thats because youre using XSI 7 instead of XSI modeling tool
Albinus
No problema and GL!
You can actually find the information you need on the sins website! Just go to the main page, click downloads, mods, and then look at the bottom for forge tools. it's got documentation for how to mod! Thats a good place to start I think.
Yeah I didnt make any cosmetic changes so im going to work on some videos...
I'll be uploading a file of all the files I changed for all those who want to see.
Ok thanks!
Anyone played the mod yet? If so tell me how it is!
Harsh Emperor... but he's right...
Well one immediate flaw is that you assume your opponent wont get by your static defenses and destroy you as you are fleetless. Also, if your enemy takes a liking to destroying your trade ships then this strat would take an even longer amount of time. Also im pretty sure you incur a penalty when your trade ships die so you might even lose money as opposed to if you just made a fleet and attacked. Also what if your enemy is a vasari. They can RA you with the time you leave them and destroy you
The Mod is Live!
EDIT: Fixed Link!
First I would like to say thanks to the modding board which fielded all of my questions as I was editing the entity files. Secondly, if anyone has any questions about the mod please direct them to this thread or to my email: [email protected] Lastly, the reason for making the mod. SINS Pro mod is meant to shorten the gameplay time of SINS as well as adding more micro to the game. In general. There is actually much more to the mod than I thought. The bots are VISCIOUS. Gamepla
Well I just changed all the ship damage and ship speeds as well as took out the fleet upkeep cost and redid dead asteroids. The mod is PLAYABLE! Everything I needed is done and man...it was amazing. The computers use the new abilities and speed SOOO WELL. I mean... they are so good that its scary. They micro extrmeely well. I'll be uploading the mod to filefront soon so watch out for it
Ok thanks Sparda
There isnt a mod that actually modifies the files for you however you can do it yourself very easily. All you need to do is download the forge tools on the main page. It has a tutorial on modding ships and abilities which would help you alot.
I got it but the only thing I was wondering was why theres an antimatter cost? Does it cost antimatter to make strikecraft?
lol I knew that but what abilities do strikecraft have that use anitmatter?? Lol or does making strikecraft cost antimatter?
Huge Sucess with the Promod today! Finished all the racial abilities! Finalized movement speeds on all ships! Done with all the ability tweaking! All the essential fixes needed now are to tweak resource speeds and build times of structures! O yeah and tweak planets a bit. But thats it ! :D
what do they mean by antimatter costs? How does that affect anything?
Added the new Vasari Racial Ability, Resourceful Frenzy! Now onto ship speeds and then structures
Ooo im really interested in how you made the utility ships. Did you just use entityModifiers? With some sort of range? Or is it a single effect that only works with one ship at a time?
[quote who="SpardaSon21" reply="17" id="1920715"] Hey Abisha do you think I could incorporate this mod into my mod, SINS [ProMod]? The aim of promod is to balance the game's factions as well as adding more micro to them all. Im thinking of maybe adding user made races into the game as well to give everyone choices. Would adding the Altaria be ok? I might want to change some of their stuff up to make them more balanced but apart form that nothing more. How dare you
gah oh well. I was planning on making my the racial abilities im adding to ships scale on the higher end ones... So its more of an investment Oh well. XD
Yo Kiedjor how did you get moving ships? Can I DL the mod somewhere for 1.5?
Would any mods be able provide an answer for the modding community :D ?