Minidump files can be send to [email protected]. Pack them into a zip file I suggest. Cheers!
Cathryne
How about one of the first three here: http://www.amazon.com/s/qid=1231451683/ref=sr_nr_p_computer_cpu_speed_2?ie=UTF8&rs=565098&bbn=565098&rnid=107455011&rh=n%3A541966%2Cn%3A565098%2Cp_36%3A10000-63099%2Cp_
There is an option in user interface to hide trade and refinery ship icons. Clicking the actual ship by accident then is pretty impossible.
I usually use autocast on resource focus. But I never saw it switch, it's always in "refinery mode". Would it switch to "trade mode" when e.g. I have less credits than resources??? Or a lower income rate???
@ nuttkase: Are u sure all those registry entries and files are from the game? Manually I can find 10 or 20 entries. Sometimes RevoUninstaller isn't accurate. So calm down, noone forced u to install and play it. PS: <a id="ctl00__Content__RepeaterReplies_ctl05__LinkUser" class="hand" title="Click user name to vi
Wrong forum, sorry! Please delete this post. Right forum here: http://forums.impulsedriven.com/335792 Hejhej! I hope this is the right forum, did something change? Wasn't there one for the Impulse app exclusively? Here's my problem: I manually moved my Sins of a Solar Empire folder (fresh, one day old install) to another partition. Then I told Impulse to install the game into this new location, expecting it to
Thanks! I signed up and finally got decent download speeds.
Some mods don't work with every version of the game. If you have Entrenchment beta installed there is most likely NO compatible mod. Check the mods readme file or forum post to find out which version is supported.
Lots of people had the same problem. Try reducing the texture settings. For me it worked just not to use "highest".
Hejhej! Could someone please create a bittorrent download of this mod. It would be nice to have some other source than fileshack or filefront. I'm sure some people would get together to create a decent swarm. I would certainly seed like crazy! Cheers!
Refineries (TEC and Vasari for sure) only affect extractors in the same gravity well and the next. So it's better to build a mesh of them through your empire than clustering all of them on one planet. How far the extraction boost of Advent trade ports that use the resource focus ability reaches is unknown to me though.
[e digicons]:rofl:[/e] [quote]Should you not at the very least get a coloniser and a few frigates in compensation for trying to save your own ass from being ownd[/quote] That would be cool! Pretty much the best gameplay improvement I've read so far.
A neat little program that even cleans up after those lazy programs, that leave registry entries or config files on your harddrive, is RevoUninstaller !
What version of the game are you running (Impulse will tell you, or look into the bottom right corner in the games main menu). Now open the .galaxy file with a text editor and check the "versionNumber" at the very top. it has to be 2 if you play 1.1 or later, 1 if you play 1.05 or earlier. Just edit it and save the file (check if the text editor appends .txt after the .galaxy and correct that if needed). :-)
Yeah, but it's a beta version! You will get better multiplayer games if you use 1.12 without Entrenchment.
[quote]Where do I send the minidumps?[/quote] [email protected] And it's probably a good idea to put the .dmp files into a .zip ; - D
Thanks, that's what I feared! I can also confirm that the exact opposite way does not work. [e digicons]X|[/e]
OK, go to System Controls > System > Advanced > System performance > Advanced (I hope this is accurate, since I use a german WinXP version. A screenshot can be found here: drop.io/tqnpund ) Here you should be able to change the virtual memory settings. I have set 2.3GB manually on the partition where the game is installed. I think 1x or 2xRAM-size is good for virtual memory. Hope that helps! <p
Well what are your system specs and how much virtual memory do you have currently?
[quote]Do media hubs in adjacent gravity wells prevent me from taking over planets?[/quote] Yes, media hubs project cultural influence along the phase lanes (watch the color change). [quote]I guess it boils down to how do I counter my opponents culture?[/quote] By building your own media hubs (don't bother building too much of them in the heart of your empire), improving them through research and so on. Advent can also use their super weapon to deliver their culture to
Hello! I want to try playing both versions of the game. So far I just duplicated the SoaSE+Entrenchment folder. With Impluse I deinstalled Entrenchment from the original folder [A]. Now Impulse shows both versions as available. But when I now chose install SoaSE 1.12 and select the [A] folder Impulse redownloads the entire 700 something MB install package. Any ideas why that is or if my idea works at all? Since both "installations" of the game would use the same AppData/LocalS
Hejhej! I played a small random map against AI and suddenly got the star explorer bagde. I'm pretty sure that: - this happened way after one of my ships entered the stars gravwell (which shouldn't trigger the achivement anyway, since i'm supposed to travel to another star right?) - I didn't research the phase-jump-to-another-star-technology - and didn't find the phase-jump-to-another-star-enhanching artifact Screenshot, .save and .stats
I had minidumps, too. Apparently they are related to texture loading. So after turning the quality settings down (not using "highest") everything worked fine. Appart from the little bugs and glitches you wrote. If it's not too late, try it and save you the time redownloading everything again.
[quote]I'd prefer to see it leave the colony under your control, at 1 health and 0 population. That way you still have the ability to build in the system. Losing the colony takes that away, even if the enemy can't colonize it.[/quote] I second that! Although I understand the intend to have the planet be no mans land when the colony is destroyed but a SB is still intact.
[quote]-Upgrading the weapon systems on the Vasari Starbase seems useless right now as I never see them firing long range missles[/quote] I also haven't seen a TEC SB use it's beam weapons :-( [quote]-Weapon Ranges need to be increased on starbases to cover a wider area.[/quote] Definitely! I think they should cover at least some 30% of a gravwell! Or keep the current range and allow multiple starbases per well [e digicons]:grin:[/e]