[quote]A 5v5 on the Sins Diplomacy expansion ( Quick start + Faster speed settings) only takes about 1.5 hours . [/quote]Made me drop dead laughing, considering I hardly ever find 20 minutes straight to play an SC2 game online these days. :P
N3rull
[quote]Toughness(4 Levels): Superior to Advent or TEC, however, many Orkies are used offensively, so this becomes less nessesary. ****[/quote]very wrong statement. Since orkies can move and are often used offensively, they don't have repair bays at hand. Worse, even if they do have repair bays, Vasari ones heal only 15hp/sec instead of 30-40 for advent and tec. And then comes the fact that Orky has no uncapped AOE damager, so it ends up in combat with big armies more often -
I kinda thought Stardock had our dear IC crew shackled and working on a new project :P. Good to know they're still spending their spare time to polish sins out. If anything moves forward, it would be well appreciated. Although I can already see those posts, saying that "you fixed that and you didn't fix XYZ ?!!! that sucx!!" etc.
[quote]Also, is there a big step change in the quality of players from one league to the next.[/quote] If you're 30:22 in bronze, you'd be 10:42 in Plat and 2:50 in Diamond. Higher league players are much more aggressive, they punish you for not scouting everything and will abuse every weak point of your defense. Also, they can squeeze 150% of what you can do with a set of units thanks to their micro. In Bronze, everyone kinda bunkers up and makes an army and walks out. If a Diamond player se
You should tell us what you are *normally* doing, so that we can tell you if it makes sense or no. Like "I start as , I select then I use it to , I construct and produce . Then I make and I research ... " That sort of story.
[quote]@N3rull: You have no idea what I can do with the Orkulus.[/quote]I think I have, but I'll wait to see :)
[quote]You can also combine this with an Akkan with armistice for devious effect. Move the Akkan so that your own fleet is within armistice range, but the enemy fleet and starbase are not. Activating armistice will make your fleet invulnerable, but the starbase and enemy will be unaffected. If you blow the starbase, your own fleet will be unharmed while the enemy destroyed.[/quote]Duh? The last time I've seen, I was kind of positive that Armistice worked for the whole gravwell o.O' [q
I'll see what you say about Orkulus. I have so many tricks with this thing in my sleeves that I can't lift my arms anymore.
Well... I think it would not work. Not on this Sins of a Solar Empire, unless it takes a massive overhaul. I can't be bothered with making a hundred line long wall of text about why it would not though, so I'll keep my reasoning to myself :p.
I think the guy wanted more or less what Hegemony: Legions of Iron had some couple of years ago. In sins, we have one planet in every one gravwell and phase lanes connecting them. In Legions of Iron, there were phase lanes connecting, let's call them gravwells for a moment, but those gravwells consisted of a whole system. And so you had a multiplayer map with, say, 6 'gravwells' and each of them had a Star and about 4-8 planets spread about.
A piece of news regarding this concern:[quote]This is, IMO, SC2's greatest failing. The system is essentially worse than no filter at all. In essence, bnet is the host of every game, and it maintains a list of "popular" maps. If the map you want to play isn't on the list of popular maps, you can't play it (unless you're the one who uploaded it to bnet in the first place, but good luck getting people to join when you're at the bottom of the popularity list)! You have no way of knowi
I agree as well. The problem is that contemporary gamers have greatly eroded expectations and it suffices to give them good graphics for the majority to be satisfied. Take Empire TW for example. Up until the second latest patch, almost what.. 9 months after release?... the battle AI was absurdly stupid. I know, I know, everybody heard about people whining about AI being stupid in every game that ever featured any AI. However, Empire's AI was a masterpiece. You could give yourself a
[quote who="d3n7" reply="8" id="2721729"]I think you nailed it.[/quote] Yay [e digicons]:rofl:[/e] Do I get a cookie? [e digicons]:dur:[/e]
Phase detection researches supplement scouting very well. When you scout, you never really know if there ain't something moving between gravwells while your scout is elsewhere. And if you tell me you have scouts everywhere, then it is not cheaper ;) At least not for Vasari, with their expensive scouts. I like this research line, it gives you a nice heads up if something big is going on from an unexpected direction. Altogether pretty handy, in my opinion.
Huh? Is PSIDAR any different from the phase detection research line of Vasari? Cause if you detect a ship that is executing a jump, you can easily tell where it pops out by looking at its trajectory compared to the phase lane. Hell, you can even select your ship, right click somewhere on the edge of your gravwell and use shift-rclick on the other gravwell - the line representing the queued jump is parallel to the enemy's jump line. That way you can nail down where he is going to emerge, just
[quote]I think his point was more "can't people come up with an idea that doesn't involve putting effort into poorly duplicating a game that already exists" then debating the semantic and philosophical meaning of the word "need". [/quote]Which, either way, comes down to making up your mind on what really "floats your boat". If somebody loves SC setting (the Koprulu Sector with all its History and races and stuff) but prefers Sins slow-and-big gameplay to the SC2's small-sc
Waaaaaaaaaiiiiitaminute. Tell me, is the battle big? I mean, big BIG? Cause there is a known issue of lagged autotargetting when the CPU has lots of stuff to do. Basically, units that pick targets almost immediately in small battles will tend to wait a dozen or more seconds before picking their next target in a huge battle, all because your CPU has "more interesting stuff to calculate instead of autotargetting". Another reason might be that you are in an LRF-heavy fleet a
[quote who="Darvin3" reply="2" id="2719615"]Mass Disorientation would cause the heavy cruisers to stop attacking and spin around and move randomly.[/quote]As far as I recall, though I haven't really seen that too often, Mass Disorient does not cause the units to stop attacking - it just roots (immobilizes) them and causes them to spin. They still shoot as long as they have the enemy in the applicable forward arc and stop when the target is beyond the acceptable angle.
- turn off the mod, see if it is responsible. - see if the autoattack is turned on - indicated by a spinning something animation on the attack button in the control panel. - make sure the enemy ships are not magically dying. SoaSE is set to automatically cut flashy effects to save memory for calculations; the attacks are still happening, but the pew-pew is not seen. - make sure the enemy is not using something nasty on your ships. I can't recall anything that might turn off wea
Do we really need any mod? Do we really need this, or any other game? The only things we need are food, water, air, warmth and sleep. All the rest is for fun, everybody has to judge for himself what fun he needs and what is he ready to do to get it.
From what I think I understand, it would be possible to add the muta's wings (for example) as effects BUT as all effects they would have the rather nasty habit of disappearing when your PC needed RAM for something else. Just like your units seem not to be shooting when there is a big battle going on, because there is not enough memory/gpu power/whatever to render all the particle effects, the wings would also disappear. Which would kinda suck. that's
Othello, you have to give him your name AND character code. Without the code, he won't be able to add you to his friends. To find your code, launch SC2, log in to the main menu and hover your mouse over your portrait in the upper right corner of the screen. And yeah, most people think zerg weak because they expect them to zip around everywhere like they did in SC1. They fail to notice that if anything changed drastically between SC1 and 2, it is the role of creep. Creep is not
I don't think you have any idea of what "limited play time" is, Annatar. Since the game's release I had time to play through the campaign on normal (that was ~3 days), unlock Zeratul's portrait, gold the challenges and do ~20 practice matches. That's all that I managed by playing every time I had the time for it and this is halfway through my holidays, mind you. And now I am going to enter the ladder and have fun, regardless of whether someone jumps ranks above me because he pl
I'm a big fat P player. I dislike Terran just because I dislike them and that's that, while I enjoy playing Zerg to some extent. I have always thought Protoss the coolest though and I liked the idea of strong and tough but expensive units. Plus I greatly enjoy the fact that Protoss stayed this way even though it received so many new abilities - they all fit very well with this race. Anyway, I think whoring 3k achievement points is, like... missing the point :P. I finish
Dear Sir, please don't necro threads that have been dead for over one and a half years, thank you. :)