its been a while since I have been here.... anyways i have an idea im hpoing one of you guys might look into, since i cant due to time constraints. when i was sifting through the original sins files, i noticed that whenever the avent iconus guardian uses its shield projection ability, the game renders a sphere to size of a planet (look into the entity and particle files). lategame, when avent fleets have multiple guardians, using this ablity results in the game slowing t
ovi_187
pacov, my username is ovi1313
pacov, that 10 win IP boost was given to all players by RIOT because they won the golden joystick award for best free game. they boost was promised if LoL won the award.
pacov, i added u but dont think u confirmed it yet...... anyways, a question for all the lvl 30 LoL players here, if i am to play a tanky character, what should my Armor, MR and HP be at levels 6, 11 and 16?? what abilities qualifies a character to be a "tank"??
oi guys i play LoL too!!.......am level 28 but cant say how skilled i am, winning a few, losing a few ....pretty good with chogath and kogmaw (too bad they nerfing him)
FredLed, if i remember correctly, there was a discussion on these forums on capital ship models from the SINS beta. one of the posters there mentioned that SINS beta had code that allowed TEC flak guns to shoot at phase and normal TEC missiles......see if u can dig that discussion up and see if that code still works.
DG-3577702 used thnx lifekatana
haha.....cool find dude btw, change your topic sentence to include [BUG]
[quote who="-Ue_Carbon" reply="346" id="2480600"]Aye your right, but he asked how it can be done. So I provided an answer [/quote] carbon, sorry for not being clear, i was being sarcastic when i asked that question, i know that avent research allows them to spy on planets under their culture...what i meant to ask how Exile plans on spy on planets or wreck economies with ONLY the DE, which only provides a non stacking 5.0 culture spread rate, which can be countered just by h
[quote who="CallenExile" reply="335" id="2479148"]It's not a combat weapon, it's espionage. Kill your enemy's econ from behind enemy lines. It's duration cancels out the need for direct alliegience drop. If you add this, people could scatter steal planets, build a culture center here and there, then hit everything in between, owned or not, with deliverance and steal 50% of owned planets minimum with almost no work at all, and no defense. Tha makes it far MORE powerful
title says all......each star system should its own capital planet
just by looking at the title.....i thought frogboy was scolding the diplomacy beta players who were complaining that the pirates are too strong now, ........lol btw, frogboy, are u reffering to any patricular article related to pc piracy??
iff u look at the entity files, ull see that cost of research goes up by 5% but speed of research is increased by 20%...so not exactly sumthin i wanna use
HOLY S**T look at the pacts................ btw, shouldnt the structure and tactical slots pacts belong to TEC and avent respectively?? given the fact that those 2 factions have research for them?? other that that keep you the good work
[quote who="Deceiver_0" reply="312" id="2469784"] Ovi, DE is on my mind, but I need some recommendations for fixes. Also demobots is similar to suppression on the subjugator. Subjugators have to channel AND face their target, demo bots dont have to channel (as far as i know), so I don't think its a bug. Hoshis are good suport frigs as is, I dont think they need any adjustments. [/quote] here's mine - instead of the culture rate being 5, quadruple it to 20.....and make it sta
Deceiver_0 umm.....are u gonna put up the poll regarding the buff to the deliverance engine or what?? also, remember how u put up a fill out form on your last thread?? it would be nice if you could put that up again, I bought this up some time ago, but that discussion got nowhere,.....its about hoshiko's repair
minor graphic bug, but still a nice find
[quote who="Darvin3" reply="206" id="2459663"]Jam Weapons changed from an instantaneous ability to an effect over time ability, and they reused the animation. I personally think it's fine.[/quote] This is fine by you?? if u say so.... [IMG]http://img205.imageshack.us/img205/8672/screenshot01v.jpg[/IMG] btw deceiver, are u willing to put up a yay/nay for a buff/nerf of the deliverance engine?? methinks it will be a good topic to debat
instead of making 2 seperate posts, i decided to combine them into one. Again these topics were bought up before but not discussed in detail (however, i belive n3rull was vocal about the second one), so in the eve of the new expansion, i have decided to bring them up again. 1. the vasari fighter SC fires phase missiles just like the bomber. while PM are useful, it is kind of irritating to see them on just about every vasari ship. i suggest that the fighter SC's weapon gets changed to
I have suggested this before and since this expanson focueses on diplomacy, it seems like a perfect time to mention this again. Give allies the ability or buy, trade or lease capital ships from each other. It will add more strategic possibilities and depth to the game. Personally i would like nothng better when playing as an avent to borrow a vulkoras or mazra for planet cleanup, or a skiranta for a aoe healing effect for my fleet, the list goes on and on....... [e digicons]:)[/e] &nb
deceiver, this has been mentioned b4 by other ppl.... the jam weapons animation (after update) of the kortul is bugged, it shows the the rapid manufacturing animation when in effect
Deceiver_0, ur at it again eh...... btw, phasic trap lvl 2 is not a bug.....the range gets increased by 1000 and duration by 15 secs........so unless u have money to spare, the 2nd upgrade can be held of for a while...
The recent changelog says that the chance of disruptive strikes have bee reduced from 35% to 25%...but actually the chace of activation is at 30%.....it was nerfed but not that much... [e digicons]:grin:[/e]
[quote who="MasonOfSparta" reply="33" id="2394644"]I'm not saying it's an impossible technology, once you can control systems that let you move at relativistic speeds launching missiles into a ship, or a planet, or a moon, or just some dude floating in space probably isn't terribly hard. I'm just saying I can understand why the initial design didn't take ground based defenses into consideration. This may be something we could look into for the future, but for now diplomatic additions are prob
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