N3rull

N3rull

Joined Member # 3360631
27 Posts 995 Replies 2,274 Reputation

Which is all nice and fluffy, BUT: [quote who="SemazRalan" reply="14" id="3021237"]plant turrets near phase entry and blow them up. more fun.[/quote]not gonna happen.

36 Replies 23,670 Views

... LRFs outrange turrets. Five LRfs can kill a billion turrets. What can be annoying about cheerfully wiping out helpless turrets from outside their range, knowing that every single turret is ~one less frigate in his fleet that can not move? I'm not sure if the illum outranges turrets, I suppose it should, but even if not then you can just use bombers or a single starfish and all his turrets say byebye. Turrets = waste of money unless they are to be used against r

36 Replies 23,670 Views

Turrets? Duh? Any sensible player will just jump on the other end of the jump-in arc. Turrets are useless in any situation other than MAYBE dropping a dozen of them around a starbase if you're TEC or Advent. There's also a trick that allows you to colonize super fast with Vasari, by colonizing a planet and quickly ordering a turret and a repair bay built on the other end of the gravwell. That way you can send your Egg to another planet while the turret handles the handful of r

36 Replies 23,670 Views

I don't really play too many multi-star games, but I like long games nonetheless. My typical game that does not include 5+ stars but takes a long time anyway is on a massive map I created with the designer available in game. I make a map with ~150 planets around a single star, tweaking planet groups and their phase line settings so that the map is not too boring or too chaotic, having some choke points but not being too linear in general. I've also once played on a

8 Replies 7,550 Views

[quote who="Wrath89" reply="3" id="3002046"]For people who know how to use the forum and to find information (like you and me), there remain only two real barriers to entry into multiplayer: the minidumps (which don't happen all that often, although they're very annoying) and the learning curve, which is the biggest problem.[/quote]There is a third one - time . When I want to play SC2, I know I have to dedicate ~25 minutes (up to 40-50 max) and I can arrange so that I

28 Replies 35,433 Views

You mean that it would be impossible to code that? I'm pretty sure it would. With some tricks. - select which ships are affected (like with the passive Overseer ability). - take control over the unit away from the player (there are a few abilities capable of doing that). - tell the unit to jump into a random other gravwell. - teleport the unit to the place where it would initiate the jump (use Subverter's Distortion Field ability mechanics to do that) - giv

36 Replies 23,670 Views

I would see it as an upgrade on the Orky, or the Titan. For example: Phase Maze :) Duration 20* seconds 100* second cooldown some crazy AM cost* Ships that attempt to enter the gravwell while the ability is active will be bounced off into random* phase lanes leading out of the gravwell. Affects: - up to 20* ships (excluding capital ships and/or titans and/or cruisers)* OR - up to 100* supply worth of ship

36 Replies 23,670 Views

[quote who="Blair Fraser" reply="16" id="3017015"]I'm not sure exactly what you mean by "arcing" turns but the new code means ships don't move forward into the enemy firing squad line of death while attempting to move away in the opposite direction. There are other improvements as well.[/quote]Well, I linked to my own thread where the "arcing turns" are explained quite exhaustively, with pictures and whatnot. Yes, that's what I meant. "ships don't move forward into the

26 Replies 124,673 Views

[quote who="Blair Fraser" reply="8" id="3016455"]You misunderstood me. The new code will be faster and smarter than the old code which is slow and gives stupid behavior in certain circumstances. Win - win.[/quote]Are you serious? You're going to fix THAT ? Yay! [e digicons]\o/[/e]

26 Replies 124,673 Views

As I said before, I don't play this online because I don't have time. It's not just "scheduling bathroom breaks between games" that is the problem, unless you are a person who can afford to cut himself away from the world for 2+ hours. I can't. I have to make and receive important phonecalls, guests, fulfill my duties and attend appointments during the day; not just crapping. I'm not going to spend the night first waiting in a lobby, then launching the game and then get th

53 Replies 44,898 Views

[quote who="cliff60" reply="5" id="2916487"]Oh it was an asteriod i tried to colonize. Dont know what ships they had but their were about 30 militia. [/quote]That sounds to me like you have either tried to colonize a pirate base or a neutral COLONIZED asteroid. On certain maps including the random ones (methinks) there exist planets that are colonized by independed sub-factions. Those planets need to be bombarded to colonize, they usually have hangars and a significantly larger defens

20 Replies 17,641 Views

[quote who="1Tiberius1" reply="3" id="2914145"]But in the case of capital ships where some abilities are pathetic compared to others, you aren't going to see as much customization as they hope with specific capital ships. (...) But a specific consideration for starbases is that they're going to need offense and defense upgrades to stand up to a titan at all(excepting the Advent where Meteor Control trumps offense). As it stands now, some starbase upgrade

13 Replies 18,004 Views

The devs have mentioned in some video a long time ago, when entrenchment was in the works, that they don't like what they did to capital ships. Namely, they don't like the fact that at level 10 you can have all the abilities, so once your cap hits level 10, it doesn't matter what you've chosen, it will have it all anyway. That was the reason why Starbases don't have enough upgrade slots to get all upgrades, they require careful customization, depending on where they are an

13 Replies 18,004 Views

[quote]Currently 1v7 AI vicious locked is pretty hard and long. Anything less is just long.[/quote]I assume it's an 8 player FFA you're talking about, cause I would pay a trifle to see you beat 7 vicious AI's at once ;] Yeah, as been said, you can play this game alone vs AI. The games can be made anything from half an hour long on the smallest 1v1 maps through 10 hours if you play the huge multistar random map with max number of AIs on a decent level and even up to 20 hours

13 Replies 14,331 Views

[quote] Starbase idea seems to just create an impasse - making the game boring once it reaches that stage. [/quote]Well, for me it is rather made in order to be able to play a really large game at all . Without starbases you simply cannot defend yourself if you have two opponents with whom you have borders more than, say, six jumps away. Normally that doesn't happen but on large maps with many opponents, it does. In such games only phase gating Vasari can defend themselves from m

25 Replies 23,736 Views

Let's just say that Entrenchment added a very straightforward and relatively unsophisticated defensive aspect to the game (starbases and mines), which fits there very well and expands upon the game greatly while keeping the complexity low. Diplomacy introduced a pretty sophisticated, well, diplomacy :) system which is pretty fun to use and abuse in big games against the AI, but it greatly de-simplifies the game. It's all up to you. If you like the vanilla game's simple "buil

29 Replies 24,113 Views

[quote]Weird... diplomacy systems in video games have been mastered since the early 90s... Odd that SINS would do it so poorly.[/quote]Oh, crapped up diplomacy is not a rarity *cough* total war series *cough* .

8 Replies 9,858 Views

[quote] What's the problem Nerull? U don't want a Vasari nerf?[/quote]And what is your problem, suggesting something like this? Are you having "that time of the month" these days or what? For your information, I think the scramble bomber spam is the most retarded and broken strategy out there, it is an obvious evidence of either poor ability design or poor game balancing, I hate it and I have no problem with nerfing the shit out of it. Happy? I wrote wha

27 Replies 23,352 Views

I'm sorry, I don't really want to scan all the posts above (some of them are pretty illegible) but I don't get this thread. What exactly are you comparing? The ability to clear neutrals? Or being able to beat other caps one on one? Cause if we're talking neutral planet clearing then I cannot understand how Marza with it's MB didn't make it into your post. Even at lower levels, minimal micro to group all enemies in one place + rad bomb really does the job pretty freaking fa

27 Replies 23,352 Views

We will greatly appreciate any new input into the game. Sins still have a ton of untapped potential, wasted by imbalances and optimisation issues. It warms the heart to see you still care :)

188 Replies 329,396 Views

Actually, it is pretty healthy to find it more "enjoyable" and "natural" to play the roles of good guys. The very existence of civilisation in general is based on the fact that people are mostly not hostile towards each other, that they would rather work together and help each other out instead of killing and robbing one another. Think of how the world would look like if everybody enjoyed hurting other people if they could get away with it. I say,

12 Replies 13,457 Views