ovi_187

ovi_187

Joined Member # 3351286
18 Posts 56 Replies 8,360 Reputation

i cant remember if magnetize is suppose to interupt.......if it is suppose to interupt, then you should change the title of the post because the magnetize bug is of more important than the sound ones...

4 Replies 2,535 Views

SageWon, Disruptive strikes should get a even lower rating because its broken(it only affects wave cannons, not the flashbeams) Also, you should mention that reverie(blackout) makes it harder to target/attack the ship under its effect(caused by entity modifier ChanceNotToBeOptimallyTargetted)

100 Replies 375,393 Views

The capship ability Disruptive strikes is broken. the file BuffDisruptiveStrikesSelf.entity say that the buff will affect the "WAVE" and "BEAM" weapons. WAVE is fine but the BEAM should be "FLASHBEAM" to work properly.

2 Replies 23,522 Views

planets with wormholes attached to them show -1 as distance from home planet and is automatically set to the lowest allegiance. [IMG]http://i209.photobucket.com/albums/bb57/ovi_da_tiger/ScreenShot_2-1.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb57/ovi_da_tiger/ScreenShot_3.jpg[/IMG]

2 Replies 19,038 Views

[quote who="TheRezonator" reply="10" id="2261628"]@ovi 5. not sure about cap ships, but i think frigs and cruisers are good, i think its being considered by IC. by neutrals do you mean local militias or like pirates or neutral empires (dont think there is such a thing? they are either friendly or hostile?) 9. i like this idea, but then whats to stop you from queing everything and just running your empire in debt... i know its what most countries do nowadays,

193 Replies 503,660 Views

hey guys i was just testing my mod for entrenchment 1.03. the game crashes 30min-1 hr into the game. these error messages show up in the log c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeapon.cpp(144): assert! [m_TravelSpeed 0.f] c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeapon.cpp(152): assert! [m_Duration c:\gs\entrenchment\CodeSo

0 Replies 1,745 Views

hmm. lemme see..........here are some thing i would like to see in SINS, doesnt matter if they are implemented through patches or expansions.... 1. Utilization of multiple cores.(if it doesnt do it already) 2. Allowing us modders to modify AI and/or scripts(abilites, etc) in more detail.....the current system is just plain sad...or maybe im spolied after modding supcom 3. Ground-to-space weapons......there is no arguments against it......this is a space RTS game with n

193 Replies 503,660 Views

Here is a mini-mod I made that should make the game more interesting.Give it a run and tell me what you think. <span style="font-size: medium; background-color: #000000; font-family: arial,helvetica,sans-serif; color: #ff

10 Replies 7,122 Views

subversion, deploy seige platform, deploy bombers.....which one is the most useless and why??....let me know what you guys think. PS: gonna release a minimod in a few hours, just seeing if i should get rid of one last ability.....

4 Replies 4,059 Views

Hello all, i have a few modding questions (coding and otherwise) that I was hoping that more experienced modders on this forum would be able to shed some light on....here goes 1. I want to give the vasari phase stablizer the ability to open phase lanes between star systems ass oppose to just planets(after upgrade).....question is how do i remove the restriction that only allows between planets?? 2. What is the maximum number of weapon points that are allowed on a model

9 Replies 5,643 Views

ok guys it would be really helpful if anyone could answer this....i have been looking at the "Buttons_Research_Normal.tga" flie and i noticed that there are several unused icons..that i would like to use for my abilities but how would i go about using/defining/invoking them....i cant seem to find a file where these icons are defined..... any help would be appreciated.....

2 Replies 2,459 Views

i have been modding some of the existing ships and came across an interesting problem.....what determines if the ship will fire front or sideways?? for example the mazra always faces its target when firing but the colonyship turns to its side.....is this derermined by the damage per side or the number of weapon points faci ng a direction?? also, how do i fix this?? [IMG]http://i209.photobucket.c

5 Replies 26,536 Views

hey guy first time in the forums, used to lurk b4 ok anyways, i have a UI modding question to ask, since entrenchment now allows for 5 capship abilities, is it possible to move the attack button under tactics management and move the ability management to its place?? thanks

1 Replies 1,720 Views