfair AIs tend to ignore other unfair AIs in favor of lower level AIs/players. Maybe they choose who they attack based in skill level? Noticing that fellow unfair AIs are greater threats, they attack lower level AIs and players? A possibility?
Now I have played the AI on unfair before, and have had this happen to me before, so I know it's not a freak occurance. I have a game set up on a random map with 6 or so other unfair AIs (FFA). Now one thing that happened to me very consistanly was AI team ups against me. An enemy fleet would attack one of my colonies, so i would go and respond, and then another AI would attack a seperate colony and nearly the exact same time. Now this would happen very frequently throughout the match
Cobalt battle ball
I need screenshots/pics. This sounds awesome
Hurry up and get to work/finish. this looks really good
I'm not 100% sure if this is the place to post this, but this has been bugging me for quite a bit now. I don't know if anyone else has notcied this, but the search bar never works. You could type in something like "TEC" and get zero results. And i don't even know if someone else all ready made a post like this, cuz I can't use the damn search function. So yeah. I'm done.
[quote who="superfingers" reply="25" id="1992489"] Quoting lordkiely, reply 24yes because you fighters will be sooooo effective as their carriers are shredded by long range cruise missles actually theyll be there for a few more minutes after their host dies and if theres as many as you say there are your cobalts will drop like flies[/quote] Thats the cool thing about cobalts. You can lose like 50 of them and replace them easily. At least if yo
yes because you fighters will be sooooo effective as their carriers are shredded by long range cruise missles