akkan117

akkan117

Joined Member # 3353145
5 Posts 166 Replies 619 Reputation

The real reason for using a railgun is to be able to fire anything thats what makes so special and for those like me who play eve online we no that we can fire alot of variety of projectiles which ranges from anitmatter charge , uranium to fusion charge (or plasma) even emp charges the railgun can fire anything that u want as llong as you can magneticly charge it there for my statement of lauching plasma (perhasp not lasers or chickens) was correct. Of cousre this is all theory we have yet to

2,178 Replies 5,310,744 Views

lol dont want to be mean but you two are real late lol this post was dead for like a year lol but ya rescla is right

30 Replies 92,865 Views

Well not soo fast. I may remind that in spacee thing moving very fast have a lot of energy but ill give a good exemple a microasteroid made of simple rock travelling extremly fast in sapce would just go right thru a space station like if it wasnt there infact i rmemberr one of the stargate episode the showed a microasteroid going right thru Radek and Atlnatis's walls. Soo.. very possibly acording to einstien a shell made of alluminium travelling very fast could do more then what

2,178 Replies 5,310,744 Views

lol rezonator your funny [e digicons]XD[/e] i dont wana be like the rezonator but, i have to agree with him he has a point about the platform.., could use some tuning thats all but keep up the great work ! Akkan117

2,178 Replies 5,310,744 Views

dewing12 u might also want to check on the game music data and the sound music data in the Gameinfo folder if u wish for more references.

495 Replies 1,059,506 Views

dam it double post [e digicons]:annoyed:[/e] [e digicons]:annoyed:[/e] [e digicons]:annoyed:[/e] atleast you now have to commnets or replys [e digicons]^_^[/e]

6 Replies 4,257 Views

dam it double post [e digicons]:annoyed:[/e] [e digicons]:annoyed:[/e] [e digicons]:annoyed:[/e] atleast you now have to commnets or replys [e digicons]^_^[/e]

6 Replies 4,257 Views

ya ive tryed the same with some success i tryed making it more like eve online but its just got plain boring just being by your self with like 15 other race were we never meet up cuz each of us had one ship for battle, colonisation and a few scouts . LOL but i was hhappy being able to do i found the metal and crytal seeling for money idea was okay cuz erning money tru taxes is not very common in eve online more like mining is the comon wealth in eve. Anyhow good ideas i li

6 Replies 4,257 Views

ya ive tryed the same with some success i tryed making it more like eve online but its just got plain boring just being by your self with like 15 other race were we never meet up cuz each of us had one ship for battle, colonisation and a few scouts . LOL but i was hhappy being able to do i found the metal and crytal seeling for money idea was okay cuz erning money tru taxes is not very common in eve online more like mining is the comon wealth in eve. Anyhow good ideas i li

6 Replies 4,257 Views

heres a good question if the mod fininshed later on than expected because of some reason that is unpredictable and in that time line stargate sgu will first air, will you add the newest entry from the stargate franchise or will u make updates or will u make new modification in the mod considering u still accordingly have a another galalxy to make after the pegasus mod. Just to keep ya busy [e digicons]^_^[/e]

2,178 Replies 5,310,744 Views

hmm well in that case u need to check and double check and triple check..... run the debug and sins developper to find any problems

495 Replies 1,059,506 Views

right click emmiter should pop up with new emmiter list and you should get spere, point and ring soory made mistake with lines its rings not lines.

495 Replies 1,059,506 Views

wiskey. To make particle forge make new particle effects from scratch requires u to create a sphere, point, line.... then what u do is attach textures to them so they dont look like a white square or circle . Make sure as well that u have the right shader.Then u can attach Affectors to tyhe emmiters to give the effects some dynamics. Also u can just take preexisting particle files and make your own tweaks to them. That all i could tell but i think that a first time experience an

495 Replies 1,059,506 Views

hmm that would be in xsi perhasp, umm its like addind null point or something to a point on the ship or strucutre or what ever under the main rootpoint. U can read the guide in the pdf file in forge tools.

495 Replies 1,059,506 Views

haha so true. But ive been making some very nexus like (personal) mods almost the same. That why i commented cuz i was looking for some ships to add to my mods.

11 Replies 12,928 Views

I did some scouting in the dds files it seems(Clearly in my opinion) that the files dont have the right name therefore, dont attach. Its says something like b c 3 0 4 - nm same for the other dds files. Eomega plz fix this i love the ship but would love to see the textures. Great work on the ship! Akkan117

2,178 Replies 5,310,744 Views

Well for me i found that the normal texture file that the planets use such as bm.dds doest exist in the original texture file from the cd. I think this is why its transparent because the asteroids all have bm.dds file. so i took that off the mesh file and boom transparent asteroids!!!! WEll that what is wrong with me i duno about all of you or it could be my graphics card but it 6600 geforce. So i dunooo :(

11 Replies 42,159 Views