MongooseGeneral

MongooseGeneral

Joined Member # 3335532
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Yeah I noticed when I was playing that with the new movement that ships tend to attack in sweeps - most of them causing much more damage from the front. I had a small fleet attacking a Dilithium mine and it was taking ages to destroy - they weren't taking a long enough run up (they were just making shallow passes of the mine) and so were only facing directly towards the target for a few seconds. When I used waypoints to give them a better run at it they took it out much more quickly.

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You can build a starbase, it's just the default Sins one. It seemed pretty good against constant Pirate attacks to me. Though I had upgraded the weapons a lot. I've never really got capital ships up that high, so I don't know how much damage they end up doing at that stage. I enjoyed attacking the Klingon starbase though, it took a decent sized fleet to make it comfortable - but I don't know whether this is more in keeping with Sins balancing than Trek canon as I've never really put much thou

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Just had my first full game and I thought it was excellent. The Klingon starbase looks great, I think it is perfectly scaled. Also amazing work on the smoke trails (I love the hull breaches too lol - amazing!). Top work on the tech trees - it makes it into a proper game as opposed to just a sandbox. I actually almost prefer the Pirates being Sins ships - I always thought it looked a bit silly to have Federation ships flying around with the Breen etc. (I know you could say they've been

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