Thanks for all the reply's! Harpo, that might do it. I was looking more for a setting that in effect defaulted to "inactive pirates". I like the pirate bases but not the bounty. The scenario being you start with a dead asteroid and very minimal resources as an escaped prisioner, pirates could wipe a player pretty fast. GoaFan77, thanks. I will try to search more.
TeronGanor
Thanks for your answer on the PirateBase. i was looking to keep the pirate base as a planet, yet disable the possibility of bounty when the map is played by other players. I was considering publishing the mod after playtesting so it would need to be something in the .galaxy file, i am just not sure what line to delete while keeping the pirate base as a planet. As for the others i Have searched the forum but to no avail, i believe the search engine hates me. [e digicons]X([/e]
Hey guys, Thanks for taking the time to read this. Just a few quick questions. 1.) Is it possible to disable pirates for a map? Usually in the game options after loading Sins you can choose Pirates Active or not. Is there a way to permenantly disable this for a specific map? 2.) I have been able to create a template to start a particular player with a capitol ship. Is there a way to make it have a specific name upon spawn?</