rjhughes67, thanks a lot harpo, name of the folder was Entrenchment and it was on my desktop...and here's the message i get [IMG]http://i209.photobucket.com/albums/bb57/ovi_da_tiger/bug.jpg[/IMG]
ovi_187
harpo, i already tried that......gave me some kind of error.....would u like a screenshot of the error??.... i was using ur utility set
Can someone post the latest reference data for download plz?? the ConvertData programs i got after the lastest update doesnt seem to be working.....
given the fact that the manual description says it has "360 launch bays" and the fact that the repair bots ability is 360, shouldnt the demo bots ability be 360 too??
confirmed.....seems that they couldnt come up with a new animation for it so they used an existing one
This is post balance patch, plus the hotfix The 3 levels of sova's missile batteries are the same (70/35/180)(antimatter/cooldown/duration), making no sense to put more than 1 point into it.... Also, the missile upgrades dont affect the batteries anymore
[quote who="Pbhead" reply="339" id="2398167"] Quoting ovi_187, reply 337Given the fact that the halcyon and sova now turn into powerhouses after they hit lvl 6, shouldnt skiranta's clone frigate get a boost too?? 3 cloned frigates are kindoff weak it depends on what your cloning. for example... cloning an LRM or a flack... ya thats kinda silly... however, if you clone a carrier... well that is just, if not more powerful than anima tempest... anima
Given the fact that the halcyon and sova now turn into powerhouses after they hit lvl 6, shouldnt skiranta's clone frigate get a boost too?? 3 cloned frigates are kindoff weak (to the devs) can u guys put a visual effect only visible to the player who activated the ability so the the players know which ones are real an which ones comes with a time limit??
so..................when are we getting the hotfix??
[quote who="Whiskey144" reply="20" id="2393919"]kinetic weaponry is of greater use than say, a big laser, because a laser experiences what is known as thermal blooming. Essentially, due to heat density in the air, it dissipates. It can be alleviated with a big lasing device to keep energy density too low to allow it to bloom. Additionally, lasers are also subject to the mediums they are lasing through. Drastic and numerous changes in atmospheric conditions between a
Devs, make this happen, either this or allow planets to have active abilites. I mean, what kind of an Space RTS game doesnt have ground-to-space weapons hmm?? surely, the races have managed space travel and phase jumping and somehow this is still out of reach??
i was hoping that the rapture's lvl6 ability would get some kind of buff, given that vulkoras and mazra is now very powerful......also was hoping for a rework for progen's resssurection, given the rarity it is used
since the discussion is about orky, how about letting the orky jump to a planet after buying the phase stabilzer upgrade and having a antorak with its lvl 6 ability truned on on the other side............. what do u guys think??
1. akkan - nicely and uniquly done 2. halycon - HELL mutha******* YEA!!!!!!!!! 3. kortul - cinderella story, form next to nothing to becoming the frontman of a vasari fleet 4. vulkoras - mazra now has competion....and will get screwed when facing theses beasts now 5, not to be pessimistic but scramble bombers....stayed the same all in all, its great but now ppl will complain abt the halcyon and vulki.....also, the egg got screwed btw, to the dev
yay...im in..........firewall was the problem a question though, how will playing online affect my internet/bandwidth usage?? also, when i was testing out ICO, it told me that my IP is Invisible and i should use alloy, but that didnt work either, does it mean that i wont be able to host games?? and finally, what is this latency and ping terminology and should i be aware of either of them??
is the any particular reason that i cant preorder using paypal??
is there any particular reason that i cant pre-order using paypal??
my games are always patched to the latest...my serials are registered in impulse
kitkun, just wanted to add a few suggestions and make a few comments 1. just wanted to point out that by making adept drone anima 2/4/6, it will have more SC that the hangar SC upgrade. 2. the TEC upgrade cluster warheads should affect the sova's missile batts (just sayin) 3. buff the phase missile swarm differently, (dunno, like hav it disable regeneration for a while, make it more interesting) 4. im gonna get hit in the head for this, but have distort
not sure if this post should be here...if not, devs plz move it.... anyways, i tried to sign up for ICO (entrenchment) entered username, pass, serial, and email address associated with this account.... and ended up with "ur disconnected from ICO"?? what do i do?? ps. im in canada, using bell sympatico, and a speedstream 5200 if thats any help thanks in advance
ll try this and post on the results....
so....whats the consencus here??...........bug or oversight??
Deceiver_0 , wouldnt it make TEC a bit powerful, since other sides only get 1 interupt ability per capship set?? Since the discussion at this point seems to be around the capabilites of vasari capships.... it is obvious that most of them are underwhelming.....since this is a patch
Deceiver_0 , is magnetize suppose to interupt abilities??
amish, could you give some brief thoughs on how you plan to balance capships and starbases?? (really wanna see how u manage subversion and scramble bombers) also fr volcanic and ice planets, change the resource extractors to 3-5 instead of 3-4, itll make it rewarding to the player who goes through the trouble of trying to get the planet.