[quote who="MongooseGeneral" reply="612" id="2353321"] I've uploaded the Curry file for anyone who needs it separately: Link [/quote] Here it is, hope it helps
MongooseGeneral
Yeah I noticed when I was playing that with the new movement that ships tend to attack in sweeps - most of them causing much more damage from the front. I had a small fleet attacking a Dilithium mine and it was taking ages to destroy - they weren't taking a long enough run up (they were just making shallow passes of the mine) and so were only facing directly towards the target for a few seconds. When I used waypoints to give them a better run at it they took it out much more quickly.
You can build a starbase, it's just the default Sins one. It seemed pretty good against constant Pirate attacks to me. Though I had upgraded the weapons a lot. I've never really got capital ships up that high, so I don't know how much damage they end up doing at that stage. I enjoyed attacking the Klingon starbase though, it took a decent sized fleet to make it comfortable - but I don't know whether this is more in keeping with Sins balancing than Trek canon as I've never really put much thou
Just had my first full game and I thought it was excellent. The Klingon starbase looks great, I think it is perfectly scaled. Also amazing work on the smoke trails (I love the hull breaches too lol - amazing!). Top work on the tech trees - it makes it into a proper game as opposed to just a sandbox. I actually almost prefer the Pirates being Sins ships - I always thought it looked a bit silly to have Federation ships flying around with the Breen etc. (I know you could say they've been
Downloaded and it's awesome - great job guys and thanks for releasing it so we can all experience it even though it's not complete.