Manick2005

Manick2005

Joined Member # 3335628
33 Posts 69 Replies 19,200 Reputation

I'd like to ask the DS devs about how to modify something that has been bothering me about the mod. What entity file would I need to change, and what specifically would I have to edit in said entity file, if I wanted for random planets to spawn no less than 2 resource extractors rather than 1? It seems to happen far too frequent that I end up with a really bad start, where I have a couple or more almost completely worthless adjacent planets (usually dwarf asteroids) that only have

8,423 Replies 15,687,628 Views

Thanks again as usual Darvin for your very helpful advice [e digicons]k1[/e] (again) :] I'm going to try putting some of your advice into action the next game I play. By the way, do you happen to have any replays uploaded of you going up against a Cruel or greater AI? I'd love to see how an obviously

19 Replies 43,130 Views

[quote who="Darvin3" reply="1" id="2620453"] Expand quickly; the AI is very bad at managing its units. At unfair difficulty and higher, its ability to expand is no longer limited by cash, but rather its own ineptitude in managing units to capture planets. You can easily expand twice as quickly as an AI; In my best historical performance, I managed 4 planets for every 1 the AI colonized. [/quote] I usually am able to do this, and can far surpass the AI

19 Replies 43,130 Views

I've only ever beaten the AI on Unfair, twice, and while it did take a few tough minutes mid-game to finish fighting over a key strategical planet, I eventually won it over and had the game sealed after the fact. But now that I am attempting to go up against Cruel, the difference is HUGE! I got absolutely decimated the last two times I attempted to fight against Cruel AI. I am aware that the AI cheats, but I can't ever come anywhere close to equaling the AIs fleet strength,

19 Replies 43,130 Views

As the topic says, I am wondering if anyone has made a mod that has introduced new units to the game yet (especially Capital Ships). I haven't been able to find any that solely integrated units into the game, but I do remember a mod that I played a long time ago that didn't necessarily add units to the game, but rather replaced them and changed just about everything, which is not necessarily what I am looking for. If anyone knows of such a mod I'd greatly appreciate your help in l

4 Replies 7,574 Views

I thought I remembered reading awhile back that it wasn't possible to integrate new capital ships into the game for each faction. Is this true? Also, what about frigates and cruisers? Can any type of unit be made from scratch and added into the game?

2 Replies 16,516 Views

While I love this mod and what it has done for the gameplay, I still don't understand why I keep getting "resource screwed" on a near constant basis. I typically end up with very bad planet colonization options, and very few resource nodes per planet right off the start near my homeworld. I keep ending up with 1 or 2 resource nodes per planet far more often than I see 3+. Also, I wanted to ask... Will the visual enhancements that this mod comes with poten

8,423 Replies 15,687,628 Views

Yeah, about the scouting thing; I've actually built more scouts this campaign than I had ever done before, but this is also my first time playing Entrenchment /w Distant Stars mod on this difficulty using Vasari. I don't know if its Entrenchment, or the mod that made them smarter, but all of my opponents are constantly contesting me for extractors in the uncolonizable gravity wells, which I've never seen them do before. Also, it seems like my scouts are having a much more difficul

3 Replies 11,843 Views

I'm 44 minutes into a 'random medium/large' 6 player FFA match with 5 cruel computers, playing as Vasari, and using the Distant Stars mod. As of now I have arguably the best economy out of all 6 players; 30 creds/sec, 6 metal/sec, 6 crystal/sec (6 planets; Terran, Huge asteroid, Ice, Desertx2, and Volcanic). However, I was only able to upgrade my fleet capacity to tier 2 just recently, to 550, while most other players have been 1 tier above me for awhile, 2 tiers above m

3 Replies 11,843 Views

Hey guys. I just started playing with this mod on Diplomacy and I had a couple of questions. When I put all the settings on fastest, I tended to only find planets with 1 or 2 mining nodes each. Is this intentional for the sake of balancing, or am I just having horrible luck? Also, is the fast setting unchanged, or was it made slightly faster than the original? And lastly, why were Capital Ships made more expensive? Were they made stronger? Because I d

8,423 Replies 15,687,628 Views

I've always been very skeptical about building both trade ports and refineries (ESPECIALLY refineries, due to their extreme costs). Trade ports, while they seem like a very important source of income in the mid to late game, can take a huge amount of time and resources before they seem to become useful. So I have to ask; does anyone have a good grasp of roughly during what period of the game that trade ports and/or refineries come in handy the most, per faction? PS <p

13 Replies 54,195 Views

Since this seems to be a topic relevant to my concerns, I'll just ask here. I read the thread a little bit but am still not sure what conclusion to come to for my own issues with running the game at higher performance and avoid lag. I have a Q6600 Core 2 Quad processor @2.4ghz, 4gb of DDR2 dual channel RAM, and an HD Raedon 5870. My computer tells me that my graphics card is only ever needs to utilize around 33% of its power to run Sins most of the time, which is no surprise

39 Replies 132,266 Views

[quote who="GoaFan77" reply="3" id="2565863"]For what you want to do though I would just half the damage modifiers against Capital type armor (save maybe capital type weapons).[/quote] How would I do this? Which files do I edit and which parameters? I thought the armor used by capital ships was the same as all ships and just another number but only higher than normal ships.

10 Replies 6,349 Views

I may have to look into figuring out how to OC my Q6600 to see if I can get more juice out of it and also optimize just 1 of the cores. I did a little research on it last night but it's still my first time overclocking anything besides this new graphics card I got, which is easy to do because of the Catalyst Control Center. I tried OCing my card last night on a 4 player FFA map, and the most "Activity" it said my card was allocating was about 33% consistently, at 60% fan speed, an

4 Replies 2,566 Views

I can monitor my CPU/RAM usage on my keyboard's LCD screen, but how can I see how much stress the game is putting on my graphics card? I don't recall my CPU or RAM ever hitting its maximum output though, with the exception of a few spikes, but I haven't been paying too close attention either. In terms of our GPU, both you and me possess cards that are near identical in performance, so I hope I am not pushing it either. Although, the drivers that are currently out for the 500

4 Replies 2,566 Views

How long does it usually take for the support team to respond to E-mails? I sent all of the relevant information that was posted in an FAQ to them, asked for help in the modding forum, but so far nobody seems to know what the issue is. It is definately not an issue with what version I am using, because I am using the most up-to-date ForgeTools3 data from "Sins1.19" and updated my game to version 1.19 as well. I even tried making my own mod by just editing a single .entity fi

2 Replies 1,678 Views

Here are my current specs: Processor: Intel Core 2 Quad Q6600 @ 2.4GHz MB: nForce 650i Ultra Memory: 4GB DDR2 Dual channel PSU: 700wz GFX: XFX HD Raedon 5870 OS: Windows XP SP3 HD1: WD 620GB ; about 33% free space, using two partitions (C:/ = 80GB, for windows and essential/frequently used and background programs. And D:/ = 540GB for storage, and most programs) I just bought the graphics card not too long ago, and while it is at least making

4 Replies 2,566 Views

I'm playing Vinilla sins meaning no expansion, but I updated my game to the latest version that Impulse could find for me, which was 1.19. That said, i'm using everything from the Sins1.19 folder from the Forge Tools DL. I already restored all the original files a couple of days back when I completely uninstalled/reinstalled the game to see if that would fix anything, but unfortunately it didn't. And yes, I am putting only the (one) reference files that I change from the Sin

8 Replies 3,682 Views